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Messages - zakari101

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1
In-Game Roleplay & Group Advertisement / Lua Escura
« on: January 04, 2013, 04:28:22 pm »
And before I get started I'm naming this post Lua Escura (meaning dark moon),  just until we find out what the name should be

OK, I am going to be back on FH soon enough ( hopefully tomorrow ) but don't take my word for it....I could be wrong.  But, I would really appreciate if some of you ( by that I mean...probably 3...or 4...maybe 2 ) would like to be leaders of different little groups for this one RP.  Once I get people willing to take responsibility (ya... 2 or 3 people should do the trick...not including myself 0_0 ) for being a group leader, we will decide what species the group will be and yada, yada.  Now I will be LISTING T)(INGS! YAY!

Once I gather the groups leaders,  these are things we will discuss to make sure the leaders find a compromise and meet within the same boundaries and comfort zones:

  Like I stated before, what species the group will be.  For example; Cat, Dog, Feral Cat, Feral Dog, etc.
  
If it might be a multi-species RP.  Example; Wolf and dog,  or  cat and whatever... .  Their not in the SAM-E group,  but different leaders might be a dog pack leader and another would be a Wolf pack leader.  Get it?
  
Who will make the map.  I will ask some questions like; What meshes do you have? And Do they lag a lot?  or  Do you have map-making experience? things like that.
  
The literacy of the group.  non-literate, semi-literate, or completely literate or if it's semi to literate or something along those lines.  Now, if it is completely literate, there is ON-E exception, you don't have to double space at a "." So that way you can type more.
  
Determine the application to get in and such.
There will be more things to discuss, mind you not, but that's just some heads up.

Once we figure out those things, i will update this post.

Just post in the comments if you want to be a group leader,  but I won't just automatically except you.  You have to have experience in RP's (at least 3 or 2 different species and at least 1 or 2 different literacy types, as well as first person, second person and third person *one of the 3*)
what I mean by *one of three* is to have experience in first, or second or third person if..that makes sense.

2
Hate to have to trouble you with a request... But I have a question here...do you mind just doing the tail and the eyes?  I know how to do everything else but glowing doesn't work for me and the tail and eyes glow.  Do you mind just doing those two?
1.Username: zakari101
2. Preset Number: 7
3. Mane: side (i believe hat is the one that goes to the right if your facing it)
4. two sided: (if you have to do the whole thing) yes
5. Transparency: no
6. Wings:no
7.  type of eyes: whole slit
8. Reference Sheet: http://i50BannedImageSite/ot2o0w.jpg

3
Game Help / Re: Feral Heart.exe map crash /new problem
« on: June 13, 2012, 12:23:43 pm »
the map can' handle it aparently :\

4
Game Help / Re: Feral Heart.exe map crash **Fixed** new problem
« on: June 12, 2012, 04:43:23 pm »
it stopped working..the map crashed and it switched back to the Direct3D whatever....

5
Game Help / Re: Feral Heart.exe map crash **Fixed** new problem
« on: June 12, 2012, 04:30:13 pm »
ok. thank you skippy you helped it was fixed now :D
what is the diffrence between them though?

6
Game Help / Re: Feral Heart.exe map crash **Fixed**
« on: June 12, 2012, 04:26:33 pm »
what I mean is the regular FH textures...there not there as in I only see the regular default FH texture so in the map and everywhere else I see that. also for the water, how do I keep the reflection tick on so that way I don't see the "crappy" water

7
Game Help / Re: Feral Heart.exe map crash **Fixed** new problem
« on: June 12, 2012, 04:20:45 pm »
thanks guys for helping ^_^ but now I have a new problem...I wrote it above

8
Game Help / Re: Feral Heart.exe map crash
« on: June 12, 2012, 03:36:10 pm »
oh. I ment doubles as in. Unicorn.fho and Unicorn.fho(1) but both unicron.fho's are from diffrent map zips you know?

sorry thats what I ment by doubles and copy to replace.
I checked the exports, particles and my_objects no doubles (like i said I copied and replaced)
one of my pack members suggested I put it into exports and into terrains. They said it worked for her. is it worth a try?

9
Game Help / Re: Feral Heart.exe map crash
« on: June 12, 2012, 03:30:52 pm »
Am not completely following, but from what I've gathered, you are needing to copy and replace in all cases regarding map updates, or additions. Otherwise they can crash on you. It sounds like files are being doubled up somewhere. Check your exports/particles/my_objects for any double files. These will have numbers tacked onto the end of them.

Then again, it could also be a problem with the map itself. Have others had problem with the certain same map? It could be stuck on server.

I contacted my Alpha who created the map and someone in my pack that has also had the map. I will go see the if there are doubles.

and I've been copying and keeping both files, I normal DON'T copy and replace, so I don't know if that is also a problem to the map not working

10
Game Help / Feral Heart.exe map crash /new problem*No solution Close*
« on: June 12, 2012, 03:16:31 pm »
NEW problem: -6/12/12-
I reinstalled FH and I put all the files I had into the folders I have now. I fixed the problem with the map and discovered the reason it was crashing was because if I tried to open and enter the map using OpenGL it would crash so it forces me back to the other system and takes away reflection.

and when I mean textures...I mean the ground is all one color and bears and deer are pure white because OpenGL has the textures...but the map won't let you have them. Only the original stuff has Textures to them.

is there anyway to fix this at all?

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