Shut up! It's a totally original name!Dnarg is a medium-large sized map. It is a canyon styled map with the vast majority of its features being in the lower level. The canyon itself divides two forests. Though not as cleanly as you'd think. Peculiar...
Your first site when entering the canyon is pretty daunting. High walls surround you while a river lazily continues its eternal task of eroding the earth beside you. Is that a bridge over your head? Are these steep walls scalable? Perhaps you should get a better look...
Some of these ... formations ... look habitable. Old boundaries linger on the breeze. Clearly you aren't the first to explore this land. But what has become of the last?
The walls are unstable. Looks like they've come down in some places. A sure-footed creature, such as yourself, might be able to use this as an advantage.
The risen lands are considerably greener. The view below isn't half bad either. Perhaps you'll stick around for a while...
Dnarg boast dens of many shapes and sizes. From enormous ones carved from the land itself...
To smaller, less navigable ones.
Not all are fully furnished. But at least 1/4 are rather inviting looking.
Some show evidence of having been lived in....very recently. It's probably better to avoid those. You never know who might be lurking in the next hole you stick your nose into...
Laws of the land!
- When you enter the map, greet it! A friendly "hello!" in general to alert others to your arrival.
- When someone enters the map, greet them! A friendly "hello!" in general let's them know you're here.
- General will be for chat. Unless agreed upon by all parties.
- Local will be for roleplay. Unless agreed upon by all parties.
- Your tawdry love-affair isn't appreciated by all parties. Keep it local, keep it private. There is more than enough space.
There are 10 large dens to this map. (and about a hundred small ones). You may NOT claim dens permanently. You MAY claim them for the duration you are in the map. HOWEVER when you leave the map, for ANY reason, you forfeit the den. No exceptions! This means logging out, changing characters, or navigation away from the map!
There are 4 established territories to this map. Scroll to the bottom for a form to apply for a territory. You may NOT claim a territory without filling the form and being APPROVED. Only established groups may apply. No one character may claim a territory for him/her self. Territory owning is permanent and remains your groups land until they move or disband.
Boundary lines are suggestive. Applying groups may extend or diminish the boundary line as they see fit. HOWEVER, boundary lines may not contact other territories or the river. The northern most territory is reserved for a later group.The eastern territory is open.The western territory is open.The southern territory is open.To apply for a territory:
The person applying for a territory MUST be the current group leader. Sub-ordinates will not be permitted to apply.
The territory you are applying for MUST be available. Check above to be sure it is open.
ROLEPLAY with Fog. Fog holds all the cards. You, as group leader, must prove to him that you and your group are worthy of living in his domain.
Application:
Are you the leader? (if no, stop now!)
What is your group? (link please!)
Are you established? (more than 4 members/users)
When can you meat ....er i mean "meet" with Fog? (any time between noon and 4 pm EST. sunday-friday)
Which lands do you seek? (east, west, or south)
About the music
There are 5 tracks in this maps playlist. Interestingly, the game only seems to like playing three. It will pick 3 at random for it to shuffle. So there may be a different list each time you enter. A spiffy mistake to stumble upon~
The overall tone picked for this map is medium paced travel music with a dash of adventurey confrontational and sad romantics. Some tracks may be slightly louder than others, but not enough to blow out any eardrums or anything.
Music by
http://incompetech.com/m/c/royalty-free/http://sonnyboo.com/music/music.htmhttp://www.danosongs.com/