Jungle
CodesMoving Texture (Alo makes a Fixed Layer of Texture over a Moving Texture)Quotematerial preset_1_bodyL (This Code can use 2 Moving Textures){receive_shadows ontechnique{pass{ambient 1.000000 1.000000 1.000000 1.000000diffuse 1.000000 1.000000 1.000000 1.000000specular 0.010000 0.010000 0.010000 1.000000emissive 0.000000 0.000000 0.000000 1.000000texture_unit{texture Textur.pngtex_address_mode wrapscroll_anim 0.0 0.1 (If you dont want that Texture to move, remove the scroll_anim 0.0 0.1)filtering trilinear}texture_unit{texture Textur.pngtex_address_mode wrapfiltering trilinearcolour_op alpha_blendscroll_anim 0.0 0.1 (<- play with the numbers. you will see the Moving Speed will change, and depending where you change the Number, it will also change moving direction)}}}}Single Moving Texture:material preset_1_bodyL{ receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.010000 0.010000 0.010000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { texture Texture.jpg scroll_anim -0.02 -0.08 (Change Numbers for the Speed and Directiong of the Scrolling Texture) tex_address_mode wrap filtering trilinear } } }}If you want this Code to make your Preset having a Moving Texture under a fixed one, make it this way:material preset_4_bodyMatL{receive_shadows ontechnique{pass{ambient 1.000000 1.000000 1.000000 1.000000diffuse 1.000000 1.000000 1.000000 1.000000specular 0.010000 0.010000 0.010000 1.000000emissive 0.000000 0.000000 0.000000 1.000000texture_unit{texture PresteBody1.jpg (IMPORTANT for Texture being jpg! This one is the Moving one, cant be transparent!)tex_address_mode wrapfiltering trilinearcolour_op replacescroll_anim 0.0 0.1}texture_unit{texture PresetBody.png (IMPORTANT for Texture being png! This one is the fixed, not moving. Can be transparent also!)tex_address_mode wrapfiltering trilinearcolour_op alpha_blend}}}}Is this a code you could use?It's an animation code, for moving textures, so I guess you could make error codes and use 'em with this.I've also got the invisibility code, if you'd like certain parts of the preset to turn invisible, as if they ere loading, or something similar.I'm not an expert on presets, so tell me if I'm wrong on this.This thread is helpful in general: http://www.feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=5665.msg80079#msg80079
material preset_1_bodyL (This Code can use 2 Moving Textures){receive_shadows ontechnique{pass{ambient 1.000000 1.000000 1.000000 1.000000diffuse 1.000000 1.000000 1.000000 1.000000specular 0.010000 0.010000 0.010000 1.000000emissive 0.000000 0.000000 0.000000 1.000000texture_unit{texture Textur.pngtex_address_mode wrapscroll_anim 0.0 0.1 (If you dont want that Texture to move, remove the scroll_anim 0.0 0.1)filtering trilinear}texture_unit{texture Textur.pngtex_address_mode wrapfiltering trilinearcolour_op alpha_blendscroll_anim 0.0 0.1 (<- play with the numbers. you will see the Moving Speed will change, and depending where you change the Number, it will also change moving direction)}}}}Single Moving Texture:material preset_1_bodyL{ receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.010000 0.010000 0.010000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { texture Texture.jpg scroll_anim -0.02 -0.08 (Change Numbers for the Speed and Directiong of the Scrolling Texture) tex_address_mode wrap filtering trilinear } } }}If you want this Code to make your Preset having a Moving Texture under a fixed one, make it this way:material preset_4_bodyMatL{receive_shadows ontechnique{pass{ambient 1.000000 1.000000 1.000000 1.000000diffuse 1.000000 1.000000 1.000000 1.000000specular 0.010000 0.010000 0.010000 1.000000emissive 0.000000 0.000000 0.000000 1.000000texture_unit{texture PresteBody1.jpg (IMPORTANT for Texture being jpg! This one is the Moving one, cant be transparent!)tex_address_mode wrapfiltering trilinearcolour_op replacescroll_anim 0.0 0.1}texture_unit{texture PresetBody.png (IMPORTANT for Texture being png! This one is the fixed, not moving. Can be transparent also!)tex_address_mode wrapfiltering trilinearcolour_op alpha_blend}}}}