Author Topic: Orkenen Vrede; a desert roleplay [information update]  (Read 705 times)

Offline StonedJesus

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Orkenen Vrede; a desert roleplay [information update]
« on: September 16, 2018, 09:22:29 pm »
Before getting into the plot, let it be known that Orkenen Vrede is a roleplay that's recently become much more Discord oriented. Since FeralHeart is not as active as it used to be, this allows those with little or no access to FeralHeart to enjoy a fresh roleplay that does not demand them to be online 24/7.
With that being said, this group has elevated themes of violence and other explicit content if you so desire; I'm aware that this is not everyone's cup of tea and that's entirely understandable.
For those of you still sticking around after the warning,

Orkenen Vrede is a canine roleplay that occurs within the fictional lands of Djevelen's Tungen, Svart Feie and Svat Lys. These regions combined compose a vast, apocalyptic wasteland of desolation and rust. It is hot and demanding here, and only the most formidable are capable of surviving.
Three separate temples thrive on the scarce pickings available and oftentimes turn upon each other to gain tools of survival, such as food and water.

There is currency incorporated into the roleplay in the form of scrap, which you may use in the crafting of armor, trading of jewels, or for your own gain amongst one another.
Scrap can be found in the wasteland, scattered by frequent storms or buried beneath the sand.

Storms unique and exclusive to this roleplay exist in the form of both locusts and rust.
Red Storms manifest as thick, crimson rust clouds and can frequent any of the temples depending on which direction it blows in from, but most often affects Stigende Solen. It is uncomfortable to breathe in, but hardly life threatening. It comes from a neighboring scrapyard affectionately deemed the 'Sea of Rust' by the temples.

Locust Storms are as the name suggests; Orkenen Vrede suffers these when they migrate, and while posing no threat to your physical health, they will ravage what food sources you do not have protected and in the long run can truly impact your chances of survival.

The temples are kept in line by a massive omnipotent hallucination deemed Djevelen. It is said that he is the one that organized the temples and selected their corresponding rulers;
there is miles of sacred, neutral grounds for the three temples in the desert devoted entirely to appeasing him.

While uncommon, sacrifices may be committed at Djevelen's shrine, which is a spot of desolate land whose sacred reputation cannot be tarnished by dispute. If the temples begin arguing when present at the shrine, it is rumored to bring months of vicious weather and storms of locusts that ravish your stock.

Stigende Solen proves to be the most active protagonists among them. These beasts hold true to their barbaric nature and would never put themselves above stabbing their sister temples' in the back to acquire supplies mandatory for enduring the throes of the desert. They are violent, manipulative creatures and will leap at an opportunity to stir trouble with its neighbors. Stigende Solen's actions in the past have led Fjerne Stjerner and Halvmane to become wary of them, as they are fearless opponents. Stigende Solen is positioned within Djevelen's Tungen, the hottest of the regions. Stigende Solen translates to 'Rising Sun', which is a blatant reference to the fiery crimson sand underfoot.

Halvmane possesses much more sophisticated individuals, and in some cases may even play the mediator between Stigende Solen and Fjerne Stjerner when the need to do so arises.
The characters that exist in this region are comparatively more tame, and have a wise, level head about them. They aren't as inclined to lash out as the aforementioned temple because violence is not their preferred forte, but will resort to it if left with scarce alternate choices.

Fjerne Stjerner is perhaps the most easily manipulated of the trio simply because it is the least inclined to prey on its sister temples. Fjerne Stjerner houses generally benevolent canines who rely on each other for supplies rather than turn to acts of violence to get what is required for survival. With this being said, they are not to be underestimated; the Overseer that mediates his temple is learning very quickly that it is impossible to remain neutral in such a demanding environment.


This is but a brief summary of the temples you may choose from in the roleplay.
Orkenen Vrede is a great roleplay if you're looking for something with a plenty of action to keep you on your toes.
If this advertisement strikes your fancy, leave a comment below or message me privately.

A link to the website will be provided upon request.
I can be contacted at StonedJesus#0573 on Discord.
« Last Edit: September 19, 2018, 03:46:04 pm by StonedJesus »