Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Komoe

Pages: 1 2 [3] 4 5 ... 16
21
Site/Forum Help / Re: Where Did the Preset Uploader Go?
« on: January 30, 2017, 04:54:17 am »
Preset Sync hasn't died out at all. It is still up and running and i'm sure there are still a number of players that use it and more would use it if there was more updated information on it. The current tutorial on it is old but still may help guide you along. The software that was BitTorrent Sync is now Resilio Sync and so some elements of the setup are different. I might be making a tutorial on how to use it later on.

There is also a video tutorial here that may help you as it walked me through how to do it: https://feral-heart.com/smf/index.php?topic=53457.0

Here is the old tutorial: https://www.feral-heart.com/smf/index.php?topic=39845.0
Thank you for your input Mogra ^_^ I have preset sync set up already, I just can't add any more presets to it via the uploader, which used to be in the User Panel. Razmirz explained for me.

Preset sync is a little dead I must admit.... not completely though but you cant at present add more presets too it... Its also become more of a pain to set-up than my original method the programs have changed etc. I am looking to redo it when I have a chance with something that’s far less work to configure. But at present I have a few other more pressing fixes to complete first before I even consider that. But yeah watch this space on preset sync.
Thank you for explaining the situation to me Raz ^_^ Now I know I'm not crazy! The preset loader was removed.

My question has been answered! Thank you everyone <3 This thread can be closed.

22
Site/Forum Help / Re: Where Did the Preset Uploader Go?
« on: January 29, 2017, 05:43:45 am »
Hmm :/ I love the idea! And it's great! But Preset Central is run by human hands only, and not by a constantly updating server like Preset Sync. What if something happens to poor Vortex?

I've just put my preset in Preset Central :) but I'm hoping someone might know what's happening with Preset Sync!
Vortex has been updating Preset Central ever since he started it up, and as for Preset Sync I haven't heard anyone say anything about it. I think it must have died out. -Shrugs-
Aw I hope not! Thank you for your help too ^_^ I really appreciate it!

23
I've re-uploaded my glowy blue preset Vortex ^.^ My username changed from Argwen to Komoe, so you can delete my previous file if it helps save room ;D <3

24
Site/Forum Help / Re: Where Did the Preset Uploader Go?
« on: January 29, 2017, 05:36:17 am »
Hmm :/ I love the idea! And it's great! But Preset Central is run by human hands only, and not by a constantly updating server like Preset Sync. What if something happens to poor Vortex?

I've just put my preset in Preset Central :) but I'm hoping someone might know what's happening with Preset Sync!

25
Site/Forum Help / Where Did the Preset Uploader Go?
« on: January 29, 2017, 05:20:42 am »
Hey guys! ^.^

Previously, under the User Panel, we used to be able to upload our presets for the Preset Sync. But that's disappeared! I'm not sure if this means Preset Sync was deemed obsolete, and they're ending it? Perhaps there's a new place to upload our presets? Maybe I'm blind? I really don't know, but if anyone knows anything about this, I'd really appreciate your help ^_^

*hugs the floofs* <3

26
Game Discussion / Re: How did you stumble across Feral Heart?
« on: January 29, 2017, 04:33:27 am »
How did you stumble across Feral Heart?
I had just moved away from home and started university! It was early 2011, and I really wanted to play games where I was in the form of an animal. I found several during this search; The Endless Forest, WolfQuest, and, of course, Feral Heart. I was really excited about FH!

What was your input when you first joined?

When I first joined, I was really shy with strangers. Unsure of how to approach people. And looking back, I made terrible, loud looking first characters! I wanted to explore absolutely everything I could in the game! I loooved exploring!

What were some rememberable moments? (Friends made, becoming popular, etc.)
I remember getting lost in Ficho somehow! xD And I stumbled across two people who were RPing! They got mad, and told me to get out of their territory, and I apologized and told them that I was lost. Immediately, they became sooo kind, and one of them showed me my way out of there.
I remember working for hours, trying to get up Ascension! And going to the dead ends. The rewarding feeling of making it to the top, and my wonder and excitement when I went to the Sky's Edge. Eventually, with enough practice, I was climbing Ascension for fun. Making my first preset ever took me hours and hours, since I didn't know how to use Gimp effectively! But I really enjoyed the process :) 

27
Screenshots / Re: Tomy's Nature Screenshots
« on: December 14, 2016, 01:54:05 pm »
These are beautiful screenies <3 I'm glad you enjoy the new maps! I also find them wonderful.

