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Messages - DraconisFantasy

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1
Game Help / Character is Pitch Black in Certain Areas
« on: August 31, 2019, 01:43:54 am »
 Hello everyone,

 My friend and I were exploring maps, when suddenly her character glitched out and parts of the character's body became black.

Example:



 My friend replaced everything in her textures folder with the original files, but nothing seems to be working. Does anyone know how to fix this problem?

2
Game Help / Re: Map Maker: Mask Issues
« on: August 14, 2019, 12:59:59 am »
 We tried what you suggested Likuu, but unfortunately that did not solve our problem. Thank you for your time and the suggestion though, we appreciate it.

3
Game Help / Map Maker: Mask Issues
« on: August 13, 2019, 11:56:16 pm »
 Hello everyone,

 A friend of mine is currently working on a single layer map mask, and it keeps giving off a glowing effect; despite it not being a 6-layer mask. She and I tried to figure it out, but we ran out of ideas. It only appears to glow in areas that are blurred, which is very strange, and it's something I have never experienced before.

 Has anyone had this problem before? If so, have you been able to solve it?

Things we've tried:

 1. She has tried coloring the blurred area black but had no success.

 2. She has deleted the map mask and re-exported it. This held no success.

 3. She has deleted the height map in-game and re-typed it. Still nothing.

 4. Screaming very loudly. If only.

4
Game Suggestions & Ideas / Re: Three Things I'd Like to See in New FH
« on: July 19, 2019, 04:58:15 pm »
Oh my, I did not expect so many responses. Well that is certainly something.

 I do see your concerns in regards to the filter system and you brought up some points that my friend and myself did not see, so I understand where you're all coming from and perhaps it is not such a good idea.

 As for the height map molding, maybe since they have the source code they can make an engine leap? Perhaps they could use Unity in the future, though I do not really know how coding works so I cannot speak from any experience on the matter. I have seen games get converted to the Unity engine, so maybe there is some hope for FH to do the same thing? I do not know, but perhaps someone with experience will be able to answer my question or maybe a little Google searching on my end can give the answer. ^^

5
Game Suggestions & Ideas / Three Things I'd Like to See in New FH
« on: July 11, 2019, 10:03:34 pm »
 Hello all, just posting two thoughts I've had for FH since the source code has been found, and a suggestion a friend of mine made during a Discord discussion.

 1. Real-time height map and mask creation.

  I would love it if Feral Heart was able to have real-time height map creation. It gets really exhausting going back and forth to check your height map and seeing it not to your liking. Being able to see the terrain elevate in-game while you work on it would make life so much easier. Perhaps if it's possible maybe make it where we can just elevate and lower the terrain while in the map creator. Maybe call it the "molding" section, where you manipulate the terrain to your will. I can see people becoming a lot more creative with their maps if it were easier to see how your terrain looks, rather than taking time every little change to make sure your height map is just right or needs to have a part redone entirely.

 As for the mask, maybe make a new tab called "painting." That or perhaps include it in the "molding" tab. Either way, it would be nice to see the creation of the mask in real time, I think it would be easier to make cliffs, beaches, tundras, deserts, and other biomes all in the same map if we can see what we are doing as we do it.

2. Real-time preset creation. It would be awesome to be able to see how presets look while we work on them. Instead of needing to close the game and re-open it, it would be awesome to just be able to look at the character and essentially paint them. Maybe make a section available to select a fur texture you would like to use, and then the rest is simple by being able to paint on the char.

 If that isn't possible, maybe see if there is a way to have FH sync with your art program, so this way you can create your character and see how it will look in the game.

3. This is an idea my friend had. She suggested that the Feral Heart chat should have an optional filter. The game will automatically have it on, but it can be turned off as well. This filter will filter out swears so younger audiences will not see the things older users say, but at the same time, when the filter is off, we older users can see everything. Other MMOs have this filter, so it might not be impossible for FH. That or perhaps make another chat tab called "Big Kids" or something, I don't know. It's just, the audience of FH has grown-up, so making it where mature rated conversations can take place between these older members would be a nice option.

 That's my two cents for FH, and I hope that one or all of these ideas can be made available in the new game as it continues to grow.

6
Game Help / Re: Update: Mesh Modding
« on: February 27, 2019, 11:45:49 pm »
Hello, DraconisFantasy, I notice you fixed the problem. I could not help but wonder, what was the issue? I am curious to know myself. You can message me privately if this topic ends up locked, however, do not consider a response urgent by any means!

 Ah the issue was I needed to export the object group. I did it by creating object groups titled: fhMyTrees, fhMyGrass, ect.

 Once I finished creating the object groups I exported them. I then went into exports and moved the files to: FeralHeart > media > terrains > fhmaps >fhobjects. Once I did that all of the objects were replaced and worked how I wanted them to.

7
Game Help / Re: Update: Mesh Modding
« on: February 25, 2019, 10:13:49 pm »
*Bump*

8
Game Help / Re: Mesh Modding
« on: February 22, 2019, 01:19:14 am »
 I just checked all of them and they all match the exact names as the ones found in the folders. I made sure that I named them all exactly the same, I even copy and pasted the names in case I messed up, but for some reason it's still the base white.

9
Game Help / Update: Mesh Modding
« on: February 21, 2019, 06:41:54 pm »
 Hello everyone,

 I have just gotten back into the swing of converting meshes for FH and I'm now wondering if it's possible to mod the meshes in the game. When I say that, I mean is it possible to mod the default meshes? I know you can mod the textures for the game; but the thing is, each time I try to perform a mesh replacement with meshes that are improvements from the originals the meshes use the Basewhite texture instead of the assigned texture.

 Is there anything I can do about that, or is mesh modding the default meshes impossible and I will have to stick to using texture mods only?

 Update: I changed all of the default meshes and manually typed in the textures. They work like a charm, but only in the object maker and map maker. I have no idea why they won't show in the main game. The only way they show up in game is base white and over sized and or undersized. Does anyone know how to fix this?

 Update 2: Case closed, I just figured it out and everything works perfectly. Once I finish modding the water, sky, and other things, I might release this mod to the community. ^^

10
Request Other Mods/Creations / Re: DeleD Ogre Exporter Plugin
« on: February 12, 2019, 08:28:45 pm »
 Thank you so much Lucius! You are a life saver. ^^ That is exactly what I was looking for, thank you, thank you! *Hugs*

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