Author Topic: How to make a Transparent Preset for beginners! Videos are up!  (Read 35193 times)

Offline kyuubi1161

  • Experienced Traveler
  • **
  • Posts: 155
  • Floof-O-Meter: 15
  • Nom nom nom <3 = 3
    • View Profile
How to make a Transparent Preset for beginners! Videos are up!
« on: September 17, 2011, 02:19:10 pm »
Hello Everyone! Tao here. today im going to show you how to make a transparent preset in Detail!

Here is the Video explaining how to do it:

Part 1: How to make a transparent preset in Feral Heart part 1

Part 2: How to make a transparent preset on feral heart part 2

TURN UP YOUR SOUND TO FULL OTHERWISE YOU WONT HEAR IT!

Here is the code: (i explain how to do it in the video :D )

Quote
material preset_8_bodyMatL
{
      receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture preset_8body.png
                         tex_address_mode wrap
                         filtering trilinear
         }
      }
   }
}
         texture_unit
         {
            texture preset_8body.png
         }
      }
   }
}
material preset_8_bodyMatR
{
   receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture preset_8body.png
                         tex_address_mode wrap
                         filtering trilinear
         }
            texture preset_8body.png
         }
      }
   }
}
material preset_8_headMatL
{
        receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture preset_8head.png
                         tex_address_mode wrap
                         filtering trilinear
         }
            texture preset_8head.png
         }
      }
   }
}
material preset_8_headMatR
{
   
        receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture preset_8head.png
                         tex_address_mode wrap
                         filtering trilinear
         }
            texture preset_8head.png
         }
      }
   }
}
material preset_8_eyeMatL
{ receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture preset_8eye.png
                         tex_address_mode wrap
                         filtering trilinear
         }
            texture preset_8eye.png
         }
      }
   }
}
material preset_8_eyeMatR
{
    receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture preset_8eye.png
                         tex_address_mode wrap
                         filtering trilinear
         }
            texture preset_8eye.png
         }
      }
   }
}
material preset_8_tailMat
{
   receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture preset_8tail.png
                         tex_address_mode wrap
                         filtering trilinear
         }
            texture preset_8tail.png
         }
      }
   }
}
material preset_8_maneMat
{
   technique
   {
      pass
      {
         lighting off
         cull_hardware none
         cull_software none
         scene_blend alpha_blend
         depth_write off
         texture_unit
         {
            texture preset_8mane.png
         }
      }
   }
}

I really hope this helps as i spent hours trying to figure this out a while ago and i dont want people to have to do that either. Enjoy you guys and like i said before i hope it helps!

~Tao

PS. this is my first time talking in a video so i say Umm and and just EH? alot :D[/color]
« Last Edit: September 18, 2011, 01:20:35 pm by Tao »
im back!

Offline lugiamad2000

  • Curious Wanderer
  • *
  • Posts: 32
  • Floof-O-Meter: 2
    • View Profile
Re: Detailed tutorial on how to make a Transparent Preset!
« Reply #1 on: September 17, 2011, 06:39:14 pm »
wheres the vid?
I like inuyasha chrono crusade bleach naruto wolfs rain pokemon(most anime XD) warrior cats i also love drawing cats and wolfs as you can se at my profile picture

Offline kyuubi1161

  • Experienced Traveler
  • **
  • Posts: 155
  • Floof-O-Meter: 15
  • Nom nom nom <3 = 3
    • View Profile
Re: Detailed tutorial on how to make a Transparent Preset!
« Reply #2 on: September 18, 2011, 11:08:42 am »
Sorry dude! I didn't realize I posted this and I haven't got the video up yet. I'm working on it now. :S I don't get why someone had to bite me though. just a common mistake made by a common person :(
« Last Edit: September 18, 2011, 11:15:05 am by Tao »
im back!

Offline lugiamad2000

  • Curious Wanderer
  • *
  • Posts: 32
  • Floof-O-Meter: 2
    • View Profile
Re: How to make a Transparent Preset for beginners! Videos are up!
« Reply #3 on: September 26, 2011, 03:48:59 pm »
Sorry dude! I didn't realize I posted this and I haven't got the video up yet. I'm working on it now. :S I don't get why someone had to bite me though. just a common mistake made by a common person :(
ok no offence thanks i didnt mean to hurt your feelings or anything sorry :(
I like inuyasha chrono crusade bleach naruto wolfs rain pokemon(most anime XD) warrior cats i also love drawing cats and wolfs as you can se at my profile picture

Offline Piebaby

  • Familiar Grounds Dweller
  • **
  • Posts: 96
  • Floof-O-Meter: 14
  • Will work for karma! ;u;
    • View Profile
Re: How to make a Transparent Preset for beginners! Videos are up!
« Reply #4 on: October 04, 2011, 08:25:58 pm »
Ermm..1st video is off sync ^^;

Offline kyuubi1161

  • Experienced Traveler
  • **
  • Posts: 155
  • Floof-O-Meter: 15
  • Nom nom nom <3 = 3
    • View Profile
Re: How to make a Transparent Preset for beginners! Videos are up!
« Reply #5 on: October 18, 2011, 09:45:08 am »
yeah i know, but there is nothing i can do :S sorry!
im back!

