I think there's varying degrees of realism in the 'realistic' category.
One of them being the really strict 'David Attenborough' style realism, where you behave exactly as your chosen species would in their natural and realistic setting. So, no healer ranks for wolves, for example, and every character has to have realistic colours and markings i.e. greys, browns and blacks, and no hair styles. This type of realism you don't see around very often.
Then there's the other type of realistic that allows some 'unrealistic' ranks and behaviours, such as the healer. But most other behaviours, communications and characteristics are realistic to the species, with the exception of hair styles. I think this type of realism leaves more room for creativity and individuality for players; because in the 'David Attenborough' type I described, nearly every character would look very similar and people might get bored easily. Personally, I prefer this type of realism for a roleplay.
As for wolfspeak, I'll be straight to the point. It makes you sound like a person with a thesaurus in front of them, and has veral diarrhea, with no knowledge of what the words they are using actually mean. Because a lot of the time, these words are being used in completely the wrong context. Thus, your post, makes no grammatical sense. End of.