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Topics - Wolfexpert79

Pages: [1] 2 3 ... 10
1
Game Suggestions & Ideas / Different in-game profiles?
« on: March 08, 2013, 10:50:43 pm »
(Just for the heads up I know kov would have to come back and all that shizz for this too happen so ya o3o)

What if you could set up different profiles for different users in-game?

~~~
EXAMPLE: You and your sister (or brother or roomie o3o) have different accounts and each account could have different mods and different stuff.
~~~

This would be because what you put in your feralheart folder, mods and all, effects what everyone that plays it on your computer sees because even though you have different accounts, your still sharing the same game folder. They might not want a green, modded interface, or a music mod. Different accounts could have different customized stuff. Just thought this would be a neat idea :P

2
Screenshots / I FINALLY decided on a fursona xD
« on: March 07, 2013, 12:53:49 am »
Wow this took me forever. I've been trying to decide on my fursona for months xD It was originally going to be Sasha, my very first FH character but oh well o3o


Ain't she purdy? o3o

3
I got the naturalistic mod (which needs the feralistic mod fix to look right.) and then I downloaded the character realism mod (eye reflections). The problem is that they both replace the cmain and fmain cfg files and I was wondering if someone could edit the coding for the cmain and fmain eye(with naturalistic) and mix it in with the cmain and fmain cfg file that came with the eye reflection mod. Long story short I wanted to have naturalistic/feralistic shading with eye reflections.

Feralistic/naturalistic cmain and fmain cfg file. (The one i'm trying to keep so the eyes still glow in the dark and the eyelids don't. That's what the eyelid part is for.)
Code: [Select]
material FeyeMatL
{
technique 1
{
pass
{
shading gouraud

emissive 1 1 1 1

cull_hardware none
cull_software none
fragment_program_ref Eye_PS
{
param_named_auto colorMod1 custom 1
param_named_auto colorMod2 custom 2
}
texture_unit
{
texture feyeMask1_0.png
tex_coord_set 0
}
texture_unit
{
texture feyeMask2.png
tex_coord_set 1
}
texture_unit
{
texture feyeShade.jpg
tex_coord_set 2
}
}
pass
{
ambient 0.6 0.6 0.6 1
cull_hardware none
cull_software none
scene_blend alpha_blend
texture_unit
{
texture feyelids.png
}
}
}
technique 2
{
pass
{
shading gouraud

emissive 1 1 1 1

texture_unit
{
texture feyeMask1_0.png
colour_op_ex blend_texture_alpha src_texture src_manual 1 0 0 1
}
texture_unit
{
texture feyeMask2.png
colour_op_ex blend_texture_alpha src_current src_manual 0 1 0 1
}
}
pass
{
shading gouraud

emissive 1 1 1 1

depth_func equal
              scene_blend zero src_colour
texture_unit
{
texture feyeShade.jpg
colour_op modulate
}
}
pass
{
ambient 0.6 0.6 0.6 1
cull_hardware none
cull_software none
scene_blend alpha_blend
texture_unit
{
texture feyelids.png
}
}
}
}
material FeyeMatR
{
technique 1
{
pass
{
shading gouraud

emissive 1 1 1 1

cull_hardware none
cull_software none
fragment_program_ref Eye_PS
{
param_named_auto colorMod1 custom 1
param_named_auto colorMod2 custom 2
}
texture_unit
{
texture feyeMask1_0.png
tex_coord_set 0
}
texture_unit
{
texture feyeMask2.png
tex_coord_set 1
}
texture_unit
{
texture feyeShade.jpg
tex_coord_set 2
}
}
pass
{
ambient 0.6 0.6 0.6 1
cull_hardware none
cull_software none
scene_blend alpha_blend
texture_unit
{
texture feyelids.png
}
}
}
technique 2
{
pass
{
shading gouraud

emissive 1 1 1 1

texture_unit
{
texture feyeMask1_0.png
colour_op_ex blend_texture_alpha src_texture src_manual 1 0 0 1
}
texture_unit
{
texture feyeMask2.png
colour_op_ex blend_texture_alpha src_current src_manual 0 1 0 1
}
}
pass
{
shading gouraud

emissive 1 1 1 1

depth_func equal
              scene_blend zero src_colour
texture_unit
{
texture feyeShade.jpg
colour_op modulate
}
}
pass
{
ambient 0.6 0.6 0.6 1
cull_hardware none
cull_software none
scene_blend alpha_blend
texture_unit
{
texture feyelids.png
}
}
}
}

