Author Topic: Glaves Textures and Converted Meshes {Cathedral/Arena}  (Read 218108 times)

Offline Glave

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Re: Glaves Textures and Converted Meshes {Heavenly Pack!}
« Reply #200 on: February 08, 2012, 08:45:06 pm »
@Shanith: Yes, all the wombat buildings are very laggy because they are highly detailed meshes. I recommend that you not use too many of them in your map and if you have high lag issues then I would avoid using more than one or two on any given map. Its nothing I can fix since those were wombat meshes.

Offline DarkmoonNight

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Re: Glaves Textures and Converted Meshes {Heavenly Pack!}
« Reply #201 on: February 10, 2012, 08:29:37 am »
Look who's popular?

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Offline Shenzai

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Re: Glaves Textures and Converted Meshes {Heavenly Pack!}
« Reply #202 on: February 10, 2012, 07:14:57 pm »
The temple and the stone ruins are not showing texture...
That's weird, because all other things are working fine (except the ones that are not meant to work... lol)

Offline Glave

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Re: Glaves Textures and Converted Meshes {Heavenly Pack!}
« Reply #203 on: February 12, 2012, 01:44:08 am »
@Darkmoon: yea, unfortunately I am using a free photobucket account and if the pics get viewed ALLOT it exceeds my free bandwidth and they turn off all the pics and replace it with that. Hence I am transferring <slowly> my pics to DA. The process will probably be slow and the photobucket shots wont return until the 16th of this month. I am trying to get the newer sets of mine on DA first which is why a few images are back.

@Shenzai: You may have to enter them manually. If your not sure how to do that there is a great Object Maker tutorial, let me know if you need the link.

Offline Shenzai

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Re: Glaves Textures and Converted Meshes {Heavenly Pack!}
« Reply #204 on: February 12, 2012, 01:46:11 am »
I usually know how to do it, but it seems like the temple uses more than one texture, and I can only know how to add one.

Offline Glave

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Re: Glaves Textures and Converted Meshes {Heavenly Pack!}
« Reply #205 on: February 12, 2012, 01:50:08 am »
ah that's an easy fix. If you look at the box where you enter your texture for the mesh you will see a little arrow       >     
it should be just above the right end of the box and have a number 1. just click the arrow and it will go to texture 2 and 3 just enter in the texture for each one.

Offline Shenzai

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Re: Glaves Textures and Converted Meshes {Heavenly Pack!}
« Reply #206 on: February 12, 2012, 01:55:38 am »
lol So that's why some items had arrows and others not! XD
Never paid attention to what was written when I changed the arrows... :P

Thank you so much! ^^

One question: Can I add the object to my own objectgroup with my own textures? Of course, I will credit you.

Offline Glave

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Re: Glaves Textures and Converted Meshes {Heavenly Pack!}
« Reply #207 on: February 12, 2012, 02:48:13 am »
Feel free to re-texture, the Wombat meshes aren't really mine in the first place, those ones come from the free site.

Edit: and yes, you can put any of the items into your own object groups. It makes things much easier.

Offline Shenzai

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Re: Glaves Textures and Converted Meshes {Heavenly Pack!}
« Reply #208 on: February 12, 2012, 02:49:51 am »
Oh yea, I forgot that...
Thanks for your help! :3

Offline TheOrigonalOne

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Re: Glaves Textures and Converted Meshes {Heavenly Pack!}
« Reply #209 on: February 12, 2012, 04:06:43 am »
idk if you knwo this but your images no longer work....idk if its just me but there all gone :I

I do not need a brain theres google.....