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Game Discussion / Re: The Issue With "Insane" Characters (**13+)
« on: September 15, 2017, 08:28:44 pm »
I personally don't see a problem with the general concept of it, however, I do agree with you on that I dislike the typical "x is insane and can turn into a murderous raging psychopath if you just look at him funny". For me personally, I prefer characters with faults in them. I think it adds more color and depth to their personality. All of my characters I have made have some fault whether it be physical or mental somewhere in them: Cobalt suffers through PTSD, Ace is partially mute, and so on. Personally, I take a long time just thinking and roleplaying to develop how my characters will behave (I spent up to 2 years crafting and forging Cobalts personality and how handles his insanity), and it often leaves me thinking more about how they would react in all kinds of different scenarios I can think of.
All in all I just think that you have to go about the right way of implementing it into your characters personality, and even researching a little bit the effects of the fault/disability you are giving them. I still will say again though that I really kinda dislike the typical "x is a psychopath and will kill you for no reason what-so-ever".
All in all I just think that you have to go about the right way of implementing it into your characters personality, and even researching a little bit the effects of the fault/disability you are giving them. I still will say again though that I really kinda dislike the typical "x is a psychopath and will kill you for no reason what-so-ever".