Author Topic: Popular Item Packs In FH  (Read 16278 times)

Offline Abomine

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Popular Item Packs In FH
« on: April 13, 2012, 05:49:17 am »
I love downloading item packs, but my huge problem with them is the fact that in order for me to see them on other players, they have to have the exact same item codes in the exact same place in the items.cfg as I do, and honestly, what are the odds of that?! I may be wearing caribou antlers and a pearl necklace, but another player may see me as wearing a rainbow necktie and jack'o'lantern mask, and I may see that player as carrying four different keyblades in his/her mouth. I personally find this a little frustrating.

Which brought me to thinking, "What if in the next official game patch, all of those popular item and marking packs that everybody's downloading were officially integrated into the actual game and item.cfg (with the item/marking pack creators' permissions of course, and proper credit given where it's due), like the wings and Santa hats? That way, there would be a universal items.cfg that everybody would have, so we would all be able to see each other's proper items!"

Comment and share your thoughts! I'd love to hear all of your guys' opinions!  ;D

And if I'm not making any sense, I'll be happy to try and clarify. 

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Offline LunaWolfen

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Re: Popular Item Packs In FH
« Reply #1 on: April 13, 2012, 06:34:55 am »
That item packs thing would be very annoying.  >:(

Offline Kyugima

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Re: Popular Item Packs In FH
« Reply #2 on: April 13, 2012, 06:55:20 am »
Several of the popular item packs contain items from copyrighted games. If we put those in, FH could get in trouble.

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Offline Abomine

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Re: Popular Item Packs In FH
« Reply #3 on: April 13, 2012, 04:39:10 pm »
Several of the popular item packs contain items from copyrighted games. If we put those in, FH could get in trouble.

Hmm...I didn't think of that. But maybe just things like the horns and bracelets would be ok?

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Offline Abomine

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Re: Popular Item Packs In FH
« Reply #4 on: April 13, 2012, 04:39:32 pm »
That item packs thing would be very annoying.  >:(

How so?

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Offline Tetsune

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Re: Popular Item Packs In FH
« Reply #5 on: April 13, 2012, 05:40:14 pm »
I was thinking the exact same thing. If anything, someone who has ALL the item packs released and all the items people had made could distribute their items.cfg. That would be a lot easier.
So, even if people just wanted a few items, they wouldn't need to download them all.


Several of the popular item packs contain items from copyrighted games. If we put those in, FH could get in trouble.
I honestly don't think that would be an issue since they don't claim copyright for it and you don't have to pay them to play the game.
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Offline Abomine

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Re: Popular Item Packs In FH
« Reply #6 on: April 14, 2012, 01:18:57 am »
Good idea. I think I'll give it a shot. :)

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Offline Abomine

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Re: Popular Item Packs In FH
« Reply #7 on: April 14, 2012, 02:16:16 am »
Alright, here's the 'universal items.cfg' I was talking about. If I'm missing anything, just let me know! ;D

Code: [Select]
[Christmas Hat]
mesh=hat1.mesh
bone=forehead
offset_f=0.1 1.2 0.5
rotation_f=10 90 -10
offset_c=0.1 1.4 0.1
rotation_c=10 90 15


[Beak Orange]
mesh=Beak2.mesh
material=BeakTexOrange
bone=mouth
offset_f=0 1.8 -0.03
rotation_f=-84 180 0
offset_c=0 1.3 0.1
rotation_c=-90 180 0

[Beak Red]
mesh=Beak2.mesh
material=BeakTexRed
bone=mouth
offset_f=0 1.8 -0.03
rotation_f=-84 180 0
offset_c=0 1.3 0.1
rotation_c=-90 180 0

[Beak Tan]
mesh=Beak2.mesh
material=BeakTexTan
bone=mouth
offset_f=0 1.8 -0.03
rotation_f=-84 180 0
offset_c=0 1.3 0.1
rotation_c=-90 180 0

[Beak Brown]
mesh=Beak2.mesh
material=BeakTexBrown
bone=mouth
offset_f=0 1.8 -0.03
rotation_f=-84 180 0
offset_c=0 1.3 0.1
rotation_c=-90 180 0

[Beak Gray]
mesh=Beak2.mesh
material=BeakTexGray
bone=mouth
offset_f=0 1.8 -0.03
rotation_f=-84 180 0
offset_c=0 1.3 0.1
rotation_c=-90 180 0

