Well, your coding is messed up. Try this one:
material preset_4_bodyMatL
{
technique
{
pass
{
specular 0.2 0.2 0.2 1.0
texture_unit
{
texture Snivybody1.png
}
}
}
}
material preset_4_bodyMatR
{
technique
{
pass
{
specular 0.2 0.2 0.2 1.0
texture_unit
{
texture Snivybody2.png
}
}
}
}
material preset_4_headMatL
{
technique
{
pass
{
specular 0.2 0.2 0.2 1.0
texture_unit
{
texture Snivyhead1.png
}
}
}
}
material preset_4_headMatR
{
technique
{
pass
{
specular 0.2 0.2 0.2 1.0
texture_unit
{
texture Snivyhead2.png
}
}
}
}
material preset_4_eyeMatL
{
technique
{
pass
{
specular 0.2 0.2 0.2 1.0
texture_unit
{
texture Snivyeye1.png
}
}
}
}
material preset_4_eyeMatR
{
technique
{
pass
{
specular 0.2 0.2 0.2 1.0
texture_unit
{
texture Snivyeye2.png
}
}
}
}
material preset_4_tailMat
{
technique
{
pass
{
specular 0.2 0.2 0.2 1.0
texture_unit
{
texture Snivytail.png
}
}
}
}
material preset_9_maneMat
{
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture SnivyHair.png
}
}
}
}
And also, you don't need to make two images if the preset is going to be the same on both sides. If you are doing this then you can use this code, and only make 1 image for each body part:
material preset_4_bodyMatL
{
technique
{
pass
{
specular 0.2 0.2 0.2 1.0
texture_unit
{
texture Snivybody1.png
}
}
}
}
material preset_4_bodyMatR
{
technique
{
pass
{
specular 0.2 0.2 0.2 1.0
texture_unit
{
texture Snivybody1.png
}
}
}
}
material preset_4_headMatL
{
technique
{
pass
{
specular 0.2 0.2 0.2 1.0
texture_unit
{
texture Snivyhead1.png
}
}
}
}
material preset_4_headMatR
{
technique
{
pass
{
specular 0.2 0.2 0.2 1.0
texture_unit
{
texture Snivyhead1.png
}
}
}
}
material preset_4_eyeMatL
{
technique
{
pass
{
specular 0.2 0.2 0.2 1.0
texture_unit
{
texture Snivyeye1.png
}
}
}
}
material preset_4_eyeMatR
{
technique
{
pass
{
specular 0.2 0.2 0.2 1.0
texture_unit
{
texture Snivyeye1.png
}
}
}
}
material preset_4_tailMat
{
technique
{
pass
{
specular 0.2 0.2 0.2 1.0
texture_unit
{
texture Snivytail.png
}
}
}
}
material preset_9_maneMat
{
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture SnivyHair.png
}
}
}
}
Good luck with your preset, it looks good so far! ^^