Author Topic: Direct3d screenshot problems  (Read 723 times)

Offline Vwang

  • Finest Floof
  • ***
  • Posts: 937
  • Country: 00
  • Floof-O-Meter: 38
    • View Profile
Direct3d screenshot problems
« on: August 22, 2018, 02:47:50 am »
I literally got my breath taken away from the ENB mod I just got, but the bad part was that when I take a screenshot, it chops off the bottom half and makes it look odd

notice the top? It works fine on OpenGL but on Direct3D it messes up the screenshot
« Last Edit: August 22, 2018, 02:49:29 am by SoftPaws »

Offline Vilivikhorith

  • Familiar Grounds Dweller
  • **
  • Posts: 59
  • Country: 00
  • Floof-O-Meter: 8
  • \n\n\n\n
    • View Profile
Re: Direct3d screenshot problems
« Reply #1 on: August 25, 2018, 08:56:42 pm »
It works fine in OpenGL because ENB modifications only work in Direct3d. Whenever you take a screenshot in-game, Ogre does a render-to-texture and saves that to file; the ENB is probably modifiying that buffer to do its ENB stuff. It looks to me like a gaussian filtre is being applied, so maybe if you disable some features in your ENB (i.e. bloom, motion blur) it won't modify it. Failing that, you might just need to get an external screenshotting tool and just capture the window that way.