Author Topic: How to: keep temp objects at bay  (Read 2929 times)

Offline Hamilton

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How to: keep temp objects at bay
« on: September 23, 2011, 08:26:55 pm »
So frustrating, isn't it? You've been working on a map or two for a while when out of the blue, something you played with in object maker shows up in them!

Sure, you could just select the objects and delete them. Or you could delete them from the file itself.

But what if you could completely avoid them all together?


Take heart! There is a way!


See, every-time you do anything in object maker and map maker, the game saves it was a temporary object file. And occasionally, it pops up in other maps for no real reason.

But if you clear the temp file before you get to your map, then the only thing that will load is the objects you want to be there!

It's very easy. And you don't even have to leave the game!

Every-time you use object maker, when you are done, delete the objects. Then hit the clear button (it's in the first tab). After that, hit the test button.

Confident the objects are thoroughly gone, you can go to map maker now (though i usually hit the clear button again for good measure).


Likewise, when you are finished working in your map, go to object maker and clear the scene. Even if there is nothing there.



Now, mind you, your maps object file may still display a [temp/temp] object. However it will be a non-object! Completely invisible! No longer gumming up your work.


Also, when you export, you may end up with a temp.fho file. It's harmless and can be thrown away.



Viola! A little round-about, but no more randomly appearing objects! All within the comfort of the game!