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Topics - Aviarii

Pages: [1]
1
Presets & Markings / Classic Tabby Coat "Cinnamon" Cat Preset!
« on: February 18, 2022, 07:49:41 am »



the cat i used for most reference

this one took longer than i'd like to admit

I can't hunt down all the textures (I.E. eyes and stuff) i used unfortunately but I can tell you the two fur textures i used; one by wolfworms, and the other by Tearless!

No download to see ingame because I doubt I'll be active ingame, so you'll admire the beauty here :)c

2
Other Mods/Creations / Watercolor/Ink Preset Fur Textures (Animated) !
« on: February 01, 2022, 02:10:17 am »
(scroll farther down for animated examples)

hi i made some textures in my endless abyss of freetime

I have little to no experience in creating textures so I was inspired by wolfworms' textures and another texture with a similar premise on a different impressive title server!
This is the second time i'm making these textures actually because the (way) older, more rushed version didn't come out as well as this version did.

For now I've only made a canine version, but if people like this then I'll consider making a feline version as well!


Also PLEASE bare with me and the terrible gif transparency! I don't have any software that was able to fix it normally.


You're allowed to do virtually what you want with these textures (mix-match with other textures, edit etc). All that I ask of you is please do not take credit for the creation of these textures.



"How did you animate this?!"
read here!
Truthfully, I don't 100% remember how I came up with the animation code because the first version of my textures are quite old. But, maybe this will help some...

To use the animated version of the fur, you have to edit the preset_# material in your preset's file with notepad! Normally, your code should look similar to this:

Code: [Select]
material preset_#_bodyMatL
{
 technique
 {
  pass
  {
   texture_unit
   {
    texture preset_#body.png
   }
  }
 }
}
material preset_#_bodyMatR
{
 technique
 {
  pass
  {
   texture_unit
   {
    texture preset_#body.png
   }
  }
 }
}
material preset_#_headMatL
{
 technique
 {
  pass
  {
   texture_unit
   {
    texture preset_#head.png
   }
  }
 }
}
material preset_#_headMatR
{
 technique
 {
  pass
  {
   texture_unit
   {
    texture preset_#head.png
   }
  }
 }
}
material preset_#_eyeMatL
{
 technique
 {
  pass
  {
   cull_hardware none
   cull_software none
   texture_unit
   {
    texture preset_#eye.png
   }
  }
 }
}
material preset_#_eyeMatR
{
 technique
 {
  pass
  {
   cull_hardware none
   cull_software none
   texture_unit
   {
    texture preset_#eye.png
   }
  }
 }
}
material preset_#_tailMat
{
 technique
 {
  pass
  {
   texture_unit
   {
    texture preset_#tail.png
   }
  }
 }
}
material preset_#_maneMat
{
 technique
 {
  pass
  {
   cull_hardware none
   cull_software none
   alpha_rejection greater_equal 1#8
   texture_unit
   {
    texture preset_#mane.png
   }
  }
 }
}


The code we will be using animates the head, body and tail.
You can erase everything from the preset's code and use this:

Code: [Select]
material preset_#_bodyMatR
{
    technique
    {
        pass
        {
            ambient 1.000000 1.000000 1.000000 1.000000
            diffuse 1.000000 1.000000 1.000000 1.000000
            specular 0.010000 0.010000 0.010000 1.000000
            emissive 0.000000 0.000000 0.000000 1.000000
            texture_unit
            {
                anim_texture Preset_#Body1.png Preset_#Body2.png Preset_#Body3.png 0.5
                tex_address_mode wrap
                filtering trilinear
                rotate_anim 0.00
            }
        }
    }
}
material preset_#_headMatL
{
    technique
    {
        pass
        {
            ambient 1.000000 1.000000 1.000000 1.000000
            diffuse 1.000000 1.000000 1.000000 1.000000
            specular 0.010000 0.010000 0.010000 1.000000
            emissive 0.000000 0.000000 0.000000 1.000000
            texture_unit
            {
                anim_texture Preset_#Head1.png Preset_#Head2.png Preset_#Head3.png 0.5
                tex_address_mode wrap
                filtering trilinear
                rotate_anim 0.00
            }
        }
    }
}
material preset_#_headMatR
{
    technique
    {
        pass
        {
            ambient 1.000000 1.000000 1.000000 1.000000
            diffuse 1.000000 1.000000 1.000000 1.000000
            specular 0.010000 0.010000 0.010000 1.000000
            emissive 0.000000 0.000000 0.000000 1.000000
            texture_unit
            {
                anim_texture Preset_#Head1.png Preset_#Head2.png Preset_#Head3.png 0.5
                tex_address_mode wrap
                filtering trilinear
                rotate_anim 0.00
            }
        }
    }
}
material preset_#_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_#Eye.png
}
}
}
}
material preset_#_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_#Eye.png
}
}
}
}
material preset_#_tailMat
{
    technique
    {
        pass
        {
            ambient 1.000000 1.000000 1.000000 1.000000
            diffuse 1.000000 1.000000 1.000000 1.000000
            specular 0.010000 0.010000 0.010000 1.000000
            emissive 0.000000 0.000000 0.000000 1.000000
            texture_unit
            {
                anim_texture Preset_#Tail1.png Preset_#Tail2.png Preset_#Tail3.png 0.5
                tex_address_mode wrap
                filtering trilinear
                rotate_anim 0.00
            }
        }
    }
}
material preset_#_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_#Mane.png
}
}
}
}
material preset_#_equipMatL
{
technique
{
pass
{
texture_unit
{
texture preset_#equip.png
}
}
}
}
material preset_#_equipMatR
{
technique
{
pass
{
texture_unit
{
texture preset_#equip.png
}
}
}
}

Replace each # with the number of the preset you're using.

If you want the animation to be faster or slower, editing the number right after preset_#(texture)3 should (hypothetically) allow you to do that, 0 being the slowest and 10+ being the fastest.


It IS possible to animate more than the head/body/tail (such as the eyes and wings) via the coding, but it's very difficult to explain :')



more animated examples



NON-animated examples if the tasty green crunch isn't to your liking




Download

The download for the textures is here: link!

While it does include the deconstructed psd textures if you'd like to fully edit it, they also don't have the "wiggli-fied" version if that makes sense. I realized writing this now that I should've modified everything in the folder instead of mashing them in a single, modified layer.

There is also a static version of these textures as well if you decide the animation isn't your thing.



if you didn't understand something, feel free to ask!

hopefully the green on the broken transparent gifs aren't too distracting. . .

3
Presets & Markings / TV Head Cat Preset!
« on: June 10, 2019, 06:13:52 pm »



after a long hiatus, here is another preset!
this is one of my first presets to actually include an item for the design of the preset. So, I thought a tv would be a great first!
the tv mesh was made by Kuri, [which you can use for yourself here!] and edited by me to fit the preset. Also the fur texture was drawn by tearless!

I probably won't use this preset publicly as to see it in-game correctly, you'd have to both download my edited version of the texture of the tv head, download the mesh, and play around with the coding in items.cfg. Though, I hope this preset looks appealing to the eye!

4
Presets & Markings / Sea-Slug based Feline Preset..!
« on: August 08, 2018, 06:13:33 am »


^
I hope the effects don't drown out the preset itself too much.


But, anyway. Here's this little guy! They're based off the Nembrotha Kubaryana Sea Slug.
Here is a comparison:



You can right-away see that I kinda strayed away from the original concept, but I think it looks pretty neat, especially since I found a way to implement the dark blue.

The fur texture was made by Tearless, and I had borrowed the tongue texture from WolfWorms. Although, I can't really remember where I had gotten the eye texture from, sorry!!


Here is the download for the .fhp, so you can see them in-game! (Just incase they don't show up in the preset sync)

;v;

5
Modding & Meshing Tutorials / How to Create More/Edit Emotes!
« on: August 05, 2018, 07:28:03 am »
Hello everyone!
In this small tutorial, I'll be showing you how to create more emotes, or if you'd want to, edit the current ones.

This can be helpful in a wide variety of ways, such as taking a screenshot with a custom emote that expresses yourself, or "fixing" the current ones to your desire.

I hope this guide will help you in some way :>
Now, let's get started, shall we?


---

First, you need to open up emotes.cfg, as that is the file storing all your emotes. It is recommended to open it up in notepad.