Brokami's eye relfection mod (The one I want to add to the code up top without replacing/getting rid of the eyelids.)
Code: [Select]
material FeyeMatL
{
technique 1
{
pass
{
cull_hardware none
cull_software none
fragment_program_ref Eye_PS
{
param_named_auto colorMod1 custom 1
param_named_auto colorMod2 custom 2
}
texture_unit
{
texture feyeMask1_0.png
tex_coord_set 0
}
texture_unit
{
texture feyeMask2.png
tex_coord_set 1
}
texture_unit
{
texture feyeShade.jpg
tex_coord_set 2
}
}
pass
{
depth_func equal
              scene_blend zero src_colour
}
pass
{
scene_blend add
cull_hardware none
cull_software none
emissive 1 1 1
texture_unit
{
env_map spherical
texture world.jpg
}
}
}
technique 2
{
pass
{
lighting off
texture_unit
{
texture feyeMask1_0.png
colour_op_ex blend_texture_alpha src_texture src_manual 1 0 0 1
}
texture_unit
{
texture feyeMask2.png
colour_op_ex blend_texture_alpha src_current src_manual 0 1 0 1
}
}
pass
{
depth_func equal
              scene_blend zero src_colour
texture_unit
{
texture feyeShade.jpg
colour_op modulate
}
}
}
}
material FeyeMatR
{
technique 1
{
pass
{
cull_hardware none
cull_software none
fragment_program_ref Eye_PS
{
param_named_auto colorMod1 custom 1
param_named_auto colorMod2 custom 2
}
texture_unit
{
texture feyeMask1_0.png
tex_coord_set 0
}
texture_unit
{
texture feyeMask2.png
tex_coord_set 1
}
texture_unit
{
texture feyeShade.jpg
tex_coord_set 2
}
}
pass
{
depth_func equal
              scene_blend zero src_colour
}
pass
{
scene_blend add
cull_hardware none
cull_software none
emissive 1 1 1
texture_unit
{
env_map spherical
texture world.jpg
}
}
}
technique 2
{
pass
{
lighting off
texture_unit
{
texture feyeMask1_0.png
colour_op_ex blend_texture_alpha src_texture src_manual 1 0 0 1
}
texture_unit
{
texture feyeMask2.png
colour_op_ex blend_texture_alpha src_current src_manual 0 1 0 1
}
}
pass
{
depth_func equal
              scene_blend zero src_colour
texture_unit
{
texture feyeShade.jpg
colour_op modulate
}
}
}
}

4
Game Help / No snow in the south pole?
« on: March 04, 2013, 09:33:52 pm »
I just walked into the south pole a few minutes ago and there isn't any snow like there was last time o_0 it's all ice.

5
I decided to make a map purely for people who want to make feralheart movies and videos. Whether it's a series, a movie, or just a funny video, these maps will help you with it all! You will also be able to download multiple "themes" (IE:Africa,City,Forest,Tundra, etc.) and you don't have to worry about downloading too much because each map has up to 3-4 rooms + a lounge where you can discuss stuff and derp around! =D
Once you fill out the form below and PM it to me. I will PM you back with a link to the map. (Or put you on the waiting list if there are no spots left)

~~~~~~~~~~~~~~~~~
~Space available~
Closed
Africa sets = 1 video in progress
Occupied by Kittycats9 for 2-4 weeks
~~~~~~~~~~~~~~~~~
~Reservation form~
Username: (Your in-game one)
Title/name of your video:
Estimated time needed:
Poster/picture:(Not needed. Just if you want it to be on the wall)
Additional information:(Not really needed but just incase you want to say something else)
~~~~~~~~~~~~~~~~~
~Waiting list~
None
~~~~~~~~~~~~~~~~~
~Screenshots~

Water hole

Pride area

The plains/ hunting grounds

I look far away don't I? Nope, i'm not! The trees and stuff are just tiny, it's all about perspective and this is in the same room as the hunting grounds!

Meant to be used as a distant shot, these are just really tiny meshes and it's still in the hunting grounds room. The "Giant lake" is actually just a small pond thing o3o

The same grass the lion was stalking in and the same "lake" that was in the last screenshot. There's a rock there too =P

Teh wall of..uh...people? xD If you send me in a poster/ screenshot related to your video then it'll be put on the wall of people and the next person to download the map will be able to see it! (That picture of one of my charries, since I made the place.)