28
Screenshots / Re: Happy and Silly FH Pictures!
« on: December 14, 2016, 01:50:02 pm »

29
Site/Forum Help / Re: Forum Phone Apps?
« on: December 11, 2016, 01:21:56 am »
I think it's a nifty idea and would greatly benefit those of us who are constantly on a mobile or have little access to a desktop/laptop during the day c:

Although, I can imagine the plugin would only be implemented, if at all, once the site is finished being renovated.


Oh yeah. I forgot the site was still going through renos...maybe I will make a suggestion on the suggestions board about it!

Well, there is an app that can be integrated to forums, but I do not know if it's compatible with this Simple Machines/forumotion layout. It's called Tapatalk, it used to be available on another community I'm on, but I never used it, so I don't really know how it works...

Tapatalk Website


Orly? Maybe I can look into that! Thank you for letting me know :)

30
Game Help / Re: No cbodyMask
« on: December 09, 2016, 05:50:49 pm »
Yup! Just as I expected. The canine models use the fbodymask file. I'll highlight is in the code:

Quote
material CbodyMarkBase
{
   technique 1
   {
      pass
      {
         fragment_program_ref BodyMark_PS
         {
            param_named_auto colorMod1 custom 1
            param_named_auto colorMod2 custom 2
            param_named_auto colorMod3 custom 3
         }
         texture_unit
         {
            texture fbodyMask1.png
            tex_coord_set 0
         }
         texture_unit
         {
            texture fbodyMask2.png
            tex_coord_set 1
         }
         texture_unit
         {
            texture fbodyMask2.png
            tex_coord_set 2
         }
         texture_unit
         {
            texture cbodyShade.jpg
            tex_coord_set 3
         }
      }
      pass
      {
         depth_func equal
                  scene_blend zero src_colour
      }
   }
   technique 2
   {
      pass
      {
         lighting off
         texture_unit
         {
            texture fbodyMask1.png
            colour_op_ex blend_texture_alpha src_texture src_manual 1 0 0 1
         }
         texture_unit
         {
            texture fbodyMask2.png
            colour_op_ex blend_texture_alpha src_current src_manual 0 1 0 1
         }
      }
      pass
      {
         lighting off
         scene_blend one_minus_src_alpha src_alpha
         texture_unit
         {
            texture fbodyMask2.png
            colour_op_ex source1 src_manual src_manual 0 0 1 1
         }
      }
      pass
      {
         depth_func equal
                  scene_blend zero src_colour
         texture_unit
         {
            texture cbodyShade.jpg
            colour_op modulate
         }
      }
   }
}
material CheadMarkBase
{
   technique 1
   {
      pass
      {
         fragment_program_ref HeadMark_PS
         {
            param_named_auto colorMod1 custom 1
            param_named_auto colorMod2 custom 2
            param_named_auto colorMod3 custom 3
            param_named_auto colorMod4 custom 4
            param_named_auto colorMod5 custom 5
            param_named_auto colorMod6 custom 6
         }
         texture_unit
         {
            texture cheadMask1.png
            tex_coord_set 0
         }
         texture_unit
         {
            texture cheadMask2.png
            tex_coord_set 1
         }
         texture_unit
         {
            texture cheadMask3.png
            tex_coord_set 2
         }
         texture_unit
         {
            texture cheadMask4.png
            tex_coord_set 3
         }
         texture_unit
         {
            texture cheadMask5.png
            tex_coord_set 4
         }
         texture_unit
         {
            texture cheadMask5.png
            tex_coord_set 5
         }
         texture_unit
         {
            texture cheadShade.jpg
            tex_coord_set 6
         }
      }
      pass
      {
         depth_func equal
                  scene_blend zero src_colour
      }
   }
   technique 2
   {
      pass
      {
         lighting off
         texture_unit
         {
            texture cheadMask1.png
            filtering trilinear
