Author Topic: Alphabet's Mod Ideas  (Read 3389 times)

Offline Alphabet

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Alphabet's Mod Ideas
« on: November 11, 2015, 12:32:55 pm »
« Last Edit: November 16, 2015, 08:43:48 pm by Alphabet »

Preach

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Re: Alphabet's Game/Mod Ideas
« Reply #1 on: November 11, 2015, 12:36:07 pm »
As cool as that would be, we sadly don't have access to FH's coding, so any changes currently would be impossible

Offline Alphabet

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Re: Alphabet's Game/Mod Ideas
« Reply #2 on: November 11, 2015, 12:42:44 pm »
There are things that can be edited, actually. I'm trying to find a work around... And I hope I find it. I don't think any of these changes actually require going into the source code. Plus, I've already got my hands on the character models and skeletons. I'm able to edit them as I please. That alone should open many doors.

Preach

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Re: Alphabet's Game/Mod Ideas
« Reply #3 on: November 11, 2015, 12:43:34 pm »
Alrighty. Beat of lucks. c:

Offline Alphabet

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Re: Alphabet's Game/Mod Ideas
« Reply #4 on: November 11, 2015, 12:45:02 pm »
Thanks!

Preach

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Re: Alphabet's Game/Mod Ideas
« Reply #5 on: November 11, 2015, 12:45:50 pm »
I mean, you are able to make items, meshes, and everything else...but we won't be able to add things into the game maps because of the source code.

Anyway, I think i misread your thoughts and I apologize. Great idea.

Offline Alphabet

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Re: Alphabet's Game/Mod Ideas
« Reply #6 on: November 11, 2015, 12:57:01 pm »
Hmm... So basically, all I will be doing is creating custom objects for my maps to make a custom terrain, sound boxes, and edge concealers, and custom materials and whatever other files I can access for the mirror and color slider ideas. As for the rigged items and new animations, I'm hoping the animations are avaiable in the .skeleton file, and I'm wondering if rigging the items to the skeleton will animate them so they move with your character in game.

If any of that made any sense... I am pretty tired, so I apologize if I'm just getting more confusing.
« Last Edit: November 11, 2015, 12:58:50 pm by Alphabet »

Offline Warriorstrike

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Re: Alphabet's Game/Mod Ideas
« Reply #7 on: November 11, 2015, 03:06:49 pm »
I'll move this over to the "Other Mods/Creations" board since this topic seems more of a creation reminder/something to expect in the future, rather than actually suggesting new for the game. As was mentioned before, we don't have the source code, so any ingrained part of the maps cannot be changed, unless you create a modification for others to download.

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Offline Spottedbears

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Re: Alphabet's Game/Mod Ideas
« Reply #8 on: November 11, 2015, 05:25:26 pm »
Slycan provided the blend files for both canine and felines over KITO - there's already a couple animation mods out there, including a couple made by myself.
The canine mesh stretches awkwardly when you export it though.. I haven't been able to find a fix for that.
There are missing animations and if you want them I can list them for you.

Adding actions is impossible unless you're editing the dances.
Also, you can set boundaries in the map maker - it doesn't actually require some sort of mesh.
Anyway, some of these ideas are pretty cool and I hope to see what you can come up with.
« Last Edit: November 11, 2015, 05:26:57 pm by Tailgate. »

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Offline Goldchocobo

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Re: Alphabet's Game/Mod Ideas
« Reply #9 on: November 11, 2015, 05:41:12 pm »