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Messages - LycanSIXX

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Game Help / Re: Map help, Map maker crashing. Tried everything.
« on: December 19, 2017, 06:53:39 am »
Did you remove the Alpha channel? You may have tried that, but that's all I see missing form your list.

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Game Discussion / Re: Opinions about the new RP system
« on: December 19, 2017, 04:28:23 am »
Feral heart groups have gotten too complicated. The best way to make a group that is successful in my opinion:


Have common sense. Don't create a "scout" rank if the scouting rank is for other packs. I personally think scouting should be the process of a few wolves who share information between packs. However, when you have no alliances- why are you making the rank in the first place? The same goes for "guard" and "warrior." If you mix them together, call them "guardian" you have a force of soldiers who protect and fight in wars- and actually have a job. Maybe they are assigned to a young litter of pups and their mother? Maybe there is a weak or pregnant wolf in the pack? Maybe the medic needs someone to watch their back when they search for materials? There is so many opportunities. You also don't need to make new names for every new ranking in that class. Maybe the lead should be called "Lead Guardian" to suggest his upmost ranking, but that's it. Just use numbers, or maybe a points system on what they do? Hmm.. So many ways to go about it.


Rules. Rules, rules, rules. There is a beautiful balance between too restrictive- crazy restrictive- and too relaxed. You should, yes, have control of your members- but not to the point you're putting a collar on each of them and watching them carefully. Have trust in them. If they want to succeed in the pack, and stay in it- they'll be active, and respect the people around them. If they don't, they'll either go inactive or other members will report them to you.


Have people who have your back. Maybe it's two others, maybe one. But you should have someone around who you'll know will be active at a certain time, will roleplay in their activity, and engage members for you. Taking hold of a pack on your own with no friends is three times harder to gain and maintain members than with them.


Literacy! LITERACY! It sucks, it sucks some major things. There is so many opportunities for a person who doesn't have the most beautiful grammar or sentence structure to spice up your roleplay with their character. You need to let go of some things, and that includes a literacy requirement. People get turned off when your pack is only literate- where's the fun in that? That's way too restrictive in my book.


Plottings. I know have background information may sound beautiful- but is it interesting enough? is it too far out there? Does it engage people WHILE they are role playing? I've been thinking about making a pack with five people in total about their journey through creating a pack through their wolves. Having people join, having their characters struggle and fight and /learn./ Does that not sound engaging to you? It would follow through and would make more of the "rogue joining a random pack" spicier.


Resolve. You /need/ to put yourself fully out there when making a pack. No, you don't need to sit there recruiting for 6 hours. Maybe a half hour every few days? You need to show that you /care/ about the role play and that others care about it with you. When you recruit, sit there- and sit there for a while. Engage in local about your story, post videos on /youtube/ (i've never seen people do this but it's something that draws in members! remember the benevolent pack?). Create a post on this site. You need to go /all in/ or not at all- because your group will fail without it.


Sites. You don't need a site where members will have to join to even join your pack. Make a discord server, and make sure non-members can't see into stuff other members don't want them to see. If they have a discord server, they can leave it at any time and it makes not a lot of difference in joining. They can post links to their bios if they want something more detailed than feral-hearts, and it /creates/ such a /good/ place to role play when they can't get on.


Might add more on later.


I don't post on the forum too often, but I absolutely ADORE this post. Allow me to respond in sections so I can more so get out my point.

This first part about ranks...Holy HELL I agree with you completely! I HATE encountering groups with 15 different ranks for small odd jobs, like.. what do you need guards for if you have warriors! Why have hunters in a pack at all? Hunting should be everyone's responsibility, it just.... I hate HATE useless ranks, they end up empty or the people end up leaving because they never have anything to do, and the ranks are just PADDING, WHY?? Why?! Have a simple pack structure unless the extra ranks you've added give the players purpose!

I can honestly say, I very much... dislike.. users who won't join groups because they have rules, HOWEVER, I also, very much hate groups that have so many rules that the rules themselves become redundant and begin to repeat themselves with different wording. At a max I have about 16 rules total, 8 in character covering basics so that players can't say that I've never said "Hey! Don't do that!" or "This isn't acceptable in my group", and then the usual 8-ish rules you get for OOC things. Anything more than that I make clear to state that these are rules for RP and if you want to disobey them they affect your character for drama sake.