            colour_op_ex blend_texture_alpha src_texture src_manual 1 0 0 1
         }
         texture_unit
         {
            texture cheadMask2.png
            colour_op_ex blend_texture_alpha src_current src_manual 0 1 0 1
         }
      }
      pass
      {
         lighting off
         scene_blend one_minus_src_alpha src_alpha
         texture_unit
         {
            texture cheadMask3.png
            colour_op_ex source1 src_manual src_manual 0 0 1 1
         }
         texture_unit
         {
            texture cheadMask4.png
            colour_op_ex blend_texture_alpha src_current src_manual 1 1 0 1
         }
      }
      pass
      {
         lighting off
         scene_blend one_minus_src_alpha src_alpha
         texture_unit
         {
            texture cheadMask5.png
            colour_op_ex source1 src_manual src_manual 0 1 1 1
         }
         texture_unit
         {
            texture cheadMask5.png
            colour_op_ex blend_texture_alpha src_current src_manual 1 0 1 1
         }
      }
      pass
      {
         depth_func equal
                  scene_blend zero src_colour
         texture_unit
         {
            texture cheadShade.jpg
            colour_op modulate
         }
      }
   }
}
material CtailMarkBase
{
   technique 1
   {
      pass
      {
         fragment_program_ref TailMark_PS
         {
            param_named_auto colorMod1 custom 1
            param_named_auto colorMod2 custom 2
            param_named_auto colorMod3 custom 3
         }
         texture_unit
         {
            texture ctailMask1.png
            tex_coord_set 0
         }
         texture_unit
         {
            texture ctailMask1.png
            tex_coord_set 1
         }
         texture_unit
         {
            texture ctailShade.jpg
            tex_coord_set 2
         }
      }
      pass
      {
         depth_func equal
                  scene_blend zero src_colour
      }
   }
   technique 2
   {
      pass
      {
         lighting off
         texture_unit
         {
            colour_op_ex source1 src_manual src_manual 1 0 0 1
         }
         texture_unit
         {
            texture ctailMask1.png
            colour_op_ex blend_texture_alpha src_current src_manual 0 1 0 1
         }
      }
      pass
      {
         lighting off
         scene_blend one_minus_src_alpha src_alpha
         texture_unit
         {
            texture ctailMask1.png
            colour_op_ex source1 src_manual src_manual 0 0 1 1
         }
      }
      pass
      {
         depth_func equal
                  scene_blend zero src_colour
         texture_unit
         {
            texture ctailShade.jpg
            colour_op modulate
         }
      }
   }
}
material CmaneMarkBase
{
   technique 1
   {
      pass
      {
         lighting off
         cull_hardware none
         cull_software none
         scene_blend alpha_blend
         depth_write off
         fragment_program_ref ManeMark_PS
         {
            param_named_auto colorMod1 custom 1
            param_named_auto colorMod2 custom 2
         }
         texture_unit
         {
            texture fmaneMask.png
            tex_coord_set 0
            tex_address_mode wrap
            filtering trilinear
         }
         texture_unit
         {
            texture fmaneMask.png
            tex_coord_set 1
         }
         texture_unit
         {
            texture fmaneShade.jpg
            tex_coord_set 2
         }
         texture_unit
         {
            texture fmaneLight.jpg
            tex_coord_set 3
         }
      }
   }
   technique 2
   {
      pass
      {
         cull_hardware none
         cull_software none
         scene_blend alpha_blend
         depth_write off
         lighting off

         texture_unit
         {
            texture fmaneMask2.png
            tex_address_mode clamp
            filtering trilinear
            colour_op_ex source1 src_manual src_manual 1 0 0 1
         }
         texture_unit
         {
            texture fmaneMask2.png
            colour_op_ex blend_texture_alpha src_current src_manual 0 1 0 1
         }
      }
   }
}


I hope this helps! ;D

Pages: 1 2 [3] 4 5 ... 16