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Messages - shell_prisoner

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81
I've been reading "Help" forums for a month, and I've seen many users encounter different "OGRE exception" errors. Of course, all games have bugs just after first release, but these are really annoying. And what is worst: nobody really knows (or just does not want to tell) how to fix them.
Maybe we just don't have enough information about these errors, so It would be a good idea to tell the World everything you know about them. Everything is important: the error message, version of your operating system, your hardware details (type of graphics card, CPU, motherboard) and versions of hardware drivers. The more information you will give, the higher a chance that Kov will fix all bugs.


As for me, I have not seen any of these exceptions on my computers, but I've read most of topics related to these exceptions in "Game help". Here are some of exceptions:

Code: [Select]
OGRE EXCEPTION(3:RenderingAPIException): Zero sized texture surface on texture loading0.jpg face 0 mipmap 0. Probably, the GL driver refused to create the texture. in GLTexture::_createSurfaceList at c:\Ogre_161_tag\RenderSystems\GL\src\OgreGLTexture.cpp (line 394)
The most "popular" problem. Renderer fails to create a texture surface, something is wrong to you GL subsystem. Switching to Direct3D helps in some cases. If it will not help you will get the following message:
Code: [Select]
OGRE EXCEPTION(3:RenderingAPIEException): Failed to create Direct3D9 Device: Not available in D3D9RenderWindows::createD3DResources at c:\Orgre_161_tag\RenderSystems\Driect3D9\src\OgreD3DRenderWindow.ccp (line 597)
Updating video driver may also fix this.

The next one is:
Code: [Select]
OGRE EXCEPTION(3:RenderingAPIException): wglShareLists() failed in Win32PBuffer::createPBuffer at c:/Ogre_161_tag\RenderSystems\GL\src\OgreWin32RenderTexture.ccp (line 202)
I don't know much about this exception. If anybody knows, please report. It seems that changing rendering system helps.

One of the most easy-to-fix:
Code: [Select]
OGRE EXCEPTION(5:ItemIdentityException): OverlayElement with name SplashScreen/Loading not found. on OverlayManager::getOverlayElementImpl at c:\Ogre_161_tag\OgreMain\src\OgreOverlayManager.cpp (line 593)
This means that you have some texture missing, Re-downloading/reinstalling should fix it.

Some misc exceptions:
Code: [Select]
OGRE EXCEPTION(1:InvalidStateException): Cannot initialize - no render system has been selected. in Root::initialise at c:\Ogre_161_tag\OgreMain\src\OgreRoot.cpp (line 510)
The first line of your ogre.cfg is wrong/missing or you have lost the whole file.
Code: [Select]
OGRE EXCEPTION(7:InternalErrorExeption): Can't find requested video mode. in D3D9RenderSystem::initialise at c:\Ogre_161_tag\RenderSystems\Direct3D9\src\OgreD3D9RenderSystem.cpp (line 560)
Current video mode (screen/window resolution) is not supported by Direct3D. Open ogre.cfg and set the right mode.
Code: [Select]
OGRE EXCEPTION(2:InvalidParametersException): Option named 'Allow NVPerfHUD' does not exist. in Win32GLSupport::setConfigOption at c:\Ogre_161_tag\RenderSystems\GL\src\OgreWin32GLSupport.cpp (line 172)
You have set renderer to direct3d9, but the is no "Direct3D9 Rendering Subsystem" section in your ogre.cfg

There are also some "mysterious" exceptions: I've found only a line number for them: line 259 and line 162. If you know something about them (ore any other error, as well), please tell.