Offline One True Tame

  • Familiar Grounds Dweller
  • **
  • Posts: 57
  • Floof-O-Meter: 3
  • Just another paw~
    • View Profile
    • deviantart.com
Re: How to make a Transparent Preset for beginners! Videos are up!
« Reply #6 on: October 29, 2011, 03:59:57 pm »
The video is up now but I just have a semple question becuase I can make the entire body trasparant/see-through and things but no mater what I do The eyes and jaw are pure white through the body -_- looks very akward.   :

A simple smile,
a simple gift.
Time goes by,
and eagles fly.
Watching,
waiting,
wandering.
Closer.

Offline kyuubi1161

  • Experienced Traveler
  • **
  • Posts: 155
  • Floof-O-Meter: 15
  • Nom nom nom <3 = 3
    • View Profile
Re: How to make a Transparent Preset for beginners! Videos are up!
« Reply #7 on: November 03, 2011, 02:53:14 pm »
Tame, do you think you could send me your exact coding files please? That would be great. thanks! It's usually an issue with the coding if there is white parts. :S
im back!

ZombieKitteh

  • Guest
Re: How to make a Transparent Preset for beginners! Videos are up!
« Reply #8 on: November 07, 2011, 08:36:42 pm »
Could- you make a non video tutorial for this? Like written text with images? I can't hear a word your saying in the video :I

Offline One True Tame

  • Familiar Grounds Dweller
  • **
  • Posts: 57
  • Floof-O-Meter: 3
  • Just another paw~
    • View Profile
    • deviantart.com
Re: How to make a Transparent Preset for beginners! Videos are up!
« Reply #9 on: November 09, 2011, 04:56:47 am »
Tame, do you think you could send me your exact coding files please? That would be great. thanks! It's usually an issue with the coding if there is white parts. :S

material preset_9_bodyMatL
{
      receive_shadows on
      technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                     diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                     cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
                     alpha_rejection greater_equal 128
                     texture_unit
         {
                         texture SpiritBody_Left.png
                         tex_address_mode wrap
                         filtering trilinear
         }
      }
   }
}
          texture_unit
          {
             texture SpiritBody_left.png
          }
       }
    }
}
material preset_9_bodyMatR
{
      receive_shadows on
      technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                     diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                     cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
                     alpha_rejection greater_equal 128
                     texture_unit
         {
                         texture SpiritBody_Right.png
                         tex_address_mode wrap
                         filtering trilinear
         }
      }
   }
}
          texture_unit
          {
             texture SpiritBody_Right.png
          }
       }
    }
}
material preset_9_headMatL
{
      receive_shadows on
      technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                     diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                     cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
                     alpha_rejection greater_equal 128
                     texture_unit
         {
                         texture SpiritHead_Left.png
                         tex_address_mode wrap
                         filtering trilinear
         }
      }
   }
}
          texture_unit
          {
             texture SpiritHead_Left.png
          }
       }
    }
}
material preset_9_headMatR
{
      receive_shadows on
      technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                     diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                     cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
                     alpha_rejection greater_equal 128
                     texture_unit
         {
                         texture SpiritHead_Right.png
                         tex_address_mode wrap
                         filtering trilinear
         }
      }
   }
}
          texture_unit
          {
             texture SpiritHead_Right.png
          }
       }
    }
}
material preset_9_eyeMatL
{
      receive_shadows on
      technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                     diffuse 2.000000 2.000000 2.000000 2.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 1.0 1.0 1.0 1.0
                     cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
                     alpha_rejection greater_equal 128
                     texture_unit
         {
                         texture
                         tex_address_mode wrap
                         filtering trilinear
         }
      }
   }
}
          texture_unit
          {
             texture preset_4eye.png
          }
       }
    }
}
material preset_4_eyeMatR
{
      receive_shadows on
      technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                     diffuse 2.000000 2.000000 2.000000 2.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 1.0 1.0 1.0 1.0
                     cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
                     alpha_rejection greater_equal 128
                     texture_unit
         {
                         texture
                         tex_address_mode wrap
                         filtering trilinear
         }
      }
   }
}
          texture_unit
          {
             texture preset_4eye.png
          }
       }
    }
}
material preset_9_tailMat
{
      receive_shadows on
      technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                     diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                     cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
                     alpha_rejection greater_equal 128
                     texture_unit
         {
                         texture SpiritTail.png
                         tex_address_mode wrap
                         filtering trilinear
         }
      }
   }
}
          texture_unit
          {
             texture SpiritTail.png
          }
       }
    }
}
material preset_9_maneMat
{
   technique
   {
      pass
      {
         lighting off
         cull_hardware none
         cull_software none
         scene_blend alpha_blend
         depth_write off
         texture_unit
         {
            texture SpiritHair.png
         }
      }
   }
}
A simple smile,
a simple gift.
Time goes by,
and eagles fly.
Watching,
waiting,
wandering.
Closer.