Author Topic: .:Impressive Ferals:. -A FH Mod!-  (Read 10598 times)

Offline MasiYumi

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Re: .:Impressive Ferals:. -A FH Mod!-
« Reply #10 on: September 01, 2012, 03:46:19 pm »
Thanks. The files got lost on my PC D: so i may have to remake it.

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Offline CreamWolf

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Re: .:Impressive Ferals:. -A FH Mod!-
« Reply #11 on: September 01, 2012, 05:09:25 pm »
D: Aww, well I hope you do recover them. And if you need to remake, I wish you the best of luck. Maybe I could contribute, even. cx


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Offline MasiYumi

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Re: .:Impressive Ferals:. -A FH Mod!-
« Reply #12 on: September 03, 2012, 12:53:14 pm »
Yes, the only major thing I need to do is learn how to get the fur shading codes. >.>

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Offline CreamWolf

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Re: .:Impressive Ferals:. -A FH Mod!-
« Reply #13 on: September 03, 2012, 05:50:39 pm »
Ohh, well good luck! :3 And do you already know where to find the textures for fur?


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Offline MasiYumi

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Re: .:Impressive Ferals:. -A FH Mod!-
« Reply #14 on: September 04, 2012, 08:38:40 pm »
Nope. Mostly i need the shading codes though.

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Offline CreamWolf

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Re: .:Impressive Ferals:. -A FH Mod!-
« Reply #15 on: September 04, 2012, 08:41:52 pm »
o: The fur textures are in C:\FeralHeart\textures. I believe that simply modifying them can help, instead of messing with the codes.


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Offline MasiYumi

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Re: .:Impressive Ferals:. -A FH Mod!-
« Reply #16 on: September 05, 2012, 07:33:04 pm »
No the shading XD you have to mess with the codes. Those are just the fur textures.

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Offline CreamWolf

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Re: .:Impressive Ferals:. -A FH Mod!-
« Reply #17 on: September 05, 2012, 10:02:06 pm »
I see... Well, the texture/material codes for models are fmain.material and cmain.material, in your materials folder, if it helps.


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Offline MasiYumi

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Re: .:Impressive Ferals:. -A FH Mod!-
« Reply #18 on: September 08, 2012, 02:28:12 pm »
Lol i know that XD just i need how to do the coding.

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Offline CreamWolf

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Re: .:Impressive Ferals:. -A FH Mod!-
« Reply #19 on: September 08, 2012, 04:21:33 pm »
Well, this is a good manual made by the creators of the OGRE engine.
http://www.ogre3d.org/docs/manual/manual_14.html
Should help you with materials.


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