UPD (Feb 16, 2011): Added new "line 162" error. Thanks to Chaos.
Code: [Select]
OGRE EXCEPTION(3:RenderingAPIException): wlgChoosePixelFormatARB()failed in Win32PBuffer::createPBuffer at c:\Ogre_161_tag\RenderSystems\GL\src\OgreWin32RenderTexture.cpp (line 162)
General OpenGL renderer failure: incorrect pixel buffer format. It may happen due to limitations of your hardware or just broken drivers.  At first, try this, if it fails, try to change rendering system

UPD2 (Mar 13, 2011): The easiest way to collect all information about your computer configuration is to use MSINFO32 utility which comes with Windows. To start MSINFO32 use following instructions:

1. Press WIN + R on your keyboard
2. When a new window opens type msinfo32 and click OK
3. Wait while program starts, then go to File -> Save (saving may take some time)
4. Post the file you just saved somewhere on forums.

Hope it will help.

UPD3 (Mar 18, 2011): Identifying exceptions by error number:
  • OGRE EXCEPTION(0:IOException): Unknown
  • OGRE EXCEPTION(1:InvalidStateException): FeralHeart failed to load some of it's modules. Reinstall the game.
  • OGRE EXCEPTION(2:InvalidParametersException): Configuration files are wrong. Reinstall the game.
  • OGRE EXCEPTION(3:RenderingAPIException): FeralHeart failed to initialize your graphics card. It seems that something is wrong with your computer.
  • OGRE EXCEPTION(4:ItemIdentityException): FeralHeart failed to initialize it's own resources. There are duplicated resources due to installed mods. Remove mods/reinstall the game.
  • OGRE EXCEPTION(5:ItemIdentityException): FeralHeart failed to initialize it's own resources. Files got damaged, reinstall the game
  • OGRE EXCEPTION(6:FileNotFoundException): Unknown
  • OGRE EXCEPTION(7:InternalErrorExeption): Internal logic error. This should never happen. If you see this, you have found a bug, or your computer's hardware is unstable.
  • OGRE EXCEPTION(8: RuntimeAssertionException): Unknown
  • OGRE EXCEPTION(9: UnimplementedException): Unknown

UPD4 (Mar 20, 2011 ): Added more exceptions

82
News Archives / Re: Presets on the Server?
« on: January 29, 2011, 08:56:46 am »
Quote
Around $3-4 isn't much guys. I don't see why you are complaing so much about it. It's only for people who want it, you can still play the game without the presets with the amazing markings they already have
I think it is licensing problem. There are free-for-non-commercial-use parts in the game (such as RakNet), and if you want to accept payments you have to purchase commercial license for those parts. It might cost very much.

83
Game Help / Re: FeralHeart on MAC Hints and Tips
« on: January 22, 2011, 10:33:19 pm »
Quote
ok one thing i have a "TOSHIBA"
What do you mean? You have a "Toshiba" laptop running OS X? Is that possible? Or it has some strange operating system like Solaris?

84
Game Help / Re: FeralHeart on MAC Hints and Tips
« on: January 12, 2011, 08:13:32 pm »
PowerPC (ppc) is completely different computer type than Intel (aka x86, ia32, i386, x86_64, x64, amd64, em64t). Programs designed for one computer architecture can not be run on other computers :(
Some programs for Mac can work both on ppc and x86, but this is a trick. They are two actual programs for different computers, hidden in one file.
FeralHeart is written for x86, since there is no Windows for other computer types. Unfortunately you can't run it on ppc :(

85
Presets & Markings / Re: Omegu's presets 8o
« on: January 10, 2011, 06:08:42 pm »
>Lol, I still can't understand how to make non-transparent mane
?ry to disable alpha-blending for mane's material

86
Most of Intel's videocards do not support FBOs (at least in Windows operating system). Try reading this topic, and report if it will help.

87
Game Discussion / Re: Presets.
« on: January 09, 2011, 11:25:12 am »
Wow, is that normal-maps? How did you made them working?

88
Game Discussion / Re: Bugs
« on: January 06, 2011, 10:21:51 pm »
I don't know if it is a bug, but OGRE's wiki says that it supports both 8 and 16 bit heightmaps, while the game crashes when I try to load a 16bit heightmap in mapeditor.

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