The lounge! It's not very big but hey, it's got a table with some chairs, a TV, a fridge, and a giant sofa. What else could you want?
~~~~~~~~~~~~~~~~~

As you might have figured out already, the rooms aren't very big. The walls had to be made a little thick so the sky spheres wouldn't overlap each other or go into the hallways. The rooms have great potential though as you have seen and many of the shots are meant to be cleverly shot,angled, or with a perspective so you don't ruin the feel of the surroundings. The maps are completely compatable with different mods so even if you have feralistic or the darkness mod, don't worry. The map isn't actually in a cave. The ceiling is just a giant door mesh made by Theirry so it gives the impression that you're inside, so you can see perfectly fine and depending on what time of the day it is in FH the lighting will change inside as well! (Sadly the skyspheres will always give the "it's daytime" look so I don't know how to fix that.)

~Recommended mods~
Here are a few mods that may made your map and overall FH experience better.

~Brokami's super duper HD canines, and real-time eye reflections.~
~Darkness mod or feralistic (Warning: These may make it hard to see at night)~
~Abomine's Super-Mega-Ultra-Huge FH music pack!!~ (My favorite soundtrack mod for FH so far)
.

Ideas are appreciated for more sets so you could post down below on what you would like to see listed here o3o

6
Site/Forum Help / Editing profile creates error
« on: February 26, 2013, 02:58:44 am »
I'm trying to add another picture to my siggy but when I press save an error pops up with a dot and a period, not quite telling me what the problem is.

7
Other Games / Warriors:Next Generation Trilogy (First game downloadable!)
« on: February 10, 2013, 10:32:29 pm »
You can view the trailer and sturffz here: http://gwolf-studios.webs.com/warriorsnextgengame.htm

~Games downloadable~
Warriors: Next Generation V.2

~Games in progress~
Warriors: A new dawn

Download here:
http://www.adrive.com/public/PFfEny/Warriorsgame.exe
Mirror download: http://bitupload.com/file/p/id/p17j2nms8e135bag7777ivj1fq5

The second game is currently being made. Any ideas? DX Please PM me I ran out of ideas for this game.

The game was made with RPG Maker VX Ace, a...RPG Maker xD

Enjoy the game please :3

8
Media / My first model in blender!
« on: February 05, 2013, 06:14:53 pm »

It's a baby iceturrel! (Frozen lake dwelling sea dragons o3o) Sadly this was the best I could get it and the tongue is still purple because UV editing is SO derpish on this model. I made it from scratch and I think it looks like it came from one of those old spyro games, which isn't bad though. It has an animation which it just hops and flails it's fins(legs...?) around but I didn't feel like uploading that x_x

9
Ask Me / Ask Alex-
« on: January 23, 2013, 01:02:55 am »
Ask me anything you like  :P I'm in a chatty mood  and kind of bored as ask away!

~A note for the mods~
I made a topic a long time ago but it was lost and I didn't want to bump and old topic :(

10
How to do hand-drawn animation without a tablet...the GWolf Studios way!
~~~
This tutorial was intended for GIMP, not professional artist programs. You also need a scanner.
~~~

LETS BEGIN!!!
~~~

For the first step we're going to be doing a ball, simple right? Just take a piece of paper and draw something like this, (I fail at drawing circles ok? xD) :

^ I know what your thinking, what the heck is that thing??? That thing is going to be your bouncing ball animation!

Now lets move onto step 2, put you piece of paper on the scanner and upload it into GIMP. Now open a new layer and trace over those circles with your mouse in DIFFERENT layers, they should look like this:


Incase you didn't interpret that right, let me show you a simplified version of the last step:


Now go to the filters tab of your GIMP window and go to animation>playback...  and it should look like this:


^ But wait, the ball doesn't come back down! Weeellll I was too lazy to do that but you should know how to make the ball come back down by now.

Time to export it as a GIF! Make sure you click the "save as animation" box:


Coloring

Coloring finally! (This picture took forever due to severe procrastination -_-;)
~~~
LET US BEGIN!
~~~
First you, as usual, need to draw you base image and an idea of what you want it to do. For my image, i'll be using mobian!me and an actually sketch I drew :U


Now you do what I told you last time and use your mouse to trace over the already drawn lines! (I reccomend checking the "smooth stroke" check box) I used different brush sizes for different things in the picture. Also make sure you trace on a new, transparent layer and not the base one. This will matter later.


Now for ze next step, we shall color the image! Make sure you use Different layers so it's easier to edit later on. (IE: The lines are one layer, the body's color is another layer, the background is another layer, outside is another layer, the white colored things like her eyes and the outlet is a plain white layer)


Now for the final step! Keep doing what your doing using the information from this part of the tutorial as well as the second part and you've got yourself a colored animation! I used the computer completely for making the eyes blink as you can see from the base image. Use the color dropper to color over those pesky, left over white spaces from your base layer!

That's all for today kids, next we'll be doing walking and other movements as well as coloring! =D

Some of my- /shot  ok ONLY animations xD


There are more but I have to find them ._.

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