Author Topic: Map problems - crashing  (Read 1450 times)

Offline ObsidianBlade

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Map problems - crashing
« on: April 24, 2015, 01:58:20 am »
Hello, I just recently made a map for my roleplay group, and a large majority of the members seem to have issues with it. I put a lot of items into the map (it's a town/city map), and I know that this is probably the most likely cause. It seems that the amount of lag the items generate makes the game frequently crash when using the map. Users frequently get bad tokens when they try to enter the map. Though usually the map works if you immediately log back in on the same character, it often takes several tries for some members to get the map to finally load. I tried removing the collisions in the more frequently used items, but this does not seem to have much of an effect. These problems are prevalent even if the user has a high-end, newer computer (their computer can run Skyrim perfectly fine). Might anyone know any quick solutions for this? I would rather not have to edit the map greatly, I have spent a lot of time and effort creating it. Is there a limit to how many meshes a map can handle? Does creating custom weather and sky files compound the problem? It uses six textures, and I have preset sync and ambience mods - and I'm not sure if that affects performance either.
« Last Edit: April 24, 2015, 02:05:46 am by Allison »

wolfdog01

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Re: Map problems - crashing
« Reply #1 on: April 24, 2015, 03:20:43 am »
It may be the weather and sky files, for some users it forces them to crash. Delete the two of those then re-export it and send it back to them. Hope this helped!
« Last Edit: April 29, 2015, 04:25:09 am by ~Thyme~ »

Offline Enoki

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Re: Map problems - crashing
« Reply #2 on: April 28, 2015, 07:02:46 pm »
It may be the weather and sky files, for some users it forces rhem to crash. Delete the two of those then re-export it and send it back to them. Hope this helped!

I'm going to add a bit to that. If this is does not work then you may just have to delete those files and see what happens. What may be happening is that you did not add the weather coding. What this is is a little "birdie" that tells FH when it should play the weather, without it, FH is confused and crashes. What this coding will look like is this:
Code: [Select]
[Fire]
ps=Weather/Fire
offset=0 1 0
skytop=0.7 0.675 0.609375 1
skybot=0.5 0.475 0.367188 1
rate=600
clouds=0.320313 0.289062 0.21875 1

This may be the problem. I do not think the sky would be an issue because if you forget the file for the sky, it just shows the default sky for FH. If this does not fix your problem, let me know and I shall try to help the best I can.

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wolfdog01

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Re: Map problems - crashing
« Reply #3 on: April 29, 2015, 03:56:53 am »
I have never seen that code for the weather, very cool! :o never knew anything like that existed lol

But anyways, besides my rambling, back to waiting... Sorry 'bout that
« Last Edit: April 29, 2015, 04:24:24 am by ~Thyme~ »

Offline Enoki

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Re: Map problems - crashing
« Reply #4 on: April 29, 2015, 04:56:55 pm »
Haha, yes, me neither until just recently. That is my Fire Rain coding. You can basically make anything as long as you use the right coding. I just copy and paste it from the rain/snow weathers and fine tune it to what I want. Then all you need is a picture for what you want falling from the sky.

Hehe, now I be rambling. Lol. xD

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