Author Topic: Gierra: Land of Free hearts (UPDATED: Accepting help; new demo added)  (Read 14877 times)

Offline Wolfexpert79

  • Finest Floof
  • ***
  • Posts: 737
  • Floof-O-Meter: 45
  • I'm...shocked...T_T
    • View Profile
    • Gierra RPG Forum
Re: Gierra: Land of Free hearts (UPDATED: Accepting help; demo added)
« Reply #20 on: December 01, 2012, 12:08:00 am »
It's looking pretty good so far, if you want help meshing and animating let me know ;)
I'd appreciate that :), I could PM you the lion model if you wanted to try something with that.

DX The demo download doesn't work! It says it's missing a file DX
That's probably because I deleted the old one temporaraly so I could upload the (slightly) better one. it'll be fixed in a second

Offline Ingredient

  • ~Dead men tell no tales~
  • Ancient Silver Mane
  • *****
  • Posts: 3,662
  • Country: 00
  • Floof-O-Meter: 366
    • Ingredient91
    • View Profile
Re: Gierra: Land of Free hearts (UPDATED: Accepting help; new demo added)
« Reply #21 on: December 01, 2012, 12:55:47 am »
I'm currently trying to download quite a few large programs so perhaps tomorrow xD

I'm not so good at heads and faces when it comes to meshing and animating, i have no problems with body, tails, wings though :)
Will be inactive due to work and exams.

Offline Wolfexpert79

  • Finest Floof
  • ***
  • Posts: 737
  • Floof-O-Meter: 45
  • I'm...shocked...T_T
    • View Profile
    • Gierra RPG Forum
Re: Gierra: Land of Free hearts (UPDATED: Accepting help; new demo added)
« Reply #22 on: December 03, 2012, 09:26:23 pm »
I currently need someone to make a model for one of the bosses. It's sort of complicated though...it looks like this:

with legs

The one breathing fire would be in the middle with the one with smoke being next to it, and the other heads would be where they appear to be.

Does it need a skeleton/animation?...well...no. I could do that myself since it won't be walking around much (I fail at walk cycles LOL), but I might need a proper UV map for it despite it's simple coloring.

Just a tiny update: I've finished another map but other things are still going rather slowly.

Offline aviannerd

  • Dedicated Supporter
  • ***
  • Posts: 358
  • Country: 00
  • Floof-O-Meter: 9
    • View Profile
Re: Gierra: Land of Free hearts (UPDATED: Accepting help; new demo added)
« Reply #23 on: December 03, 2012, 09:38:31 pm »
Nice, I'll have to play it. Have been looking for something like this, so thank you for making it.

Offline Wolfexpert79

  • Finest Floof
  • ***
  • Posts: 737
  • Floof-O-Meter: 45
  • I'm...shocked...T_T
    • View Profile
    • Gierra RPG Forum
Re: Gierra: Land of Free hearts (UPDATED: Accepting help; new demo added)
« Reply #24 on: December 03, 2012, 09:40:35 pm »
No prob, the main reason I made it was because I can't find any free games like this, so I made my own :)

Offline lugailover

  • Pack & Pride Representative
  • ****
  • Posts: 1,039
  • Country: 00
  • Floof-O-Meter: 56
    • View Profile
    • Foxes of Ireland
Re: Gierra: Land of Free hearts (UPDATED: Accepting help; new demo added)
« Reply #25 on: December 03, 2012, 09:45:42 pm »
I can animate, but currently I'm busy animating another game, if it's Blender I can help no problem. ^^ If it's not armatured I can try and add armature and such.

Offline Wolfexpert79

  • Finest Floof
  • ***
  • Posts: 737
  • Floof-O-Meter: 45
  • I'm...shocked...T_T
    • View Profile
    • Gierra RPG Forum
Re: Gierra: Land of Free hearts (UPDATED: Accepting help; new demo added)
« Reply #26 on: December 03, 2012, 09:51:22 pm »
Yeah, i'm using Blender for the models (If that's what you meant) You could try with the armature because I always think my armatures are kind of fail...but I could get away with my own.

Offline shusuke

  • Experienced Traveler
  • **
  • Posts: 223
  • Floof-O-Meter: 37
    • View Profile
Re: Gierra: Land of Free hearts (UPDATED: Accepting help; new demo added)
« Reply #27 on: December 03, 2012, 10:37:46 pm »

^ This is why your Blender is probably lagging. The poly count is stupidly high.

It's over like...100,000 poly. Any game model [or at least a player model] on any system is usually no more than 8000 poly. It'll kill my computer if I were to try and open it. ._.

I currently need someone to make a model for one of the bosses. It's sort of complicated though...it looks like this:

with legs

The one breathing fire would be in the middle with the one with smoke being next to it, and the other heads would be where they appear to be.

Does it need a skeleton/animation?...well...no. I could do that myself since it won't be walking around much (I fail at walk cycles LOL), but I might need a proper UV map for it despite it's simple coloring.

Just a tiny update: I've finished another map but other things are still going rather slowly.

I can do it 8D Though I'll need a more general description on what sort of "legs" you'd want on it, though my general layout with Blender may be a bit confusing to people. xD
« Last Edit: December 03, 2012, 10:40:18 pm by Shusuke »

Offline Wolfexpert79

  • Finest Floof
  • ***
  • Posts: 737
  • Floof-O-Meter: 45
  • I'm...shocked...T_T
    • View Profile
    • Gierra RPG Forum
Re: Gierra: Land of Free hearts (UPDATED: Accepting help; new demo added)
« Reply #28 on: December 03, 2012, 10:49:13 pm »
The legs would sort of look this, but the toes would be stubbier, not as long:


That komodo dragon is actually the basic body reference for it, but not as baggy (sorry komodos lol!)

Offline shusuke

  • Experienced Traveler
  • **
  • Posts: 223
  • Floof-O-Meter: 37
    • View Profile
Re: Gierra: Land of Free hearts (UPDATED: Accepting help; new demo added)
« Reply #29 on: December 03, 2012, 11:24:19 pm »
Okiedokes.

I sent you a PM with a Join.Me link if you'd like to watch it be made.

//EDIT

Merp. I need to get going so I can't really PM this > > ... < <

Feel free to doodle on the shots if you aren't pleased with anything :'D This was only started and made in about...well... about an hour or so, so it's not exactly up to snuff with what I normally make.

« Last Edit: December 04, 2012, 12:38:24 am by Shusuke »