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Glaves Textures and Converted Meshes {Cathedral/Arena}
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Topic: Glaves Textures and Converted Meshes {Cathedral/Arena} (Read 218108 times)
Glave
Dedicated Supporter
Posts: 385
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A 'Nerd' gone wild
Re: Glaves Textures and Converted Meshes {Heavenly Pack!}
«
Reply #200 on:
February 08, 2012, 08:45:06 pm »
@Shanith: Yes, all the wombat buildings are very laggy because they are highly detailed meshes. I recommend that you not use too many of them in your map and if you have high lag issues then I would avoid using more than one or two on any given map. Its nothing I can fix since those were wombat meshes.
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DarkmoonNight
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Posts: 254
Floof-O-Meter: 17
~WolfDark~ <-- mah user in game.
Re: Glaves Textures and Converted Meshes {Heavenly Pack!}
«
Reply #201 on:
February 10, 2012, 08:29:37 am »
Look who's popular?
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Shenzai
Familiar Grounds Dweller
Posts: 64
Floof-O-Meter: 5
The Artist Fennec Fox!
Re: Glaves Textures and Converted Meshes {Heavenly Pack!}
«
Reply #202 on:
February 10, 2012, 07:14:57 pm »
The temple and the stone ruins are not showing texture...
That's weird, because all other things are working fine (except the ones that are not meant to work... lol)
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Glave
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Posts: 385
Floof-O-Meter: 83
A 'Nerd' gone wild
Re: Glaves Textures and Converted Meshes {Heavenly Pack!}
«
Reply #203 on:
February 12, 2012, 01:44:08 am »
@Darkmoon: yea, unfortunately I am using a free photobucket account and if the pics get viewed ALLOT it exceeds my free bandwidth and they turn off all the pics and replace it with that. Hence I am transferring <slowly> my pics to DA. The process will probably be slow and the photobucket shots wont return until the 16th of this month. I am trying to get the newer sets of mine on DA first which is why a few images are back.
@Shenzai: You may have to enter them manually. If your not sure how to do that there is a great Object Maker tutorial, let me know if you need the link.
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Shenzai
Familiar Grounds Dweller
Posts: 64
Floof-O-Meter: 5
The Artist Fennec Fox!
Re: Glaves Textures and Converted Meshes {Heavenly Pack!}
«
Reply #204 on:
February 12, 2012, 01:46:11 am »
I usually know how to do it, but it seems like the temple uses more than one texture, and I can only know how to add one.
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Glave
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Posts: 385
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A 'Nerd' gone wild
Re: Glaves Textures and Converted Meshes {Heavenly Pack!}
«
Reply #205 on:
February 12, 2012, 01:50:08 am »
ah that's an easy fix. If you look at the box where you enter your texture for the mesh you will see a little arrow >
it should be just above the right end of the box and have a number 1. just click the arrow and it will go to texture 2 and 3 just enter in the texture for each one.
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Shenzai
Familiar Grounds Dweller
Posts: 64
Floof-O-Meter: 5
The Artist Fennec Fox!
Re: Glaves Textures and Converted Meshes {Heavenly Pack!}
«
Reply #206 on:
February 12, 2012, 01:55:38 am »
lol So that's why some items had arrows and others not! XD
Never paid attention to what was written when I changed the arrows...
Thank you so much! ^^
One question: Can I add the object to my own objectgroup with my own textures? Of course, I will credit you.
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Glave
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Posts: 385
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A 'Nerd' gone wild
Re: Glaves Textures and Converted Meshes {Heavenly Pack!}
«
Reply #207 on:
February 12, 2012, 02:48:13 am »
Feel free to re-texture, the Wombat meshes aren't really mine in the first place, those ones come from the free site.
Edit: and yes, you can put any of the items into your own object groups. It makes things much easier.
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Shenzai
Familiar Grounds Dweller
Posts: 64
Floof-O-Meter: 5
The Artist Fennec Fox!
Re: Glaves Textures and Converted Meshes {Heavenly Pack!}
«
Reply #208 on:
February 12, 2012, 02:49:51 am »
Oh yea, I forgot that...
Thanks for your help! :3
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TheOrigonalOne
Familiar Grounds Dweller
Posts: 59
Floof-O-Meter: 0
Re: Glaves Textures and Converted Meshes {Heavenly Pack!}
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Reply #209 on:
February 12, 2012, 04:06:43 am »
idk if you knwo this but your images no longer work....idk if its just me but there all gone :I
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Glaves Textures and Converted Meshes {Cathedral/Arena}