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Game Help / Re: Map help, Map maker crashing. Tried everything.
« on: December 19, 2017, 06:53:39 am »
Did you remove the Alpha channel? You may have tried that, but that's all I see missing form your list.
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Feral heart groups have gotten too complicated. The best way to make a group that is successful in my opinion:
Have common sense. Don't create a "scout" rank if the scouting rank is for other packs. I personally think scouting should be the process of a few wolves who share information between packs. However, when you have no alliances- why are you making the rank in the first place? The same goes for "guard" and "warrior." If you mix them together, call them "guardian" you have a force of soldiers who protect and fight in wars- and actually have a job. Maybe they are assigned to a young litter of pups and their mother? Maybe there is a weak or pregnant wolf in the pack? Maybe the medic needs someone to watch their back when they search for materials? There is so many opportunities. You also don't need to make new names for every new ranking in that class. Maybe the lead should be called "Lead Guardian" to suggest his upmost ranking, but that's it. Just use numbers, or maybe a points system on what they do? Hmm.. So many ways to go about it.
Rules. Rules, rules, rules. There is a beautiful balance between too restrictive- crazy restrictive- and too relaxed. You should, yes, have control of your members- but not to the point you're putting a collar on each of them and watching them carefully. Have trust in them. If they want to succeed in the pack, and stay in it- they'll be active, and respect the people around them. If they don't, they'll either go inactive or other members will report them to you.
Have people who have your back. Maybe it's two others, maybe one. But you should have someone around who you'll know will be active at a certain time, will roleplay in their activity, and engage members for you. Taking hold of a pack on your own with no friends is three times harder to gain and maintain members than with them.
Literacy! LITERACY! It sucks, it sucks some major things. There is so many opportunities for a person who doesn't have the most beautiful grammar or sentence structure to spice up your roleplay with their character. You need to let go of some things, and that includes a literacy requirement. People get turned off when your pack is only literate- where's the fun in that? That's way too restrictive in my book.
Plottings. I know have background information may sound beautiful- but is it interesting enough? is it too far out there? Does it engage people WHILE they are role playing? I've been thinking about making a pack with five people in total about their journey through creating a pack through their wolves. Having people join, having their characters struggle and fight and /learn./ Does that not sound engaging to you? It would follow through and would make more of the "rogue joining a random pack" spicier.
Resolve. You /need/ to put yourself fully out there when making a pack. No, you don't need to sit there recruiting for 6 hours. Maybe a half hour every few days? You need to show that you /care/ about the role play and that others care about it with you. When you recruit, sit there- and sit there for a while. Engage in local about your story, post videos on /youtube/ (i've never seen people do this but it's something that draws in members! remember the benevolent pack?). Create a post on this site. You need to go /all in/ or not at all- because your group will fail without it.
Sites. You don't need a site where members will have to join to even join your pack. Make a discord server, and make sure non-members can't see into stuff other members don't want them to see. If they have a discord server, they can leave it at any time and it makes not a lot of difference in joining. They can post links to their bios if they want something more detailed than feral-hearts, and it /creates/ such a /good/ place to role play when they can't get on.
Might add more on later.