Author Topic: Feralia Aquius v2 - Minecraft Server (Offline)  (Read 187676 times)

Offline Raz.

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Re: Feralia Aquius v2 - Minecraft Server (Tekkit)
« Reply #1050 on: January 13, 2013, 05:20:15 am »
.-. I wasn't even awake.

:I My head hurts trying to figure out what to do with Overflow into my Macerator when it gets full (of the Rubber wood I'm shoving in there to make rubber). I was trying Obsidian pipes but it's just messy.
Tried gates and that didn't work either.
D: someone help a noob?

I got my garden automated though : D

Offline tofu

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Re: Feralia Aquius v2 - Minecraft Server (Tekkit)
« Reply #1051 on: January 13, 2013, 06:00:37 am »
@ Draak
I normally have mutable Macerators and a sorting pipe telling one item to go into one Macerator.

:U That's how I stop overflow of that.

Edit: Also Overclocker Upgrades.

Offline GhostingHowl

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Re: Feralia Aquius v2 - Minecraft Server (Tekkit)
« Reply #1052 on: January 13, 2013, 08:46:29 am »
Hey, could someone please go to my house in minecraft? The new pyramid. Please tell me if anything happens.

Offline Raz.

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Re: Feralia Aquius v2 - Minecraft Server (Tekkit)
« Reply #1053 on: January 13, 2013, 11:43:46 am »
I got a crash when I did D:

 Minecraft has crashed!     
      ----------------------     

Minecraft has stopped running because it encountered a problem; Unexpected error

*cut*

   OpenGL: GeForce GTX 550 Ti/PCI/SSE2 GL version 4.1.0, NVIDIA Corporation
   Is Modded: Definitely; Client brand changed to 'forge,fml'
   Type: Client (map_client.txt)
   Texture Pack: Default
   Profiler Position: N/A (disabled)
   Vec3 Pool Size: 2881 (161336 bytes; 0 MB) allocated, 29 (1624 bytes; 0 MB) used

java.lang.NullPointerException
   at buildcraft.factory.render.RenderTank.a(RenderTank.java:96)
   at bdw.a(SourceFile:103)
   at bdw.a(SourceFile:96)
   at bav.a(RenderGlobal.java:499)
   at ban.a(EntityRenderer.java:1131)
   at ban.b(EntityRenderer.java:974)
   at net.minecraft.client.Minecraft.J(Minecraft.java:882)
   at net.minecraft.client.Minecraft.run(Minecraft.java:771)
   at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT ea978b37 ----------

Offline GhostingHowl

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Re: Feralia Aquius v2 - Minecraft Server (Tekkit)
« Reply #1054 on: January 13, 2013, 01:27:14 pm »
Well that snaps it.

When you crashed could you log back in?

Offline Raz.

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Re: Feralia Aquius v2 - Minecraft Server (Tekkit)
« Reply #1055 on: January 13, 2013, 03:18:56 pm »
I could yeah, ironically I think my lag saved me since I spawned right where I crashed and was able to move before it loaded.

Offline GhostingHowl

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Re: Feralia Aquius v2 - Minecraft Server (Tekkit)
« Reply #1056 on: January 13, 2013, 09:49:21 pm »
Okay, no one go near my house. Has anyone made anything from railcraft?

Edit//

More importantly, does anyone have any tanks from buildcraft near them? The red and glass tanks that can hold liquids.
« Last Edit: January 13, 2013, 10:33:25 pm by Ghosting »

Offline Raz.

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Re: Feralia Aquius v2 - Minecraft Server (Tekkit)
« Reply #1057 on: January 14, 2013, 12:35:37 am »
Railcraft no.

Tanks that hold stuff yeah. I don't crash with those.

Offline copper4me

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Re: Feralia Aquius v2 - Minecraft Server (Tekkit)
« Reply #1058 on: January 14, 2013, 07:29:10 pm »
Hey, Im working on getting my computer to work with Technic, not working out that well, but slowly c8 Hopefully later today I'll be able to play.

I have a GeForce 630 video card driver, and Minecraft says its 'Bad videocard drivers'



EDITTATION: Got it to work! YES! finally. I was about to mentally die.
« Last Edit: January 14, 2013, 07:44:26 pm by Copper4me »

Offline tofu

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Re: Feralia Aquius v2 - Minecraft Server (Tekkit)
« Reply #1059 on: January 14, 2013, 08:40:44 pm »
:U Is the server down? I haven't been able to get on all day.