Author Topic: OGRE/Mesh and Skeleton files to BLENDER  (Read 1577 times)

Offline Pumpkin.Lynx_

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OGRE/Mesh and Skeleton files to BLENDER
« on: January 31, 2020, 09:51:57 pm »
So like for me, I made a custom animation but like, the Skeleton.xml/skeleton was different from the Skeleton.xml /skeleton currently used. The coding is different on both, as in word placement. I used the Bark and Meow Blend files and they seem to have issues, if anyone has a fixed coded blend model of both Feline and Canine please let me know. (using the normal blender plugin, blender to Ogre. Also the XML to, ya know without the XML thingy lol)

It'd be REALLY appreciated to have some help... <3
The XML CONVERTER THING
https://drive.google.com/file/d/1hJCLsespPWrEonfZDswEZRu30M-9OlWQ/view?usp=sharing
Pumpkin~

Offline ObsidianBlade

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Re: OGRE/Mesh and Skeleton files to BLENDER
« Reply #1 on: November 16, 2020, 09:30:00 pm »
I know that you have to add a tail slider animation to your xml document.
I can send you the xml file for the tail slider animation if that is your issue.