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Messages - SyntaxError73

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1
Introduction / Re: Let me Re-Introduce myself
« on: February 17, 2016, 09:23:29 pm »
:3 thanks everyone!

I am also starting preset making again. I made a prehistoric amphibian preset.

2
Mapping Tutorials / Re: Realistic heightmaps in WorldMachine
« on: February 17, 2016, 09:22:00 pm »
Thanks for the wonderful feedback!
I actually discovered this tool on the minecraft forums. Where it was being used to make minecraft maps.
So I was like... "Better use this for FH!"

3
Forum Discussion / Re: What if Feralheart didn't exist?
« on: February 16, 2016, 11:30:53 pm »
For me? I wouldn't have discovered and gotten addicted to Animal based MMO games. Or have created my own!
My life would have been a lot less social and boring to be honest. I would still have 0 friends, and I would have never been able to share my creativity with the world.
and I only exist to share what I made with people so that they may be inspired to do their own stuff!
It would sadden me if there were no such thing as an animal mmorpg.

4
Game Discussion / Re: What's Your Favorite Species to Roleplay?
« on: February 16, 2016, 11:25:52 pm »
I play Wargs, Amphibious Prehistoric creatures, and Species of my own design.

5
Introduction / Re: Let me Re-Introduce myself
« on: February 16, 2016, 11:13:34 pm »
Thanks everyone! I Just made a mapping tutorial, and I am planning on making even more 3d models since my last visit around a year ago.

6
The Real Snarl and the Dog beg are my favorites! These are really good!
I haven't made emotes in a really long time. I might just give it a download. ;)

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Mapping Tutorials / Realistic heightmaps in WorldMachine
« on: February 16, 2016, 11:01:06 pm »
Worldmachine is a heightmap making program that makes realistic heightmaps.
You won't believe your eyes how amazing this generator is!

So the only thing you need for this tutorial is the program itself. which is through this url. http://www.world-machine.com/

So once you have the program downloaded and installed, it's time to make maps!

In the window that pops up, you will see three components.

We are going to go over those in a second. First, we need to tell the program what our map will look like.
Go to the devices tab at the top, and find "Layout Generator"
Drop the Layout generator in the window, then connect the top node of the "layout generator" to the purple node of "Advanced Perlin"

NOW it's time to make the shape of the map! this is the most fun part. The easiest terrain to create is mountains, so why not make some mountains?
Double click the layout generator device, and you will be brought to this screen
Scroll up until you see the box with the white outline, this is your build area.
Now lets make some lines! select the lines tool on the left. we are going to make two organically shaped lines that are not parallel to each other. This will create two mountains with a river in between... for now.
This is what it will look like, nice and squiggly.
but... they aren't realistic yet. We need to break up the shapes now! To do this, click the "Edit" button next to "Use Breakup" on the left hand side of your map. There you will edit shapes before breakup. (Lower end computers like this method, otherwise the program will lag really badly)
NOTE: I prefer to use a fractal breakup at the maximum value, The Breakup Scale at a very small value, but larger than 0, and the Roughness at 3 or 4. This makes breakup really realistic looking.
This is what the Heightmap looks like now! much prettier!
You may skip to the advanced perlin part of the tutorial if you do not want to learn about advanced shapes. Otherwise, continue like normal.
To make an advanced shape, you must select the lines that we drew on the map. Selecting is kind of buggy, but I found a workaround. Press the Overview tab at the top, then press the select button that is right next to the Overview tab. Go back to the Layout Generator tab on the right of the Overview tab, then select your shapes by clicking and dragging over the shapes. A box will cover the shapes as you select them.
Now press the "Brush properties" button in the "shape properties brush" section. it looks like a pencil.
Here, you can select the falloff distance, or the distance it takes for the maximum height to go to 0 height.
You can also select the falloff curve, or the shape the falloff makes. If you want normal mountains, use the straight linear incline curve. It's the first of the four preset curves. There is also a custom curve editor, where you can make your own curve.
to do this, press the Edit button above the 5th curve button. You will be in a curve editor. The curve is basically like the side view of a 2 dimensional mountain that is cut in half. The right and bottom side of the curve is the actual terrain, while the Left and top side of the curve is the Sky. You may edit this to your liking, but don't make it too extreme of a change, or your map will look funny.


ADVANCED PERLIN:
Go to 3d view at the top, it is a green button right under the "Parameter devices" tab and above the "Layout Generator" tab.
your view will look like this:

Now Double click on the far left hand side a piece of text that says "Advanced Perlin"

Edit the values however you want in the window that pops up, because you will be able to see the difference made in the 3d view as you are changing those values.

I got something that looked like this!

It's time, young worldmachine noobie, to export your first map!!!
But first, delete the Terrace filter. (It just looks really ugly in this situation)  

Go back to the Device view.. (shortcut: f5) it's the blue device in between the other two devices seen in the first image. Right click and say "Delete this device!" it will prompt you if you want to continue. Say yes! Green device node will automatically connect to the Red device node.

Double click the red device called Height Output. this will appear.
Follow the steps in the image to finish!!!
1. Set: Set where you want the exported file to go
2. Write output to disk: Export!

REMEMBER, set your output as .png! otherwise, it will say you haven't selected the filetype!
Good news to people who don't like setting preferences, the map that exports will always be 513x513 pixels! meaning that it is ready for importing!


Time to import the height map into feral heart! WARNING: it will blow you away!

Thanks for reading this quite lengthy tutorial.. it was worth it right?


8
Introduction / Let me Re-Introduce myself
« on: February 16, 2016, 09:53:37 pm »
Hello. I am back from who knows how long ago. I ended up deleting my old account just to get rid of all of my characters at once.
I'm sure that nobody remembers me, so I will make this a bit more lengthy.

I am 18, born on Christmas eve.
My favorite color is Green
I like Food and Cartoon shows (I'm excited for the new powerpuff girls too)
Of course I like video games. I can't get off of them.
I like wolves and housecats. Dragons and gryphons are cool too, but they aren't in the game :P
I am not a fan of popular things such as Warrior Cats, Foxes, and some other things I forgot about.
I love making 3d models and I really love texturing.
Modifications are my life!
I am an overall VERY helpful person, but sometimes I come off as rude. I don't like accidentally sounding rude. but please look at my next point for the answer.

I am Autistic. I have Asperger's syndrome, so I am not the best with social skills. As much as I try.

I hope we can become great together once again!

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