Powers and Partners:
Powers:
Power ranks:
When animals are 3 years old, they will be summoned to a place in their dreams called The Power. Their dreams last unusually long, and they are summoned before the powers. They are 'possessed' and drawn to their power without thinking. Each animal starts out as a Power Apprentice, and trains with their power.
Power Apprentices are animals that just started training with their powers. They can use basics of their power, and summon it. They must learn how to control their power without spreading it everywhere.
Power Users are apprentices who just completed their training. They can summon their power, control it, and use it. But they cannot yet make shapes of it.
Power Masters are animals who can control their power, make shapes of it, summon it, and use it correctly. They cannot yet summon the Animal of their element.
Power Legends. These are the creatures that are in the stories. They are able to summon Power Animals, summon their powers, make shapes of their element and control it.
Powers:
Fire
Water
Stone
Earth
Lightning
Poison
Healing
Power Animals:
Fire > Pheonix
Water > Elephant
Stone > Groundhog
Earth > Badger
Lightning > King Cobra
Poison > Black Panther
Healing > Unicorn
Partners and a description of them:
Armidillo:
The armidillo is not for fast animals, and more 'useful' to people are more careful and think before acting. They are able to jump 4 ft. high, and can defend themselves by curling into a ball.
Crocodile:
Deadly and fast, this is for the more 'dangerous' creatures, or at least creatures who want to look fierce along side their partner. They are great swimmers, doing well with those fierce in battle and those who like swimming.
Jackel:
These quick dogs go best with those who are quick-thinking and ready for action. They aren't the biggest canine, but they have strong jaws and fast minds. They do not go best with creatures who always want to think things through.
Great horned Owl:
Powerful, Large, and Silent these birds of prey work best with those who are night-creatures. Because it sleep at day, it does not get along best with day-creatures. They are very smart, and are best when stratigizing or working things out.
Bald Eagles:
These graceful raptors are fast. They always take time to preen their beautiful feathers, and sometimes are stubborn. But when their partner is in need, they will drop what they are doing and help their friend.
Red Fox:
Shy, Sly, and witty, the red fox is not good for social creatures. They like the creatures who are more 'anti-social'. But they are clever and can work things out. They are quick-thinking, but are more like the stratigizer more than the fighter.
Bat:
These bats are large, their wingspan nearly a foot long. They are nearly blind, but send out echolocations to find their way around. They love to scare people by flying in their faces at night. They are best for the creatures who love scaring people. But in trouble, the bat will fight like the warrior it always wanted to be.
Once you choose your partner, they are your life-long partner. You are given your partner just like the powers, given in your dreams. When you wake up they will be beside you, ready to serve. When you get your partner, they can still make friends and breed, but they will set their hearts on you, and they will not leave you. They can still be killed, and when killed they will rejoin you the next day as the infant version of their predecessor.
You may post now!