[Beak Black]
mesh=Beak2.mesh
material=BeakTexBlack
bone=mouth
offset_f=0 1.8 -0.03
rotation_f=-84 180 0
offset_c=0 1.3 0.1
rotation_c=-90 180 0

[Beak White]
mesh=Beak2.mesh
material=BeakTexWhite
bone=mouth
offset_f=0 1.8 -0.03
rotation_f=-84 180 0
offset_c=0 1.3 0.1
rotation_c=-90 180 0

[chameleon]
mesh=chameleon.mesh
bone=forehead
offset_f=0.0 1.2 -0.2
rotation_f=23 180 0
offset_c=0.0 1.7 -0.4
rotation_c=0 180 23


[Xenomorph mouth]
mesh=Alienmouth.mesh
bone=forehead
offset_f=0 -0.4 1.5
rotation_f=3 180 0
offset_c=0 -0.4 1.5
rotation_c=3 180 0

[Vorpal Blade]
mesh=Vorpalblade.mesh
bone=jaw
offset_f=-0.4 2.3 -0.3
rotation_f=100 11 10
offset_c=-0.2 1.7 -0.2
rotation_c=100 11 10

[Skull Hat]
mesh=Skullhat.mesh
bone=forehead
offset_f=-3.3.2.3 -1.5
rotation_f= 0 180 0
offset_c=0 1 -1.5
rotation_c=-23 180 0

[Shotgun]
mesh=Shotgun.mesh
bone=spine2
bone=spine1
offset_f=0.0 0 1.5
rotation_f=95 0 180
offset_c=0.0 0 1.5
rotation_c=95 0 180

[Night Fury Tail]
mesh=Nightfurytail.mesh
bone=tail6
offset_f=0.1 2.8 0.4
rotation_f= 100 0 0
offset_c=0 1.6 0.2
rotation_c=100 0 0

[Headcrab]
mesh=Headcrab.mesh
bone=forehead
offset_f=0.0 1.2 -0.2
rotation_f=23 180 0
offset_c=0.0 1.7 -0.4
rotation_c=0 180 0

[Toboe's Bracelet]
mesh=Toboesbracelet.mesh
bone=arm4.R
offset_f=0.0 0 0
rotation_f=0 0 0
offset_c=0.0 0 0
rotation_c=0 0 0

[Skyrim Emblem]
mesh=SkyrimEmblem.mesh
bone=forehead
offset_f=0.0 1.2 -0.2
rotation_f=23 180 0
offset_c=0.0 1.7 -0.4
rotation_c=0 180 0

[Midna]
mesh=Midna.mesh
bone=Main
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 1.3 63
rotation_c=0 0 0

[Buster Sword]
mesh=buster.mesh
bone=spine1
offset_f=2 -4 1
rotation_f=0 -5 0
offset_c=2 -6 1
rotation_c=0 -8 0

[Ifrit Horns]
mesh=IfritHorns.mesh
bone=forehead
offset_f=-.55 -.3 4
rotation_f=0 0 0
offset_c=-.58 0 3.5
rotation_c=0 0 0

[Ifrit X Horns]
mesh=IfritXHorns.mesh
bone=forehead
offset_f=-.1 0 3
rotation_f=0 0 0
offset_c=-.1 -1 1
rotation_c=40 0 0

[Shackle]
mesh=Shackle.mesh
bone=arm4.L
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0

[Masamune]
mesh=masamune.mesh
bone=Main
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0

[Hawk]
mesh=hawk.mesh
bone=Main
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0

[Link Weapons]
mesh=swordshield.mesh
bone=Main
offset_f=0 -7.8 0
rotation_f=0 0 0
offset_c=0 -7.5 0
rotation_c=0 0 0

[Hylian Shield]
mesh=shield.mesh
bone=Main
offset_f=0 -7.8 0
rotation_f=0 0 0
offset_c=0 -7.5 0
rotation_c=0 0 0

[Master Sword]
mesh=MasterSword.mesh
bone=jaw
offset_f=0 2 -.5
rotation_f=130 1 5
offset_c=0 1.7 -.2
rotation_c=150 1 5

