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Messages - Kwibjo

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1
Sorry for the post spam but my other one was locked.

I just updated all the maps again for 1.17a so it should be all good now. Sorry it took so long to get around to it. I don't play this game anymore.

Download: https://drive.google.com/file/d/1BndCxcAk9EE-uD3xWEJ4vBTz2suc8uMn/view?usp=sharing

Old thread: https://feral-heart.com/smf/index.php?topic=58682.0





2
Finished Maps / Re: WORKING AS OF 29/06/2020 - Old FH Maps Link
« on: October 19, 2021, 06:07:29 am »
Sorry for necro-bump but I kept getting emails from Google of people wanting the share link because the old one expired. If you still want to download this pack the new link is here:
https://drive.google.com/file/d/0Bwqv0BDen5u_bjlRY1Roeks3N3M/view?usp=sharing&resourcekey=0-uSJjOLXnSPtb4ASTyBvI4g

3
Oops, I just realised I meant to post this to tutorials not here. Can someone move it, please? x.x

For me works great, thanks for that!!

Awesome! I'm glad I could help! :D

4
Hey, just a heads up this is probably going to be a bit of an intermediate difficulty post. If you don't know what DVXK or Vulkan is, I wouldn't recommend trying it until you read through the entire post first.

This post is for Windows users only. However, Linux users should be able to figure it out it's more or less the same. ;)
Mac users cannot use this as Apple does not support Vulkan at all, and there is no Metal alternative.

Prerequisites:
  • A computer made in the last five to seven years (roughly) that supports Vulkan. (If you don't know if yours does, there's a step for testing further down in this post.)
  • Software that can read .tar.gz files. For example, 7zip or WinRAR

What is DVXK?
Created for Linux and Wine, DXVK is a Vulkan-based translation layer for Direct3D 9/10/11. Compared to OpenGL and Direct3D 9 (DX9) Vulkan is intended to offer higher performance and more balanced CPU/GPU usage by working closer to the hardware than what Feral Heart currently provides. While this may not entirely be accurate for us if your game is GPU bound, there should be a noticeable performance improvement.

Testing if your computer will support Vulkan.
Go here: https://github.com/skeeto/vulkan-test
Download "vulkan_test.exe" and run it.
You should see a popup that says "Successfully created a Vulkan instance."

If you don't, I'm not sure; all my devices run it successfully. It should give you informational hints as to what you may need to do to fix it.

Downloading DVXK.
Okay, we're ready to download and install it.
  • Go here: https://github.com/doitsujin/dxvk/releases
  • Scroll down to "assets" section and download the latest dxvk-*.tar.gz available. (For me, at the time of writing, this was dxvk-1.7.tar.gz)
  • Using your archive software of choice open the downloaded file and go to dxvk-1.7 > x32 and extract "dxgi.dll" and "d3d9.dll" to your Feral Heart installation folder.
  • Now you need to set Feral Heart to use the "Direct3D 9 rendering system" if it isn't already. The easiest way to do this run the game, go to settings > video > rendering subsystem > Direct3D9 and then restart.

FAQ
Q. How do I know if it's working?
A. Check your FeralHeart installation folder. There should be a file called "FeralHeart_d3d9.log" created by DXVK. If you see this and your game is running in Direct3D9 mode, it's working.

Q. My game doesn't run any faster!
A. Your computer is probably CPU limited. Unfortunately, DXVK doesn't do anything (and may even hurt performance) if this is the case.

Q. My game crashes as soon as I click it!
A. Your computer probably doesn't like DVXK or doesn't support Vulkan. Rerun it, and you should get the pre-game settings. Change the setting to OpenGL.

Q. Screenshots I take in-game don't look right after doing this!
A. I've noticed this too. It's a bug with DVXK. If you want to take screenshots, you're going to need a different tool like Snipping Tool to take them.

Any more common questions you guys have I'll add them down here.
If you're stuck, add me on Discord, and I'll try to help as best as I can. Jellyfish#2224

5
Finished Maps / Re: WORKING AS OF 29/06/2020 - Old FH Maps Link
« on: August 04, 2020, 04:18:48 am »
Hey, that's my link. :D

I tried to edit the old post I made but it's been locked and I can't change it anymore. :L

Also, it's working..? I got a couple of messages from people earlier this year that the pack was borked (not just the download) so I've slowly been remaking it when I've had free time but I guess it's not necessary? Neat. Thanks for posting a working link, maybe I'll see some of you on them. :D

6
Other Games / Re: Feral Heart in Unity Engine
« on: September 03, 2017, 05:24:37 am »
@athert add me on discord Jellyfish#2224

7
Other Games / Re: Feral Heart in Unity Engine
« on: September 02, 2017, 01:38:44 pm »
0
I think maybe these options should be optional for people who want to make their own maps and what not.
Also, wow I'm amazed at what you've done with your re-creation of FH. :D I still have the files form my attempt still sitting around (somewhere) on my PC that I could send you that includes most of the 1.13 models and some re-created maps if you want it.

8
Same height map... You should just rename the old Cape's height map to fhCapeOfWorldsTerrain2.png for example.

They're similar but not the same.

9
i downloadet it, was happy <3 but now its all strange. I cant log in and in the distand world map was water everywhere (where the others stil sit around and i was swimming xD )
But thank you anyways ^^ Long time since i was in feralheart and i was shocked by all the new maps xD

Try removing the 1_13_CapeOfWorlds map. I don't know if that is what was causing it or not, but it is possible, as I had the same issue. Decided to test the idea and didn't removed that, and the now current Cape doesn't have that issue.

Also, to the uploader, dude, thanks. Really glad ya did this. I kinda geeked out when I saw Ascension Island. A buddy of mine and I used to always race each other to the top.

Whoops, I was meant to remove the 1.13 Cape from the pack before I uploaded it since you can't get to it from the old maps anyway. Fixed now.

10
I think the maps have blacklisted since they're behaving the same way the rest of the original, unmodified 1.13 maps do. If I change the map file name to something other than "LonelyCave" it starts working but changing it back brings up the connection problem message again. I'll upload a fixed version and update the first post soon... ish.


Edit:
Thank you so much for this! However, I am having a bit of trouble on mac. I can't seem to find a root file at all, so there's no way for me to move the maps. Any suggestions?
Watch the tutorial video on my first post, the root folder is the folder where Feral Heart is located not the root of your whole computer. If you installed the game the way Raz says to here all you need to do is open PlayOnMac and browse the game's directory and drag/drop the files into it.

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