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Messages - binaryc0de

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1
Game Discussion / Re: How Old Are The Floofs In FearlHeart?
« on: January 03, 2025, 10:05:26 pm »
im 5 gazillion years old :3

2
Game Help / Re: download
« on: January 03, 2025, 10:03:52 pm »
turn off anti virus. and redownload.

the patch collects ur ip address to let u go online due to the security beach of 2015, that freaks out anti virus software but it's safe (but old and outdated) lol

3
Other Mods/Creations / Re: FeralHeart HD by Brokami
« on: July 13, 2024, 07:33:51 pm »
manged to get the shaders working in 1.17,  however the AO is blocky and im unable to change it


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Other Mods/Creations / Re: FeralHeart HD by Brokami
« on: July 01, 2024, 07:05:15 am »
i know i haven't introduced myself, but it's an urgent matter. FHHD has been lost media for some time now, and i have a copy of it on internet archive. However the 1.16 patch is still lost media and i ask y'all to help find it. without further ado, here's the Link:

https://archive.org/details/fhhd_20240417

THANK YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I ALWAYS WANTED THAT EYE ENV_MAP!!!!!!!!!!!!!!!!!!

5
Game Help / Re: Export characters to 3d models that are made in game
« on: July 01, 2024, 06:54:51 am »
they work.

you'll just need to add this before converting to .skeleton file https://youtu.be/n6aQ2LjwT3k?si=qZkegjP7Vc9HgNhK

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Help Us Improve the Game / Re: \\ Animation Submissions //
« on: July 01, 2024, 06:49:57 am »
Hope submissions are still valid.
2015 player here, made a new account to start fresh. 3D animation has been a hobby for years and I figure it's worth a shot to see if it may be of some use here. I created FH animations years ago but the spark has returned because dissecting the syntax of skeleton.xmls is the closest brush to the feeling of game development I'll have for a long while (computer sucks and I'm broke). And it's just fun.
I chiefly use Blender 3.0 but use 2.79b for FH things. I've managed a cheap IK system for the rigs that can be converted to Ogre-friendly FK, so no more stuttery feet clipping through the ground or floaty movement due to zero cooperation between pelvis and limb. Doing FH animations is good fun and practice for when I plan to graduate to a more intensive game engine for personal projects, so with the free time I have maybe I can make a contribution.

I mostly stuck with movement as it's easier to get good animation because the hardcoded playback speeds aren't extreme - what you see is close to what you get. Harder to achieve an appealing idle or something when the keyframes are stretched waaaaay out in game and any secondary motion gets destroyed. Maybe that can get changed in the source code, but as it stands right now as a non-recruit I'm not too concerned with showing off sits and idles and the like. There's some weird deformation in some areas (ex. the rump on the canine crouch) as I'm still learning the limits of these models (and in all honesty the models themselves aren't great but more on that in a bit).
I kept a barebones semi-realistic animation style for demonstration but I can make more expressive stuff if desired.

Canine locomotion (newest)
Disclaimer, the hocks and tail deform strangely throughout animation. It's no fault of mine. The bones get all crunchy with the addition of any animations that aren't default, and this can be seen in any animation pack. If I had to wager a guess I'd say it's because the bone translations in the .blend file aren't equal to those in game. Fixing this is something I can't do.

Walk


Run


Crawl

Feline locomotion (oldest)
This one isn't very good and shouldn't be representative of my best but I'll include it anyways.
The canine has better animations than the feline because the canine rig has (mostly) even weights and bone rotations. Feline poses don't mirror correctly because of uneven rotation and it's not as pleasant to work with. I am looking to fix this however.
The feline also includes a shoddy idle and stretch not pictured here as I was testing playback speeds, in addition to a crouch and crawl done as a test to see how much I could deform the mesh before it starts to look like a Half-Life model. You're welcome to see for yourself but they're not included here as I'm not fond of them.

Walk


I encourage you to download these because the gifs butcher them a bit. Dances, curl transit and idle, roar + howl, and stretch (except for feline) are not included, so don't try playing those animations, or you'll crash.
cbody download            fbody download

And this 30 minute interpolation experiment. Not entirely relevant but I think it looks neat.

Thanks for checking me out.

holy - Removed by Moderator - is the last one smear frames???????????

7
Other Mods/Creations / Re: W.I.P Northern Forest Mod [Podium + WaterMill]
« on: January 10, 2024, 05:48:16 am »
if the objects dont load for the podium then dowload the items from here: https://www.deviantart.com/aquachocobo/art/Goldy-s-Podiums-617044110

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Help Us Improve the Game / Re: Calling All Talented FeralHeart Creators!
« on: October 12, 2023, 01:56:15 am »
will they be paid? how much?

9
Game Help / anyone tried making animation mods for 1.17
« on: March 17, 2023, 10:44:36 pm »
dose the old .blend file still work? do you have to convert it after u export the .skeleton file?

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Introduction / Re: hiiiii
« on: February 20, 2023, 09:41:28 pm »
Hi and welcome. I really like your profile picture.

also thank u :3

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