[Reindeer Antlers]
mesh=reindeer.mesh
bone=forehead
offset_f=-.1 -8.3 -6
rotation_f=0 0 0
offset_c=-.1 -7 -8
rotation_c=10 0 0

[Amaterastu's Mirror]
mesh=kagami.mesh
bone=Main
offset_f=0 -7 0
rotation_f=0 0 0
offset_c=0 -7 0
rotation_c=0 0 0

[Unicorn Horn]
mesh=UniHorn.mesh
bone=forehead
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0

[Tear Gem]
mesh=teargem.mesh
material=onyx
bone=forehead
offset_f=0 -1.5 -7.5
rotation_f=-18 0 0
offset_c=0 .8 -8.3
rotation_c=-5 0 0
Welcome to yet ANOTHER item pack release by Galiou/Tetsune/GoB! :D
And I thank you for taking the time to read this, too c:

The forehead gems are texturable. You can retexture them by using anything from the GemMat file.
Pretty much self explanitory.

Put all the stuff in the item folder.
Paste all of this into your items.cfg file in the main FeralHeart folder:

[Sphere Gem]
mesh=sphere.mesh
material=sapphire
bone=forehead
offset_f=.05 1 -.7
rotation_f=0 0 0
offset_c=.05 1.8 -1
rotation_c=0 0 0

[Diamond Gem]
mesh=diamondgem.mesh
material=diamond
bone=forehead
offset_f=0 .9 -.6
rotation_f=0 0 0
offset_c=0 1.6 -1.2
rotation_c=15 0 0

[Square Gem]
mesh=squaregem.mesh
material=emerald
bone=forehead
offset_f=-.05 -.9 -.5
rotation_f=0 0 0
offset_c=-.03 -.4 -1.3
rotation_c=0 0 0

[Antlers]
mesh=antlers.mesh
material=antlerMat
bone=forehead
offset_f=0.1 1.5 0.5
rotation_f=-10 180 0
offset_c=0.1 1.4 0.1
rotation_c=-40 180 0

[Aged Antlers]
mesh=antlers.mesh
material=antlersB
bone=forehead
offset_f=0.1 1.5 0.5
rotation_f=-10 180 0
offset_c=0.1 1.4 0.1
rotation_c=-40 180 0

[Garnet Necklace]
mesh=necklace11.mesh
material=NecklaceMatGarnet
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Amethyst Necklace]
mesh=necklace11.mesh
material=NecklaceMatAmethyst
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Aquamarine Necklace]
mesh=necklace11.mesh
material=NecklaceMatAquamarine
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Diamond Necklace]
mesh=necklace11.mesh
material=NecklaceMatDiamond
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Emerald Necklace]
mesh=necklace11.mesh
material=NecklaceMatEmerald
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Pearl Necklace]
mesh=necklace11.mesh
material=NecklaceMatPearl
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Ruby Necklace]
mesh=necklace11.mesh
material=NecklaceMatRuby
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Peridot Necklace]
mesh=necklace11.mesh
material=NecklaceMatPeridot
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Sapphire Necklace]
mesh=necklace11.mesh
material=NecklaceMatSapphire
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Opal Necklace]
mesh=necklace11.mesh
material=NecklaceMatOpal
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Topaz Necklace]
mesh=necklace11.mesh
material=NecklaceMatTopaz
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Zircon Necklace]
mesh=necklace11.mesh
material=NecklaceMatZircon
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180

[Heart Necklace S]
mesh=necklace8.mesh
material=silver
bone=neck1
offset_f=0.05 2.3 0.8
rotation_f=-205 0 180
offset_c=0.05 3.6 0.2
rotation_c=-205 0 180

[Heart Necklace G]
mesh=necklace8.mesh
material=gold
bone=neck1
offset_f=0.05 2.3 0.8
rotation_f=-205 0 180
offset_c=0.05 3.6 0.2
rotation_c=-205 0 180




[Bat Necklace]
mesh=necklace13.mesh
material=bat
bone=neck1
offset_f=0.05 2.3 0.8
rotation_f=-205 0 180
offset_c=0.05 3.6 0.2
rotation_c=-205 0 180


[Telly Necklace S]
mesh=necklace2.mesh
material=silver
bone=neck1
offset_f=0.05 2.3 0.8
rotation_f=-205 0 180
offset_c=0.05 3.6 0.2
rotation_c=-205 0 180

