Author Topic: Gierra: Land of Free hearts (UPDATED: Accepting help; new demo added)  (Read 14929 times)

Offline Wolfexpert79

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Re: Gierra: Land of Free hearts (UPDATED: Accepting help; new demo added)
« Reply #40 on: December 06, 2012, 03:52:04 pm »
Yeah, flying will be in the game because some levels are in the sky (still figuring out how to make that look good...)

Offline Wolfexpert79

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Re: Gierra: Land of Free hearts (UPDATED: Accepting help; new demo added)
« Reply #41 on: December 15, 2012, 08:22:39 pm »
Double post but they're several days apart~

Can someone convert this .max file to something I can open it up with? like a .obj or .blend file. I'd appreciate it since I can't afford 3DS Max and in order to get the trail I have to give more information than needed.

http://www.mediafire.com/?wauypme65khliz5

And just incase you guys want an update i'm working on the fighting system now. The hunting might be difficult though...

Offline shusuke

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Re: Gierra: Land of Free hearts (UPDATED: Accepting help; new demo added)
« Reply #42 on: December 15, 2012, 09:42:17 pm »
You can easily import it into Blender and then save it as a .blend file if it has a .3DS file, but the problem is that when you do it doesn't import animation data, so you'd just get the wolf model and then a bunch of boxes that used to be the model skeleton x_x

Offline Wolfexpert79

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Re: Gierra: Land of Free hearts (UPDATED: Accepting help; new demo added)
« Reply #43 on: December 15, 2012, 10:00:36 pm »
There is a .3DS file but when I import it to blender, there's nothing there (probably a broken file X_X)

PS:How's the boss model going?

Offline shusuke

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Re: Gierra: Land of Free hearts (UPDATED: Accepting help; new demo added)
« Reply #44 on: December 15, 2012, 10:42:18 pm »
:D Totally awesome!

I'm trying to chip down the poly count though as it's sorta high. x_X I'll have a decent texture and rig on it for you by Tuesday. :D

I know that models of all sorts of formats usually work with Unity though. Blend/FBX/Maya files usually work, so if you're wanting to convert to .obj/.blend to have it in Unity only it should work as a .max/3ds.

Otherwise I can try and fix up the bugs for you on the model and then rig that for you, but it'll take me a while because there's a lot of duplicate edges and faces that need to be whittled out of it. x_X

Offline Wolfexpert79

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Re: Gierra: Land of Free hearts (UPDATED: Accepting help; new demo added)
« Reply #45 on: December 20, 2012, 04:26:28 pm »
Wow, 3DS Max thought of everything with their object's coding xD I can't even put the .max file in Unity unless I have 3DSMax installed lol.

I also tweaked the site a little bit so now it has a forum :3 anybody can look at it here:
http://gierrarpg.proboards.com/

Sorry if the blue...ish...colors hurt your eyes though xD I tried

Offline Celeyan

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Re: Gierra: Land of Free hearts (UPDATED: Accepting help; new demo added)
« Reply #46 on: December 27, 2012, 09:05:21 am »
This looks very nice. ;D But I cant help at all lol, I can color! /shot and draw horribly but its a attempt. ;P Can't wait for the gameee.

Offline Hallucination

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Re: Gierra: Land of Free hearts (UPDATED: Accepting help; new demo added)
« Reply #47 on: December 27, 2012, 02:45:31 pm »
I am not at all good at game making, sadly. But if you want, I could do artwork for the website, work as a mod, and those things. I am still wishing I knew how to makes games, but I still haven't learned. xD Would it be possible that I'd be allowed to work doing artwork or being a moderator?

Offline Wolfexpert79

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Re: Gierra: Land of Free hearts (UPDATED: Accepting help; new demo added)
« Reply #48 on: December 27, 2012, 04:43:35 pm »
Sure, I have time to focus on the other stuff because Unity has been giving my game errors lately, so I can't test the game.

Offline Hallucination

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Re: Gierra: Land of Free hearts (UPDATED: Accepting help; new demo added)
« Reply #49 on: December 27, 2012, 07:43:20 pm »
I have signed up for the website.