I have had to deal with this before. Ugh.
And I get that its their RP Lady Alizarin but at the same time I wish more of them would stop over-examining the tiny details and learn to politely ignore them sometimes. Telling someone to "go run and find a different RP that's right for you" might be ideal logic in an ideal game but its not an ideal game. While your advice is kind and well meant, the proportions of RPs are pretty uneven right now.
I was being serious and honest with that. What else can you do when someone doesn't want to roleplay with you? You can't just heckle them about it, and tell them that they aren't being fair by not letting you join. Often times they DON'T want to hear it.
Yes, I know that the proportions of roleplays are uneven in the game of Feral Heart, but there is really nothing that can be done about it. Sometimes trying to persuade a realistic roleplay leader into accepting an unrealistic character is like trying to get someone who hates Warrior cats to like them. Often times you will get nowhere with it. You can try and persuade someone into accepting an unrealistic character in a realistic roleplay. If they don't mind the unrealistic character joining, that's great! But if it doesn't work, what's the point of standing around arguing with them when you can go out and find another roleplay to join? Sure, it was unfair that they didn't let you join because your character wasn't realistic enough, but it was their roleplay, therefore they get to decide who joins and who doesn't.
You're right. It is their RP and they can do what they want with it but my question is why can't they learn to ignore the subtle stuff once in a while? /Why/ are they getting upset about it? /Why/ do they "not like it" when in most cases it does virtually NOTHING negative to their roleplay? Yes, I know there there is no point at trying to make them budge or argue with them I'm just curious what the reasons are for being so stubborn about it.
Sure, I can understand someone not wanting a big neon-yellow wolf with pink spots buttswinging and headbanging its way around all of the other realistic wolves. THAT would have an impact on the roleplay but I'm talking about the little subtle stuff, things that do not have to effect the realism, looks, behavior, etc of anyone else in a realistic roleplay. And if it will not impact you or your roleplay, why show anyone the exit?
These are things that they /could/ react to [and if they chose to do so, could do so realistically quite easily in most cases I might add] but do not /have/ to. Ex: An oddly shaped snout, an odd eye color, a few spots where they don't normally belong, a slightly more "blue" in a blue-gray animal, etc. Itty bitty stuff.
If its an odd eye-color (or other insignificant trait) that is the only thing singling the character out from being perfectly realistic, why is it so hard for the person making the roleplay and others in it to say to themselves "I'll just act like its a mutation (which DOES happen in real life, even if it is not frequent) and react according to how an animal would realistically handle this" and go on? Sure, one could argue that turns the roleplay into semi-realism but so long as its not fifty people doing it at the same time, in the long run it does not impact the level of realism in the RP as a whole. Anyone observing would probably still consider it realistic. (especially in the case of considering it a mutation)
For example, with real life gazelle, there is a less common coat color of white. The "normal" Thompson's gazelle usually identify this white gazelle as an oddball and behave aggressively toward it, chase it around, etc. even when it belongs to their own herd. It is realistic behavior from real animals, right?
Now if this situation were a roleplay, gazelles in a herd, it really would not be that hard to "replace" that "realistic white gazelle" with say, an unrealistic rusty-red brown gazelle and have the other members of the herd behave in the exact same way because it fails to match their own golden-brown coloration. Or they could ignore it because the change is so slightly off that it really is not that noticeable to begin with. Point being, everyone who was behaving and looking realistically before will NOT be affected by the look of this "oddball."
It has no direct impact on the behavior of the other player's characters and does not take from the realism or force anyone to change, so, for what reasons does anybody get hung up on these tiny details that are so easy to disregard?
I'm genuinely curious.Is it just a need for "perfectionism" and needing 100% realism? Or maybe its just easier to tell someone "no" than work together and come up with a logical way to work things out? Fair enough, I can't explain Codaac's 5% boar/lion but when just looking at the exterior traits and ignoring the genetic insides, it really isn't that difficult. Can you not consider a role-play realistic anymore JUST because of a small number of people? I'm genuinely curious and I would love to hear from those who make realistic role plays on a frequent basis.
Personally, so long as the mass majority are being realistic, I would consider the roleplay realistic. (Like, out of a group of 100, if 10 are'nt being 100% perfectly realistic in their looks...its still a realistic roleplay thanks to the majority. If it drops to about 50/50 or lower then its semi realism or unrealistic at that point) I look at the majority of the characters and their behavior who are in the roleplay in order to call judgment on whether it is is mostly realistic, semi realistic, or not at all.