Author Topic: Blender Ogre plugin won't export objects, works fine exporting animations  (Read 603 times)

Offline FlyingGrass

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This is with the Ogre Meshes Exporter in Blender, not FeralHeart.
The Ogre Meshes Exporter plugin in Blender works fine for animations and exports the FBody.mesh.xml properly, but whenever I try to export something other than FBody.mesh or CBody.mesh it outputs an xml file containing
Code: [Select]
<mesh>
</mesh>
That can't convert, it's needs bounds defined according to the Ogre Converter program.
I remember it being fixed once before, but I can't remember how I fixed it.
I'm not sure how to post an image using Imgur anymore, but I have a screenshot of the Ogre plugin's configuration.
« Last Edit: April 10, 2020, 03:37:28 am by FlyingGrass »

My presets.

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