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Game Discussion / Re: How Old Are The Floofs In FearlHeart?
« on: January 03, 2025, 10:05:26 pm »
im 5 gazillion years old :3
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i know i haven't introduced myself, but it's an urgent matter. FHHD has been lost media for some time now, and i have a copy of it on internet archive. However the 1.16 patch is still lost media and i ask y'all to help find it. without further ado, here's the Link:
https://archive.org/details/fhhd_20240417
Hope submissions are still valid.
2015 player here, made a new account to start fresh. 3D animation has been a hobby for years and I figure it's worth a shot to see if it may be of some use here. I created FH animations years ago but the spark has returned because dissecting the syntax of skeleton.xmls is the closest brush to the feeling of game development I'll have for a long while (computer sucks and I'm broke). And it's just fun.
I chiefly use Blender 3.0 but use 2.79b for FH things. I've managed a cheap IK system for the rigs that can be converted to Ogre-friendly FK, so no more stuttery feet clipping through the ground or floaty movement due to zero cooperation between pelvis and limb. Doing FH animations is good fun and practice for when I plan to graduate to a more intensive game engine for personal projects, so with the free time I have maybe I can make a contribution.
I mostly stuck with movement as it's easier to get good animation because the hardcoded playback speeds aren't extreme - what you see is close to what you get. Harder to achieve an appealing idle or something when the keyframes are stretched waaaaay out in game and any secondary motion gets destroyed. Maybe that can get changed in the source code, but as it stands right now as a non-recruit I'm not too concerned with showing off sits and idles and the like. There's some weird deformation in some areas (ex. the rump on the canine crouch) as I'm still learning the limits of these models (and in all honesty the models themselves aren't great but more on that in a bit).
I kept a barebones semi-realistic animation style for demonstration but I can make more expressive stuff if desired.
Canine locomotion (newest)
Feline locomotion (oldest)
I encourage you to download these because the gifs butcher them a bit. Dances, curl transit and idle, roar + howl, and stretch (except for feline) are not included, so don't try playing those animations, or you'll crash.
cbody download fbody download
And this 30 minute interpolation experiment. Not entirely relevant but I think it looks neat.
Thanks for checking me out.
Hi and welcome. I really like your profile picture.