[Telly Necklace G]
mesh=necklace2.mesh
material=gold
bone=neck1
offset_f=0.05 2.3 0.8
rotation_f=-205 0 180
offset_c=0.05 3.6 0.2
rotation_c=-205 0 180


[Vanity Necklace]
mesh=necklace3.mesh
material=NecklaceMatAquamarine
bone=neck1
offset_f=0.05 2.3 0.8
rotation_f=-205 0 180
offset_c=0.05 3.6 0.2
rotation_c=-205 0 180


[Horns1]
mesh=horns2.mesh
material=horntex
bone=forehead
offset_f=0 0.3 1.5
rotation_f=-5 0 0
offset_c=0 0.3 1.5
rotation_c=0 0 0


[Horns2]
mesh=horns2.mesh
material=horntex
bone=forehead
offset_f=0 0.2 -0.85
rotation_f=-5 180 0
offset_c=-0 1.2 -2.0
rotation_c=-30 180 0
[Ram Horns]
mesh=ramhorns.mesh
material=ramhorntex
bone=forehead
offset_f=0 2.3 .5
rotation_f=180 180 0
offset_c=0 2.3 0
rotation_c=180 180 0
[Bull Horns 1]
mesh=horns.mesh
material=bullhorn
bone=forehead
offset_f=0 0.3 1.5
rotation_f=-5 0 0
offset_c=0 0.3 1.5
rotation_c=0 0 0
[Bull Horns 2]
mesh=horns.mesh
material=bullhorn
bone=forehead
offset_f=0 0 -0.85
rotation_f=15 180 0
offset_c=-0 1.2 -2.0
rotation_c=-30 180 0
[Xaph Horns]
mesh=xaphhorns.mesh
material=xaph
bone=forehead
offset_f=0 2.2 1.5
rotation_f=230 0 0
offset_c=0 1.5 2
rotation_c=260 0 0



[Tail Ribbon]
mesh=ribbon.mesh
material=ribbonMat
bone=tail5
offset_f=0 0 -.5
rotation_f=0 180 0
offset_c=0 -1.0 .5
rotation_c=0 180 0


[Tail Leaf]
mesh=feather.mesh
material=feather
bone=tail6
offset_f=0 2.8 1.0
rotation_f=60 180 180
offset_c=0 2.1 1.0
rotation_c=60 180 180

[Checkered Bracelet L]
mesh=bracelet1.mesh
material=checkeredbracelet
bone=arm4.L
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0


[Checkered Bracelet R]
mesh=bracelet1.mesh
material=checkeredbracelet
bone=arm4.R
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0


[Red Bracelet L]
mesh=bracelet1.mesh
material=bred
bone=arm4.L
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0


[Red Bracelet R]
mesh=bracelet1.mesh
material=bred
bone=arm4.R
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0


[Rainbow Bracelet L]
mesh=bracelet4L.mesh
material=tie2
bone=arm4.L
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0


[Rainbow Bracelet R]
mesh=bracelet4R.mesh
material=tie2
bone=arm4.R
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0


[Spikey Bracelet L]
mesh=bracelet6L.mesh
material=collarMat
bone=arm4.L
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0


[Spikey Bracelet R]
mesh=bracelet6R.mesh
material=collarMat
bone=arm4.R
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0


[Spikey Collar]
mesh=collar3.mesh
material=collarMat
bone=neck2
offset_f=0 0 .5
rotation_f=0 0 0
offset_c=0 .2 .3
rotation_c=0 0 0
[Bell Collar]
mesh=bell.mesh
material=bellcollarMAT
bone=neck2
offset_f=0 0 -.5
rotation_f=0 180 0
offset_c=0 0 -1.3
rotation_c=0 180 0





