Author Topic: ??? 'Thunda's Odds and Ends- NEW: MANE MOD ???  (Read 12060 times)

Offline KayeLioness

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??? 'Thunda's Odds and Ends- NEW: MANE MOD ???
« on: February 23, 2013, 12:45:38 am »
Hello and welcome to my little corner where I put all my mods, textures, maps, and other stuffs. Have a look around and enjoy your stay. :P
This page will be updated when I have a new thing up for download.



Mods and Textures

NEW: Mane Mod!
This makes the mane just have a different feel, with a fluffier look to it.

Put the two mane files in the textures folder.
Enjoy!

Download: http://www43.zippyshare.com/v/27408322/file.html

I haven't seen many mods for felines, so I made one myself! I did not edit the previous fur texture, this is a whole new texture by me!

Features:
-New underfur mask by me
-New default eye texture
UPDATED 2/28/13
Patch includes more eye mods, and edited masks and fur.


Download: http://www.mediafire.com/?yx86ku63i8bcirr



"Smooth" Fur/Mask Mod.
This is a slight rendition of the original files. This is recommended for people who want to lose the realism a little.

Download: http://www.mediafire.com/?5gx3ggjx51jzxw6


My GUI Skin
Preview: http://oi50BannedImageSite/29azc5y.jpg
Download: http://www.mediafire.com/?gxb6w3plq8ppemb


Preset Codes & Tutorials


-Fluffy Manes For FH!-
Now, what you may be thinking is that fluffy manes work again, but this is not the case, so I found a way to make normal manes have a "fluffy" look.
Make a texture that is transparent, and put the fmaneMask into it, and make it fluffy.
Then, replace your preset's mane code with this one.
It's probably the same as it was, but if not, just paste it in anyway.
Replace the # with your preset's number.

Code: [Select]
material preset_#_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_#mane.png
}
}
}
}

Now, for the texture, it should look something like this.

If you can't figure it out, feel free to use mine.
To change the color of it, lock the transparency and color it a different color, or press CTRL-U and change it there.

If you did it right, it'll look something like this.


Questions? Drop them below in the thread
__________________________________________________________________________________________

-Transparent Presets FIX-
Now, I am aware a lot of transparent presets having a glitch, that they only show parts of the preset that are 100% transparent, like this. (this is just a quick example)

We're actually going to be using a similar code that we used on the tutorial above this one.

Replace the # with your preset's number.
Be sure when putting the code on the R code, (or right side) to change the bodyMatL to bodyMatR.

CODE UPDATED 3.5.13
Bugs:
Water masking issue fixed

Code: [Select]
material preset_#_bodyMatL
{
technique
{
pass
{
scene_blend alpha_blend
cull_hardware none
cull_software none
texture_unit
{
texture preset_#body.png
}
}
}
}
Now for the textures.
Make a basic transparent body/head/mane, whatever part you're doing. This one that I made gives you an example. The fur texture is that mod texture I did (for download at the top of the page!)
Many people steal presets and the owners get mad and then a flame war starts, so for protection for my art, and plagiarism, I put a watermark thing (lol)

That gives you an idea.
Now, when you test it out, it is messed up because the code is wrong. This code people think is right, but it really is not correct, that is why it is glitching.

The code above is the correct one for transparency.
Now, the preset with the correct code.



Questions? Drop them below in the thread

__________________________________________________________________________________________
Ambience

If you want ambience, put this code in.

Code: [Select]
material preset_#_bodyMatL
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1
texture_unit
{
texture preset_#body.jpg
}
}
}
}

The "ambient 0.5 0.5 0.5 1" can be changed.
The lower the number, ex. 0.3 instead of 0.5 actually INCREASES the intensity of ambience.
The first 0.5 is red, the second green, and the third blue. The fourth (1) is the alpha channel, and if you change it I don't think it makes a difference.

So, if you changed it to ambient 0 0.3 0 1 it would make it a greenish color.
Make sense now?
Let's see. I'm going to use one of my presets for an example.
ambient 0 0.3 0 1
Yup.


frnncedcr i forgot to eat breakfast lemme go do dat now c:
bai
« Last Edit: March 11, 2013, 09:53:51 pm by Thunderstar. »

Offline KayeLioness

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Re: ??? 'Thunda's Odds and Ends ???
« Reply #1 on: February 23, 2013, 12:45:49 am »
Reserved

Offline KayeLioness

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Re: ??? 'Thunda's Odds and Ends ???
« Reply #2 on: February 23, 2013, 12:46:07 am »
More reserved

Offline Venomshank

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Re: ??? 'Thunda's Odds and Ends ???
« Reply #3 on: February 23, 2013, 01:00:02 am »
Nice Texture! Keep up the Floof work :)

Staring contest!

BouncyLion101

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Re: ??? 'Thunda's Odds and Ends ???
« Reply #4 on: February 23, 2013, 03:16:38 am »
I like how soft the feline texture is, you did a very good job on it.
+floof for you. :3

Offline KayeLioness

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Re: ??? 'Thunda's Odds and Ends- NEW: PRESET CODES ???
« Reply #5 on: February 24, 2013, 02:35:59 pm »
Thanks peeps o3o
Also, updated with preset stufferz

Offline KayeLioness

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Re: ??? 'Thunda's Odds and Ends- NEW: PRESET CODES ???
« Reply #6 on: February 24, 2013, 02:37:04 pm »
Thanks peeps o3o
Also, updated with preset stufferz

^
That was my 100th post.
YEEY

Offline KayeLioness

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Re: ??? 'Thunda's Odds and Ends- NEW: PRESET CODES ???
« Reply #7 on: February 25, 2013, 10:00:48 pm »
'thun be bumpin' cuz 'thun be bored

Offline KayeLioness

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Re: ??? 'Thunda's Odds and Ends- NEW: MORE MODS ???
« Reply #8 on: March 01, 2013, 01:25:01 am »
Updated

Offline kopat

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Re: ??? 'Thunda's Odds and Ends- NEW: MORE MODS ???
« Reply #9 on: March 03, 2013, 11:03:57 pm »
I love 'em! I got the Smooth texture, it's awesome! cant wait for more :D