Oh, haha. That's okay. Only if you really want to. That's what we're planning right now though. We're getting the story plot, characters, script, and etc. done before putting the game together in Unreal Engine.
I'm making sure things go in order so nobody is scrambling to change or redo any actual game content over and over again. Once everything has been planned and put in order, the game itself will then be created. I'm hoping this will make things much more smooth and everyone will know what they need to do.
From my own experience with working on an IT server, it was super confusing. We were just doing whatever with no orders or anything. I wasn't sure what I should have been doing at all. What I disliked the most was that there was no DIRECTOR. No order or assignments whatsoever. So. With this project, I'll make sure everyone knows what they need to be doing. No one will be lost or confused and we will be able to make the most out of our time spent developing the game.
Aaaand, for those of you reading this and considering to join, please do not think that having a director is going to take the fun out of everything if you are. It wont. You will still have freedom to insert your own ideas. But I, the director, will direct you to where we need you to aim your creativity, and how your work can be improved to give the game the best quality. Fyi, I also will not be critiquing your personal art or writing style at all. What I will be critiquing is the designs/stories you've drawn/written; the information/idea itself that you've created. I just wanted to make that clear in case anyone misunderstood.