[ZT Helmet Silver]
mesh=helmet3.mesh
material=zthelmMatSILVER
bone=forehead
offset_f=0 0.2 0.4
rotation_f=-20 180 0
offset_c=0 .5 -.5
rotation_c=-50 180 0
[ZT Helmet Gold]
mesh=helmet3.mesh
material=zthelmMatGOLD
bone=forehead
offset_f=0 0.2 0.4
rotation_f=-20 180 0
offset_c=0 .5 -.5
rotation_c=-50 180 0
[ZT Helmet Snow]
mesh=helmet3.mesh
material=zthelmMatSNOW
bone=forehead
offset_f=0 0.2 0.4
rotation_f=-20 180 0
offset_c=0 .5 -.5
rotation_c=-50 180 0
[ZT Helmet Dark]
mesh=helmet3.mesh
material=zthelmMatDARK
bone=forehead
offset_f=0 0.2 0.4
rotation_f=-20 180 0
offset_c=0 .5 -.5
rotation_c=-50 180 0
[Grad's Helmet]
mesh=helmet2.mesh
material=silver
bone=forehead
offset_f=0 0 -.7
rotation_f=0 180 0
offset_c=0 1 -1.5
rotation_c=-30 180 0




[Aqua Bubble]
mesh=bubble1.mesh
material=bubbleMat
bone=Main
offset_f=0 -16.5 -3.0
rotation_f=0 0 0
offset_c=0 -16.5 -3.0
rotation_c=0 0 0
[Red Bubble]
mesh=bubble2.mesh
material=bubbleMat2
bone=Main
offset_f=0 -16.5 -3.0
rotation_f=0 0 0
offset_c=0 -16.5 -3.0
rotation_c=0 0 0
[Blue Bubble]
mesh=bubble3.mesh
material=bubbleMat3
bone=Main
offset_f=0 -16.5 -3.0
rotation_f=0 0 0
offset_c=0 -16.5 -3.0
rotation_c=0 0 0
[Green Bubble]
mesh=bubble4.mesh
material=bubbleMat4
bone=Main
offset_f=0 -16.5 -3.0
rotation_f=0 0 0
offset_c=0 -16.5 -3.0
rotation_c=0 0 0
[Yellow Bubble]
mesh=bubble5.mesh
material=bubbleMat5
bone=Main
offset_f=0 -16.5 -3.0
rotation_f=0 0 0
offset_c=0 -16.5 -3.0
rotation_c=0 0 0
[Pink Bubble]
mesh=bubble6.mesh
material=bubbleMat6
bone=Main
offset_f=0 -16.5 -3.0
rotation_f=0 0 0
offset_c=0 -16.5 -3.0
rotation_c=0 0 0
[Orange Bubble]
mesh=bubble7.mesh
material=bubbleMat7
bone=Main
offset_f=0 -16.5 -3.0
rotation_f=0 0 0
offset_c=0 -16.5 -3.0
rotation_c=0 0 0
[White Bubble]
mesh=bubble8.mesh
material=bubbleMat8
bone=Main
offset_f=0 -16.5 -3.0
rotation_f=0 0 0
offset_c=0 -16.5 -3.0
rotation_c=0 0 0
[Black Bubble]
mesh=bubble9.mesh
material=bubbleMat9
bone=Main
offset_f=0 -16.5 -3.0
rotation_f=0 0 0
offset_c=0 -16.5 -3.0
rotation_c=0 0 0
[Rainbow Bubble]
mesh=bubble9.mesh
material=bubbleRainbowMat
bone=Main
offset_f=0 -16.5 -3.0
rotation_f=0 0 0
offset_c=0 -16.5 -3.0
rotation_c=0 0 0



[Ear Feather]
mesh=feather_02.mesh
material=earFeatherMAT
bone=forehead
offset_f=-1 1 0.5
rotation_f=0 300 -250
offset_c=-1 1 -.3
rotation_c=-0 300 -250



[Rose Behind Left Ear]
mesh=rose.mesh
material=roseMat
bone=forehead
offset_f=-.5 .25 1.7
rotation_f=-60 0 0
offset_c=-.2 0 .2
rotation_c=-30 0 0


[Rose Behind Right Ear]
mesh=rose.mesh
material=roseMat
bone=forehead
offset_f=.5 .25 1.7
rotation_f=-60 0 0
offset_c=.2 0 .2
rotation_c=-30 0 0


[Rose In Mouth]
mesh=rose.mesh
material=roseMat
bone=botlip
offset_f=0 1.0 .7
rotation_f=0 180 90
offset_c=0 .5 0.85
rotation_c=0 180 90


[Twig]
mesh=twig.mesh
bone=botlip
offset_f=0 1.8 .35
rotation_f=90 -180 0
offset_c=0 1.8 .8
rotation_c=90 -180 0

