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How to: work with Blender
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Topic: How to: work with Blender (Read 113456 times)
Hamilton
Experienced Traveler
Posts: 207
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Floof-O-Meter: 102
Stand your ground.
Re: How to: work with Blender
«
Reply #40 on:
October 21, 2011, 08:37:59 pm »
If you are using blender 2.59, it opens differently and has a vastly different setup than the version used for this tutorial. I highly recommend taking a peek at
this tutorial
.
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Jitters
Mutant Turtle
Elder Grey Pelt
Posts: 2,624
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Floof-O-Meter: 146
Hero in a Half Shell!
Re: How to: work with Blender
«
Reply #41 on:
October 22, 2011, 07:59:11 am »
Well, I got everything all together and working, and got a mesh exported....but it crashes FH when I try to load it, with an ogre exception.
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Hamilton
Experienced Traveler
Posts: 207
Country:
Floof-O-Meter: 102
Stand your ground.
Re: How to: work with Blender
«
Reply #42 on:
October 22, 2011, 03:11:12 pm »
What format is the mesh currently in? mesh.xml or .mesh? mesh.xml is not the compatible format for the game and must be converted to .mesh using the converter.
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Jitters
Mutant Turtle
Elder Grey Pelt
Posts: 2,624
Country:
Floof-O-Meter: 146
Hero in a Half Shell!
Re: How to: work with Blender
«
Reply #43 on:
October 22, 2011, 05:44:09 pm »
It's a .mesh.
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Ingredient
~Dead men tell no tales~
Ancient Silver Mane
Posts: 3,662
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Floof-O-Meter: 366
Re: How to: work with Blender
«
Reply #44 on:
November 14, 2011, 05:22:32 am »
I hav a problem with the converter, up grader and i've forgot what the other ones called but its in the OgreCommandLines folder im pretty sure. Well when i found out about material codes can be opened up in Notepad i thought other files could be too. I kinda opened a .DLL file in Notepad and cant change it back so the converter wont start up. I've been looking through Google for something to help but nothing useful so far.
Im wondering if you would know anything to fix this?
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Will be inactive due to work and exams.
Dawnfur123
Familiar Grounds Dweller
Posts: 72
Floof-O-Meter: 2
Re: How to: work with Blender
«
Reply #45 on:
November 29, 2011, 02:27:42 am »
So do i download python AND blender?
? IM CONFUZZLED
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Ingredient
~Dead men tell no tales~
Ancient Silver Mane
Posts: 3,662
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Floof-O-Meter: 366
Re: How to: work with Blender
«
Reply #46 on:
November 29, 2011, 06:25:45 am »
Quote from: Natalya Vega on November 29, 2011, 02:27:42 am
So do i download python AND blender?
? IM CONFUZZLED
Yes you need to download them both, but if as said on the first page if you have an older version of Blender a different python is needed.
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Dawnfur123
Familiar Grounds Dweller
Posts: 72
Floof-O-Meter: 2
Re: How to: work with Blender
«
Reply #47 on:
December 08, 2011, 12:18:35 am »
Ok thanks....I might have to do that later when I get my own laptop. This one is small with GB and...KB and what not
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Ingredient
~Dead men tell no tales~
Ancient Silver Mane
Posts: 3,662
Country:
Floof-O-Meter: 366
Re: How to: work with Blender
«
Reply #48 on:
December 09, 2011, 02:07:58 am »
Ok ignore my post above these ive gotten the .DLL files back to normal. When i try to get the Ogre things working i keep getting the "OgreMain is missing" error when its right there at the top of the folder.
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Will be inactive due to work and exams.
ChunkyMonkey94
Curious Wanderer
Posts: 37
Floof-O-Meter: 1
Re: How to: work with Blender
«
Reply #49 on:
December 12, 2011, 02:18:11 pm »
Are you talking about the convert for blender or the cammand line tools?
If its not working just re-download the one that isn't working.
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FREE MESHES & COMMISSIONS
------------------------------------
Check out my DA account where I have free
mesh you can use for your maps and where
I'm also accepting mesh and item commissions:
http://chunkymonkey94.deviantart.com
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Feral Heart
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How to: work with Blender