Try this code floof.
material preset_8_bodyMatL
{
technique
{
pass
{
ambient 1.0 1.0 1.0 1.0
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture preset_8body.png
}
}
}
}
material preset_8_bodyMatR
{
technique
{
pass
{
ambient 1.0 1.0 1.0 1.0
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture preset_8body.png
}
}
}
}
material preset_8_headMatL
{
technique
{
pass
{
ambient 1.0 1.0 1.0 1.0
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture preset_8head.png
}
}
}
}
material preset_8_headMatR
{
technique
{
pass
{
ambient 1.0 1.0 1.0 1.0
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture preset_8head.png
}
}
}
}
material preset_8_eyeMatL
{
technique
{
pass
{
ambient 1.0 1.0 1.0 1.0
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture preset_8eye.png
}
}
}
}
material preset_8_eyeMatR
{
technique
{
pass
{
ambient 1.0 1.0 1.0 1.0
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture preset_8eye.png
}
}
}
}
material preset_8_tailMat
{
technique
{
pass
{
ambient 1.0 1.0 1.0 1.0
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture preset_8tail.png
}
}
}
}
material preset_8_maneMat
{
technique
{
pass
{
ambient 1.0 1.0 1.0 1.0
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture preset_8mane.png
}
}
}
}
material preset_8_equipMatL
{
technique
{
pass
{
ambient 1.0 1.0 1.0 1.0
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture preset_8equip.png
}
}
}
}
material preset_8_equipMatR
{
technique
{
pass
{
ambient 1.0 1.0 1.0 1.0
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture preset_8equip.png
}
}
}
}