[Candy Cane]
mesh=candycane.mesh
material=candycaneMat
bone=botlip
offset_f=.2 1 0
rotation_f=90 -90 0
offset_c=.2 1 .4
rotation_c=90 -90 0


[Spikey Earrings S]
mesh=earrings.mesh
material=silver
bone=forehead
offset_f=0 1.8 0.8
rotation_f=10 0 0
offset_c=0 2.3 0.5
rotation_c=10 0 0
[Spikey Earrings G]
mesh=earrings.mesh
material=gold
bone=forehead
offset_f=0 1.8 0.8
rotation_f=10 0 0
offset_c=0 2.3 0.5
rotation_c=10 0 0


[Pink Earring L]
mesh=earrings2.mesh
material=erPINK
bone=forehead
offset_f=-1.0 1.8 0.8
rotation_f=10 0 0
offset_c=-.8 2.3 0.5
rotation_c=0 0 0
[Pink Earring R]
mesh=earrings2.mesh
material=erPINK
bone=forehead
offset_f=1.0 1.8 0.8
rotation_f=10 0 0
offset_c=.8 2.3 0.5
rotation_c=0 0 0


[Nosering S]
mesh=nosering.mesh
material=silver
bone=nose2
offset_f=0 -.1 -.85
rotation_f=20 180 0
offset_c=0 -.1 -1.3
rotation_c=20 180 0
[Nosering G]
mesh=nosering.mesh
material=gold
bone=nose2
offset_f=0 -.1 -.85
rotation_f=20 180 0
offset_c=0 -.1 -1.3
rotation_c=20 180 0



[Just A Note]
mesh=note.mesh
material=note1
bone=botlip
offset_f=.2 1.7 -.17
rotation_f=70 0 90
offset_c=.2 1.6 .45
rotation_c=90 0 90
[Just Another Note]
mesh=note.mesh
material=note3
bone=botlip
offset_f=.2 1.7 -.17
rotation_f=70 0 90
offset_c=.2 1.6 .45
rotation_c=90 0 90
[The Best Note]
mesh=note.mesh
material=note2
bone=botlip
offset_f=.2 1.7 -.17
rotation_f=70 0 90
offset_c=.2 1.6 .45
rotation_c=90 0 90
[Derpy Note]
mesh=note.mesh
material=note4
bone=botlip
offset_f=.2 1.7 -.17
rotation_f=70 0 90
offset_c=.2 1.6 .45
rotation_c=90 0 90
[Lovely Note]
mesh=note.mesh
material=note5
bone=botlip
offset_f=.2 1.7 -.17
rotation_f=70 0 90
offset_c=.2 1.6 .45
rotation_c=90 0 90

[Checkered Tie]
mesh=tie.mesh
material=tie
bone=neck2
offset_f=0 .5 1.2
rotation_f=0 180 0
offset_c=0 .3 .3
rotation_c=0 180 0


[Rainbow Tie]
mesh=tie.mesh
material=tie2
bone=neck2
offset_f=0 .5 1.2
rotation_f=0 180 0
offset_c=0 .3 .3
rotation_c=0 180 0


[Smiley Tie]
mesh=tie.mesh
material=tie3
bone=neck2
offset_f=0 .5 1.2
rotation_f=0 180 0
offset_c=0 .3 .3
rotation_c=0 180 0


[Red Glow Eye L]
mesh=gloweye1L.mesh
material=gloweye1Mat
bone=eye.L
offset_f=0 -.09 0
rotation_f=0 0 0
offset_c=0 -.09 0
rotation_c=0 0 0
[Red Glow Eye R]
mesh=gloweye1R.mesh
material=gloweye1Mat
bone=eye.R
offset_f=0 -.09 0
rotation_f=0 0 0
offset_c=0 -.09 0
rotation_c=0 0 0
[Yellow Glow Eye L]
mesh=gloweye2L.mesh
material=gloweye2Mat
bone=eye.L
offset_f=0 -.09 0
rotation_f=0 0 0
offset_c=0 -.09 0
rotation_c=0 0 0
[Yellow Glow Eye R]
mesh=gloweye2R.mesh
material=gloweye2Mat
bone=eye.R
offset_f=0 -.09 0
rotation_f=0 0 0
offset_c=0 -.09 0
rotation_c=0 0 0
[Blue Glow Eye L]
mesh=gloweye3L.mesh
material=gloweye3Mat
bone=eye.L
offset_f=0 -.09 0
rotation_f=0 0 0
offset_c=0 -.09 0
rotation_c=0 0 0
[Blue Glow Eye R]
mesh=gloweye3R.mesh
material=gloweye3Mat
bone=eye.R
offset_f=0 -.09 0
rotation_f=0 0 0
offset_c=0 -.09 0
rotation_c=0 0 0


