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Topics - SenseiRei

Pages: 1 2 [3] 4 5 ... 7
21
Finished Maps / the Land of Misconception 1.4 UPDATE
« on: May 02, 2018, 03:56:45 pm »
Oh my goodness!
 One of the BIGGEST maps in FH has updated to 1.4!
 If you have any questions or want to reside in this giant multi territory land mass click this link here!
>>discord.gg/Nss45nE
Here is the LINK FOR DOWNLOAD!>> http://www.mediafire.com/file/ck0q3j8v4qh13u4/MS-V-1.4.1.zip

22
Game Help / Object help
« on: April 30, 2018, 06:07:33 pm »
Hi Im working on creating opaque objects. But so far all i got are "Invisible" objects.
  The Material file is all good, i attempted to add transparency code that was borrowed from preset material files, and I already got my PNG opaque colors, but that is not working at all...

Any ideas on whats a good fix?

23
Finished Maps / Misconception 1.3 UPDATE
« on: April 13, 2018, 08:43:29 am »

The land of 'Misconception' is a multi linked map consisting of 13 maps.
Further Info and Rules are provided in the READ-ME once the file is downloaded.
If your pack wants to reserve a space, message me here, Email me (Provided in Read-Me) or on my Deviantart



🐾Download Link🐾>>http://www.mediafire.com/file/7420ltod9w1bikl/Miconception+Files+COMPLETE.zip

24
Request/Find Meshes / Skull object
« on: April 04, 2018, 03:09:19 pm »
hi I'm looking for human skull object. i found one so far but there was No mesh, and No material files, just the texture... Can someone help me along with this? i need this for a map...

25
Game Help / Friend with error
« on: April 03, 2018, 03:41:52 am »
So awhile back i sent an exported preset to one of my friends. She's complaining that she aint seeing the preset. I sent her two others that she can very well see. Im just not sure what is going on here... the code on my side is all good...

26
Game Help / Animated Map Textures??? help
« on: March 28, 2018, 03:52:58 am »
This happened a long time ago, i received a map from someone, and I'm just remembering they had "Animated Map Textures" Typically a lava crack texture where the light of the lava was scrolling in between the cracks... I wanted to ask them how they did it, but i forgot to do that. And now I'm at a stump to where i want to add the Animated Map Texture to one of my maps (Since I'm updating my giant map set)

 Any clues? please help <3

27
It’s logged in on security check and the game refuses to connect to server. Anyone got any ideas?

28
Finished Maps / PUBLIC GROUP MAP
« on: March 09, 2018, 05:04:38 am »
AM UPDATING THE MAP(s)
 RESERVATIONS ARE OPEN!!!
  Please message me on my Deviantart if you and your pack want a territory! You will be sent a link to a discord server that holds all the groups together.
 

29
Game Help / Unspeakable issues of FH crashing again
« on: March 08, 2018, 06:39:25 am »
Okay I was making a map and after i saved it and closed it and put it away. the next day i try to open the game to work on the map some more and the game crashes. since it is VERY common for FH to get corrupted after doing a certain extent of work on a map...
 I un-install and re-install. i do my little doody ogre.cfg fix to replace OpenGL with Direct3D9. NOPE
Code: [Select]
[03/07/18 22:34:12] - Running wine-1.8.1 FeralHeart.exe (Working directory : /Users/royaldog12/Library/PlayOnMac/wineprefix/FeralHeart/drive_c/FeralHeart)
Creating resource group General

Creating resource group Internal

Creating resource group Autodetect

SceneManagerFactory for type 'DefaultSceneManager' registered.

Registering ResourceManager for type Material

Registering ResourceManager for type Mesh

Registering ResourceManager for type Skeleton

MovableObjectFactory for type 'ParticleSystem' registered.

OverlayElementFactory for type Panel registered.

OverlayElementFactory for type BorderPanel registered.

OverlayElementFactory for type TextArea registered.

Registering ResourceManager for type Font

ArchiveFactory for archive type FileSystem registered.

ArchiveFactory for archive type Zip registered.

DDS codec registering

FreeImage version: 3.13.1

This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details

Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,Registering ResourceManager for type HighLevelGpuProgram

Registering ResourceManager for type Compositor

MovableObjectFactory for type 'Entity' registered.

MovableObjectFactory for type 'Light' registered.

MovableObjectFactory for type 'BillboardSet' registered.

MovableObjectFactory for type 'ManualObject' registered.

MovableObjectFactory for type 'BillboardChain' registered.

MovableObjectFactory for type 'RibbonTrail' registered.

*-*-* OGRE Initialising

*-*-* Version 1.7.2 (Cthugha)

Loading library Plugin_CgProgramManager

Installing plugin: Cg Program Manager

Plugin successfully installed

Loading library Plugin_OctreeSceneManager

Installing plugin: Octree & Terrain Scene Manager

Plugin successfully installed

Loading library Plugin_ParticleFX

Installing plugin: ParticleFX

Particle Emitter Type 'Point' registered

Particle Emitter Type 'Box' registered

Particle Emitter Type 'Ellipsoid' registered

Particle Emitter Type 'Cylinder' registered

Particle Emitter Type 'Ring' registered

Particle Emitter Type 'HollowEllipsoid' registered

Particle Affector Type 'LinearForce' registered

Particle Affector Type 'ColourFader' registered

Particle Affector Type 'ColourFader2' registered

Particle Affector Type 'ColourImage' registered

Particle Affector Type 'ColourInterpolator' registered

Particle Affector Type 'Scaler' registered

Particle Affector Type 'Rotator' registered

Particle Affector Type 'DirectionRandomiser' registered

Particle Affector Type 'DeflectorPlane' registered

Plugin successfully installed

Loading library RenderSystem_Direct3D9

Installing plugin: D3D9 RenderSystem

D3D9 : Direct3D9 Rendering Subsystem created.

fixme:win:EnumDisplayDevicesW ((null),0,0x86ee60,0x00000000), stub!
D3D9: Driver Detection Starts

D3D9: Driver Detection Ends

Plugin successfully installed

D3D9 : RenderSystem Option: Allow NVPerfHUD = No

D3D9 : RenderSystem Option: Colour Depth = 32

terminate called after throwing an instance of 'Ogre::InvalidParametersException'

  what():  OGRE EXCEPTION(2:InvalidParametersException): Option named 'Colour Depth' does not exist. in D3D9RenderSystem::setConfigOption at ../../../../../../RenderSystems/Direct3D9/src/OgreD3D9Rende

Can anyone explain to me?
  I DO RUN ON A MAC

30
Game Help / Map File Error : Resulting crash
« on: March 06, 2018, 11:22:48 am »
I been making maps for a long time. and FireAlpaca has been my trusty assistant every time it comes to making maps. I didn't make any layers, and just made it to 513x513 in the file and when i come to import it into the game, it crashes. This is utterly new to me. heres what the map looks like.


If you just think my computer can't take map files anymore, could anyone be willing to help me complete the map?
  -Thank you

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