Author Topic: How to: work with Blender  (Read 117775 times)

Offline Eagleify

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Re: How to: work with Blender
« Reply #90 on: February 25, 2012, 09:32:31 pm »
Eagleify your mesh is amazing and your instructions are simple and easy to follow.

Unfortunately it didnt work for me. Sometimes i get material files and sometimes i dont. If i do the codes are all muddled up looking, nothing like FH material files. Im guessing this is different for you right?

Thanks :)

And hmm, I don't have that problem. It always makes a material file for me, although when I do open it, it is a mess. But it still works in-game, even with their messyness. Are you sure you are clicking the "Export Material" Box? Other than that, I can't think of what your problem might be, sorry D:

Also (and this is a long shot) maybe you need it to be in Texture view mode to export materials? Just a thought, but it probably doesn't matter if you do or don't :P
I'm not active peeps. I've moved on it life, so to say, managing a game community with over a million players. I hope you enjoy my maps, meshes, and presets I made in my time here.

I might be on like once every few months, just to check in. But other than that, Bai!

Offline Ingredient

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Re: How to: work with Blender
« Reply #91 on: February 26, 2012, 03:34:29 am »
"Export Material" Box? Its most likely not since i dont even know where or what it is. I cant find that option when i go to the export window.
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Offline Eagleify

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Re: How to: work with Blender
« Reply #92 on: February 26, 2012, 06:58:44 am »
That could be why. :P
If you look on my screenshot on the previous page, it shows where it is (for me, anyway) it must be there somewhere.
I'm not active peeps. I've moved on it life, so to say, managing a game community with over a million players. I hope you enjoy my maps, meshes, and presets I made in my time here.

I might be on like once every few months, just to check in. But other than that, Bai!

Offline Ingredient

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Re: How to: work with Blender
« Reply #93 on: February 26, 2012, 07:43:40 am »
Found that option and yes its ticked. Your using Blender 2.6 right? Ive heard theres a different exporter for that version. It could possibly be the reason.

Anyway hopefully i can get this working how i want sooner or later.

EDIT: Ah i have figured out how to get the texture to automatically show. The only thing is it only shows when the code is left alone, what i mean by that is leaving it looking completely different to normal FH material codes.
« Last Edit: February 28, 2012, 03:33:28 am by Ingredient »
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Offline Lavablaze

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Re: How to: work with Blender
« Reply #94 on: March 10, 2012, 03:28:22 pm »
Well Ive read this multipul times and I cannot find the :: Blender needs a prompt to locate newly installed scripts. To do this, find the little square on your screen that currently is filled with a small grid pattern. ::

Where is it located? '_'  http://i42BannedImageSite/2ijm6xl.png

Offline Ingredient

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Re: How to: work with Blender
« Reply #95 on: March 11, 2012, 01:20:42 am »
So you need to install a script do you Lava?
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Offline Lavablaze

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Re: How to: work with Blender
« Reply #96 on: March 11, 2012, 11:45:59 pm »
No i just cant find where the dropbox is to UPDATE them '~'

Offline Binks

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Re: How to: work with Blender
« Reply #97 on: March 21, 2012, 08:16:50 am »

YUSH!!

After about 36 hours(most of which consisted of getting the Python to work right) I was able to make a... a thing xD And get it into FeralHeart(EpicRockOfDesteny(I spelled destiny wrong when i was makeing the mesh, whoops)).

Completely amazing tutorial. This is just what i was hoping to find! Once i get the controls down ill be all set!

i will continue to follow this thread untell i get into the big complicated things. Simply amazing Hammy, keep up the good work!



Offline KayeLioness

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Re: How to: work with Blender
« Reply #98 on: April 11, 2012, 04:07:37 pm »
I don't know how to place the .py files? help!

Offline lugailover

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Re: How to: work with Blender
« Reply #99 on: April 11, 2012, 08:25:54 pm »
This helped so much!
Now I need to learn to animate my animal Meshes.