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Messages - Vilivikhorith

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61
Game Help / Re: FeralHeart.exe has stopped working.
« on: March 04, 2017, 03:52:48 am »
I have found that with some item packs, specific .meshes cause a crash and need to be replaced with some other .mesh that doesn't cause some odd random crash. Since it's The Grounds that causes you to crash, it's my best theory (since that's where all the people that wear all the items are!) for what is causing this crash.

To fix this, you will need to know what .mesh causes the crashing.
Your options are:
1. Go through the list of items and wear every single one until you crash and note what .mesh causes it;
2. Redirect stdout to a text file and examine it after a crash;

Personally I think 2. is faster (and more verbose), but a bit more complicated to pull off in Windows. You will need to start FH from cmd(dot)exe. So as follows: (ignoring the ' in commands, but do note ", also subsitute (dot) for a literal .)

1. Press windows + r for the run prompt, type in cmd(dot)exe
2. type in ' cd C:\FeralHeart ' or whatever the full path to your installation is.
3. Once cd'd (changedir'd) in (you can tell by the new path at the left of the prompt), type in ' FeralHeart.exe > "stdout.txt" 2>&1 '
that command will make a file in your FH directory with all the standard output so you can hopefully see why percisely you are crashing.

hopefully this is useful!

62
Site/Forum Help / Re: Smol problem
« on: February 18, 2017, 10:49:01 am »
it sounds to me like the page isn't using https (note the S on the end there.) the https protocol (plain http won't.) will encrypt data sent to the server, so it is considered secure, within reason.

The login link should look something like this: https://feral-heart.com/login/index.php (note the https here!)
if it still isn't using https, then I suspect some sort of browser incompatibility. Perhaps you should try another one? =3

Also as a side note, in my opinion antivirus typically makes you less secure since it increases the attack surface, for they are susceptible to bugs like any software out there (maybe even moreso!).

63
Game Help / Re: All maps won't load! [Windows]
« on: February 17, 2017, 05:49:56 pm »
Another possible cause of the 'black void' is if you run FeralHeart as a user that doesn't have read&write privledges to the FH directory, and/or all sub-directories. If it was installed to C:\Program Files\ , it's pretty likely that's the cause, and should move the directory somewhere else. :V

I don't think that's what I'm looking for... cause entirely the game is missing planes... you can see the world on the title screen is gone. There's no podium, no nothing. He says he's updating his graphics driver... hope it works...

i booted up the good old Windows for a tinkerin' - I was able to reproduce those symptoms exactly by changing the FH folder's owner to the admin user and running it as a normal, under-privledged user (without write access). If you do not have write access, maps will not load, except for watermill, but only the heightmap! so you gotta run it with admin privledges or change the folder owner via right click > properties > Security > advanced (unless i forgot percisely during the reboot sequence... Folder owners should be changable in that general direction!).

64
Game Help / Re: All maps won't load! [Windows]
« on: February 17, 2017, 11:58:31 am »
Another possible cause of the 'black void' is if you run FeralHeart as a user that doesn't have read&write privledges to the FH directory, and/or all sub-directories. If it was installed to C:\Program Files\ , it's pretty likely that's the cause, and should move the directory somewhere else. :V

65
i really feel like the lack of open registration will be the great death knell of FH - people will move on, with no one to replace them. Registration being closed seemed to serve a purpose long ago, when the amount of in-game users caused the server to be unstable, but those seem to be the times of long agoooo. perhaps it should be implemented only when average server resources exceeds a threshold of stability for some (unspecified) amount of time? but yuh, six months with it (almost) not opened at all is a bit much too long, even if it isn't entirely fixed still.

point #2 also seems indirectly related to #1 - more people in the community would mean more people to (potentially) help out! =3!

66
Game Help / Re: Does anyone know how to get the old maps working in 1.15?
« on: September 22, 2016, 03:59:03 pm »

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