The first thing you should see is this list of code, as that is what you are going to be using to create and edit emotes:


#Smile,Sulk
#FrownL,BrowRaiseL
#FrownR,BrowRaiseR
#SquintL
#SquintR
#ShowTongue,TongueUp
#ShowTeeth,LipShrink
#JawOpen
#EarPerkL,EarDroopL
#EarPerkR,EarDroopR
#Eyelids,EyelidL,EyelidR

Here is also few more that did not come with the coding, but should work just the same (Which were given to me by FlyingGrass. Thank you!):

#LookUp
#LookDown
#LookLeft
#LookRight
#BiteLip

And for some crazy emotes, there also also these emotes as well:

#Idle
#SitIdle
#LayIdle
#SideLayIdle
#LeanIdle
#OverturnIdle
#PlopIdle
#CurlIdle
#Dance1
#Dance2
#Dance3
#Call1
#Stretch


---

Next, below, this code is all of the emotes you should have now. They should look a bit like this (At least "normal" should, anyway):

[Normal]
Sulk=0.4
Eyelids=0.75


--

To be able to edit, for example, "Smile," then you'd have to look over the emote-code once more to see what you'd like to fix about this emote. Whatever emote-code you use, remember to delete the "#" to the left of it and then add "=" to the right of it, then the number of how much that emote should do/etc. I'll add "JawOpen" and "ShowTongue" to its code, which now should look like this:

[Smile]
Smile=0.5
Eyelids=0.9
JawOpen=0.4
ShowTongue=0.6


And here is what it should look like in-game after saving the file:


---

Pretty easy, right?
Now that you know how to edit the emote coding, now you can learn how to create a brand new one!


---

To create your own emote, you must first name it something in the way you'd like it to. For example, [Normal]. The name of the emote has to be surrounded with brackets, or else it may not work. You should also place your emote to be the last one in the list, as I've always done it this way. I'm not too sure if it works to be in the middle of the list or etc, so you may have to take my word for it.

As an example, I'll be naming my emote [Test]. This will be it's code:


[Test]
EyelidL=0
EyelidR=0
Smile=0.9
ShowTongue=0.7


--

Now, you must save the file as you have done before, and login to your account in the game.
After you have done that, open up emotes and find your custom emote. Once you have found it, click on it and see how it looks!


---

(Very Short) FAQ


Are others able to see the edits I've done to an already-existing emote?
I believe not. If you've done any configuration to the emote "Normal," than they are just able to see the normal, un-edited version of that emote.

Are others able to see my custom emote?
I'm not sure, but possibly not. I'm pretty sure others would see you are just doing the emote "Normal." if not, let me now..!

6
Request Maps / Forest-like party map
« on: December 24, 2016, 05:29:16 am »
---

7
Site/Forum Help / Just a board question :SOLVED:
« on: December 22, 2016, 03:44:11 am »
Question has been answered. Thanks if you were about to post! C:

8
Game Help / Help! I can't get on the game! ||SOLVED||
« on: October 05, 2016, 07:39:06 pm »
This question has been answered, thank you if you were about to comment!

9
Request/Find Meshes / In need of meshes!
« on: October 03, 2016, 05:52:58 am »
---

10
Game Help / My preset won't work, help! {SOLVED}
« on: September 09, 2016, 11:49:05 pm »
Hello there! As you can see from the title, I need help making a preset. And if you were wondering, no, i'm not new, i've been with the server for a while now, and this is my first time making a preset. If anyone could help me, that would be amazing!


Here are my problems : The inside-ears also show as for the back of the ears, The hair color won't work, And the eye colors don't work. If someone could help me fix this, thank you! Also, I would fix the coding but, when I downloaded FH (from a while back) I never got that 'Preset_number - notepad' thing when I downloaded it.

PS, here is what I named the body parts for the preset

preset_8head.jpg
preset_8body.jpg
preset_eyes.jpg
preset_8tail.jpg
preset_8mane.jpg

I didn't add wings to the preset.

PPS, I would show pictures but, the forum said it was a 'BannedImage'.

Thank you!! Thank you!! Thank you!! Thank you!! Thank you!! Thank you!! Thank you!!! Thank you!! Thank you!! Thank you! Thank you!!! Thank you!! Thank you!! Thank you! Thank you!!! Thank you!!

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