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Game Help / Jagged edges in my heightmap and texture mask?
« on: May 06, 2020, 08:29:24 pm »
I've been making a map and no matter what i do I can't seem to get the edges to be more organic. I'm using the airbrush tool, blurring everything (i'm on gimp), but nothing seems to work. My beaches look like this
Is there anything i can do to get it to not have these jagged points?
The dimensions are 17000x2000 with a ocean height of 333
EDIT: my terrain mask also does this and also looks like it's trying to "blend" with the main ground texture, creating these white looking edges. I am using a solid brush but this still happens. how can i fix this?
Is there anything i can do to get it to not have these jagged points?
The dimensions are 17000x2000 with a ocean height of 333
EDIT: my terrain mask also does this and also looks like it's trying to "blend" with the main ground texture, creating these white looking edges. I am using a solid brush but this still happens. how can i fix this?