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Topics - DylanCheetah

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41
Game Discussion / The Future of FH
« on: September 22, 2020, 01:34:33 am »
I would like to conduct a brief survey here. Thanks in advance for your cooperation.

What do you like most about FH?
What would you like to see in FH in the future?

42
Discussion Board / Coding Lessons
« on: September 07, 2020, 04:40:12 pm »
For those of you who are interested in learning to code, I have started a programming forum for tutorials and questions here:

https://cheetah-code.ml

43
Introduction / DylanCheetah is Back in Town!
« on: July 21, 2020, 01:22:44 am »
Hello all! I have decided that it is time for me to return. I just couldn't stay away from this great game. And the people who were being nasty to me have left.

I will never leave this game permanently. In fact, I will be here even if I am the only person playing. I will not give up on FH and its staff and community and that is how it is going to always be.

44
Leaving / Farewell
« on: June 30, 2020, 10:32:22 pm »
Due to drama that has been directed at my friends and I, I have decided that this game is no longer worth my time and energy. Sorry everyone. idk if I will be back or not.

45
Praise / Ressy Fan Club
« on: June 10, 2020, 05:09:36 am »
I'd like to thank Ressy for all the kindness she's shown toward me starting from the very first day I started playing FH. She really does work hard around here for the benefit of the community. In fact I still have a picture from that special day:



EDIT: I think this was actually the second day I played... opps. XD

46
Miscellaneous Tutorials / Overheating Solution
« on: June 10, 2020, 01:53:13 am »
Hello everyone I just thought I'd let you know that I believe I have found a solution to the overheating issue that some people have been experiencing.

Inside your game folder there is a file called "ogre.cfg". If you open it with Notepad, you will see something like this:
Code: [Select]
Render System=Direct3D9 Rendering Subsystem
[Direct3D9 Rendering Subsystem]
Allow NVPerfHUD=No
FSAA=0
Floating-point mode=Fastest
Full Screen=No
Rendering Device=Monitor-1-ATI Radeon HD 4300/4500 Series
Resource Creation Policy=Create on all devices
VSync=No
VSync Interval=1
Video Mode=1280 x 1024 @ 32-bit colour
sRGB Gamma Conversion=No
[OpenGL Rendering Subsystem]
Colour Depth=32
Display Frequency=N/A
FSAA=0
Full Screen=No
RTT Preferred Mode=FBO
VSync=No
VSync Interval=1
Video Mode=1024 x 768
sRGB Gamma Conversion=No


Simply change the "VSync=No" lines to "VSync=Yes" and save the file.
This will limit the framerate of the game so that it doesn't overload the CPU.
The actual technical explanation is this:

Code: [Select]
The human eye only sees content at 24 frames per second. So in reality, anything above 24 frames per second is a waste of
CPU resources. Without VSync, the game will simply run as fast as the CPU can operate. With VSync, the framerate is capped
at 60 frames per second which is MUCH easier on your CPU.

47
Videos / DylanCheetah's YouTube Channel
« on: June 10, 2020, 12:54:58 am »
Here's a link to my YouTube channel: https://www.youtube.com/channel/UCqd67NThdXJwpXimwYb3kaQ?view_as=subscriber
I have many gaming videos including but not limited to FH.

48
Game Discussion / Things that You Wish Were Different
« on: June 09, 2020, 11:05:52 pm »
Hello everyone! It has come to my attention that many of you have things that you disagree with around here. Which is why I have created this thread to get to the bottom of what's bothering each one of you and to attempt to broker a compromise between the parties involved.

***Please refrain from going on a rant or making personal attacks against anyone.***

49
Other Mods/Creations / DylanCheetah's Item Pack v1.0 - [ADDED SCREENSHOTS]
« on: December 15, 2018, 08:35:51 pm »
Hello everyone! I have something to say!

Merry Christmas!

I know. I know. It's not Christmas yet! XD
I decided to release this on the day of the Official Holiday Party though!
Enjoy! :)

Ball


Book


Hoop


Sheriff Badge



Download Link: https://www.mediafire.com/file/5nh27ohxgvt7ph3/DylanCheetah_Items_v1.0.zip/file

50
Other Games / DylanCheetah's Sci-fi Voxel Game
« on: December 11, 2018, 03:01:15 am »
Name: TBA
Genre: Science Fiction
Terrain: Voxel
Objects: 3D Meshes
Characters: Anthropomorphic Animals
Multiplayer: Figured Out Some Stuff (did more research)
Game Engine: Custom (I'm writing it from scratch)
Status: In Development

Screenshots:










Description:
A science fiction voxel game with gadgets and a robust story mode.

Notes:
My game engine uses SDL and OpenGL for rendering.
It works on Windows and Linux.

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