[Glasses]
mesh=glasses1.mesh
material=silver
bone=nose1
offset_f=0 2 .3
rotation_f=0 90 90
offset_c=0 1.8 .3
rotation_c=0 80 90
[Sunglasses]
mesh=glasses2.mesh
material=glassesMat2
bone=nose1
offset_f=0 2 .3
rotation_f=0 90 90
offset_c=0 1.8 .3
rotation_c=0 80 90



[Spine 1]
mesh=spine1.mesh
material=spine
bone=spine1
offset_f=-1.2 3 3.3
rotation_f=190 0 0
offset_c=-1.2 2 3.6
rotation_c=200 0 0
[Spine 2]
mesh=spine2.mesh
material=spine
bone=spine2
offset_f=-1.2 2 -2.5
rotation_f=10 0 0
offset_c=-1.2 2 -2.5
rotation_c=10 0 0


[Pumpkin Head]
mesh=pumpkin.mesh
material=pumpkinMat
bone=forehead
offset_f=0 -1.5 -.8
rotation_f=0 180 0
offset_c=0 0 -2.7
rotation_c=-30 180 0

[Wooden Keyblade]
mesh=WoodenBlade.mesh
bone=mouth
offset_f=3.5 2.5 -.1
rotation_f=0 0 0
offset_c=3.5 2 .1
rotation_c=0 0 0

[Kingdom Key]
mesh=KingdomKey.mesh
bone=mouth
offset_f=-3.3 2 0
rotation_f=130 1 5
offset_c=-3.3 1.5 .2
rotation_c=150 1 5

[Terra's Keyblade]
mesh=Terra1.mesh
bone=jaw
offset_f=-3.3 2 0
rotation_f=130 1 5
offset_c=-3.3 1.5 .2
rotation_c=150 1 5

[Ventus' Keyblade]
mesh=Ven1.mesh
bone=jaw
offset_f=1.3 3 0
rotation_f=100 11 10
offset_c=1.3 2.4 .2
rotation_c=100 11 10

[SoulBlade]
mesh=SoulBlade.mesh
bone=jaw
offset_f=4.6 43 7
rotation_f=100 11 10
offset_c=4.4 42 6.9
rotation_c=100 11 10

[Aqua's Keyblade]
mesh=AQUA1.mesh
bone=jaw
offset_f=-1.6 2.2 0
rotation_f=100 11 10
offset_c=-1.6 1.2 0
rotation_c=100 11 10

[DragonTeeth]
mesh=dragonteeth.mesh
bone=mouth
offset_f= -0.0 -5.1 -9.7
rotation_f=-77 0 180
offset_c=-0.0 0.0 0.0
rotation_c=0 0 0

[Saber Teeth]
mesh=saberteeth.mesh
bone=toplip
offset_f=-0.05 .7 -0.1
rotation_f=65 -198 -15
offset_c=-0.02 .5 0.1
rotation_c=65 -190 -10

To Isengard! To Isengard!

My deviantART

Offline Tearless

  • The strange artist about whom your mother warned you...
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Re: Popular Item Packs In FH
« Reply #8 on: April 19, 2012, 07:02:19 pm »
Brilliant, I was just thinking about this... I rather hope it gets stickied or something; we really need a universal item list.

Offline littlepinksprite

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Re: Popular Item Packs In FH
« Reply #9 on: April 19, 2012, 07:56:09 pm »
Personally I would love to see some of these items be incorporated in the next patch! One of the other issues I dislike is not being able to share your preset with everyone else easily (even if its really cool)... But there isn't really any solution to that as far as I know. It would be cool to paint on the creation model directly in the program, so instead of adding markings you could use brushes instead... That's a whole different idea though.