I am gonna glaze over the friends thing, cause there's nothing I could add for that statement, it's just a truth. I remember when I first started RPing years ago It was Bigger, Moderate and Advanced, and I think that it should go back to that in terms of rating. As everyone has beat to death in their posts, literacy is the ability to read and write, and I'm pretty sure everyone is literate if they're on this site. EOS.

I have tried very unique plots at times that I have put hours and days and months into my creations, however, I do feel like the things I create are just.... too complicated for this community. It makes me sad, but c'mon, I'm sure I can get some people to agree if there's a lot of information or backstory that builds the world you're entering into, nobody wants to read it and gives up on the thought of the group cause they just want a super basic world to enter and influence themselves. That, makes me sad.

I create sites to house my information, we all know that threads would look hellishly chaotic with all the info that goes into well thought out packs. I've made sites that you don't join, just read and sites that you join and read, either way, sited RPs scare newbies, and sometimes, older players too, just because they're lazy. It's their lost at that point, but to the creators when you legitimately put love into your information only to have players glaze over it out of laziness that's pretty crushing wouldn't you say? Discord works in the same way. I LOVE Discord, before it caught on in FH, I ran (well, still run) a server for my Mate's Twitch Stream, and the community is lovely! Discord is really cool to gather together and chat and roleplay out of game, but if you fear walls of text on a website, Discord doesn't make it look any better, get what I'm saying here?

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New account, but I'm definitely an old head haha. If this becomes a thing sign me up. Sounds good ;3

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ChaosKitty#7217, let's Chat ;3

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Game Help / Re: Map maker Crashing during exporting.
« on: November 30, 2017, 08:18:53 am »
Various meshes. WOW horses, some chickens, blanket meshes, some house object things. Each of these are in various different groups that have otherwise worked in other maps before.

36
Game Help / Re: Map maker Crashing during exporting.
« on: November 30, 2017, 07:35:32 am »
That's actually the issue, since I made this map for someone else I assumed that all the necessary files got exported despite the crash, but 24 hours later I received a message from the user I had given the map to saying that some items weren't showing up and so I assume that the files with the items didn't export due to the crash. The custom weather and sky files are also missing, so that sorta affirms the fact that all the files didn't export.

37
Game Help / Re: Map maker Crashing during exporting.
« on: November 30, 2017, 06:59:22 am »
I've tried at least 5 times at this point, and twice deleting the duplicate files when they appeared

38
Game Help / Map maker Crashing during exporting.
« on: November 30, 2017, 06:40:06 am »
So.. I ALREADY KNOW what's causing the issue, I'm looking for a solution so that I can get the map exported correctly.

I completed the map for another group, and some objects didn't get exported form the map due to the map crashing during exporting. I believe it's from duplicate particles spawning while the map is exporting. I've tried sitting in the particles folder so that I can delete them as soon as they pop up in hopes that they won't crash the game, but it still happens, and I'm sorta out of ideas.

Can anyone offer some advice?

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Game Help / Re: Quick Question about maps
« on: November 27, 2017, 10:27:11 pm »
I don't have any extra particles. Only time those show up is when I export maps with particles for some odd reason. I've just edited the waterfall, and turned it into multiple small ones. I guess my game really doesn't like big waterfalls. So, I suppose this topic can be locked as I've solved the issue.

40
Game Help / Quick Question about maps
« on: November 27, 2017, 06:05:58 pm »
So I've spent weeks, more like a month or so creating a map for another user, I'm in my final testing, and the map runs fine in any other circumstance, except for when you load into the actual game and enter the map form the cape. Upon initial entrance the game crashes. That's nothing new, that usually happens to me with very full, intensive maps; my issue is upon a reloading of the game and loading into the map once again the game will crash if you move the camera in the direction of the SINGULAR, albeit large, waterfall. I was wondering if there was a reason for this since the same isn't true in map maker. I can swing the camera around all I like and the game merely stutters for about half a second when passing by the waterfall. This is very concerning for me as my computer is decently new and can run games such as Skyrim with little issue. I know not everyone's computer is this strong and it worries me I may not be able to hand off this map to the user who has been patiently waiting for me to finish it all this time. Does anyone have a solution that doesn't include removing the waterfall? The area where it is is a cliff-face made specifically for waterfall placement so it would look silly otherwise.

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