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Messages - Hawkspot2

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1
In-Game Roleplay & Group Advertisement / A Warriors Path
« on: November 21, 2018, 02:24:43 pm »

Moons upon moons ago, after venturing out on the Great Journey, the Clans settled down upon the daunting territories around the Lake. Through rapid storms, harsh winters, floods and fires; Seasons upon seasons of following the path by those above, the might four Clans; Thunder, Shadow, River and Wind, have made the Lake their true home. Following the will of Starclan, deceived by those who roam the Dark forest; The Clans rise to the occasions. Living to become the best and not forgotten. To thrive strongly and leave a mark for the next generation. But what dangers await you? Follow your path and others as you seek to survive the four homes. Join the clans as they rise and fall, with a plot of your making. This is A Warrior's Path.

Welcome to a Warrior Cats roleplay that is centered around no constricting main plot, but, instead, mini-plots and events that are shaped by the cats within it, and a story that is helped crafted by YOU, the player.
Delve into the world of Warriors in a more interative type of roleplay.
May Starclan guide your paws, warrior, for it is all up to you.

Commen Q&A

Why is there no plot?
Most of the creating members of AWP are veteran wcrpers on FeralHeart. Through the years, it has become obvious to notice that most roleplays with large plots never get to roleplaying often, as they need to recruit 24/7 to get numbers for the plot. It also becomes stressful on staff members needing to beg members to rp the certain plot, when most just want to get their character made.

What do you do instead of plots?
While we do not have a main plot, we do have mini-plots that are changed either weekly or bi-weekly, depending on whats going on. Each clan will have their own that can slowly or quickly be roleplayed. These plots are never large, and will often just include small events that people can react to with their characters.

How many characters can people have?
In AWP we allow up to 3 characters at the most; However no character is allowed outside a "main clan". Once somebody joins, we try and keep them inside that clan until all characters have passed. This is to avoid people knowing exactly what is going on inside the other clans, and can make for some fun surprise raids on camps and patrols.

Are you LGBT friendly?
Of course we are! Everybody is free in AWP; However if things get out of control staff will step in the calm it down. [for example; realistically every cat in the forest is not gay]

Is Discord Required?
Yes! In AWP, most of our chatting, news and activity is located on Discord on a daily basis; While it is not required to be on discord 24/7, we heavily enforce showing up at least once a week to check on things.



Are you Literate?
Indeed we are. While we do allow a wide difference in roleplay styles, we do keep to that literate zone. However don't be taken back if some rping is a little small; people get lazy.

How detailed is your map
Our map is rather detailed, Here are some pictures of our beautiful map. (Updates will be released later on in order to fix some glitches, and reduce lag.)






Thank you for taking your time to read through this, we hope to see you soon!
Site: http://a-warriors-path.boards.net/
Discord: https://discord.gg/HEDkuQA
Recruiter username: AWarriorsPath

2
I see you're wanting to know about Distant Call? Well, here's all the information that should explain the whole rp! <:

- The roleplay is set in Yellowstone National Park in the Western United States, somewhat near the Yellowstone Caldera (Supervolcano.)
- Yes, it is a National Park but I choose to say that the area that the clans are settled in doesn't have many Twolegs.
- Moorclan is hidden near the mountains that is located in a moor-like land
- Lakeclan is well, near a lake.
- Caveclan is located in a pine/marshy/swampy area but their camp is in a cave.
- Forestclan is in a forest area, mostly tall oaks instead of pine.
- We don't have a map currently! But I am indeed looking for a map creator.
- Looking for staff
- Looking for  high ranks

We are:
~Literate
~To-Be Active
~Discorded
~Sitted
~STB MAPPED {Map maker needed!}

Here's the plot/prophecy:

The four clans had just born the second generation of leaders, the old ones dying all from the cold leafbare as the previous prophecy predicted. But of course, a new series of problems settled in; First, being normal border issues over the modifications that the leafbare had provided. Second, the now aggressive buffaloes sometimes crushing the newly-made apprentices on in Moorclan territory. Third, the aggressive wolf howls approaching the Forestclan camp moon by moon. Fourth, the water becoming warmer and killing a few types of fish in Lakeclan territory. Fifth, a few big stalactites hovering over the Caveclan camp are seemingly cracked, probably gonna fall soon because of strange sudden earthquakes.
But! The weirdest issue or debate among the clans are the new prophecy that was granted to all medicine cats of the clans; (Still trying to figure it out)

Are you a map maker?
Yes? Awesome! Distant Call is searching for a wonderful map maker to make us a beautiful permanent map! Map makers will be paid with DA points in exchange for your talent.   

Website: http://distantcall.boards.net/
Discord: https://discord.gg/fQyARg


Intrested? Great! Please shoot the staff a message on either our discord or our site and one of is will get back to you!
Staff:
Admin(s):
Hetaliaa {Discord} Hetaliaa#9606 {Site} Admin
Dorky {Discord} Tyrannical#7808 {Site} Adder
Mod(S): 
Hawkspot2 {Disocrd} Hawky#8924 {Site} Hawkspot2
~~~~~~ {Discord} violet#5724 {Site} Swiftstar

3
Game Help / Re: Preset help? Please?
« on: July 16, 2018, 10:48:25 pm »
My gosh it worked! You are a life saver! Thank you so much!

4
Game Help / Re: Preset help? Please?
« on: July 16, 2018, 10:46:40 pm »
Okay, I'll try switching preset sides. Thank you. ^^

5
Game Help / Re: Preset help? Please?
« on: July 16, 2018, 10:37:26 pm »
This confuses me even more to be honest. I've made presets with missing limbs in the past, and I have never come to this complication. So, you're saying it's the model itself? Would it be different if the invisibility part was on the other side of the body?

6
Game Help / Re: Preset help? Please?
« on: July 16, 2018, 10:18:44 pm »
Okay thank you! It seems to be on the 'wrist' part though. If that makes sense.
https://gyazo.com/59fe9c4563a1a0141d72c36ffe851bbb

7
Game Help / Re: Preset help? Please?
« on: July 16, 2018, 09:48:03 pm »
Thank you so much! Though that did not fix it. Dx
Cleaned up your code to the best of my abilities. I hope it will provide some help.

Code: [Select]
material preset_4_bodyMatL
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture preset_4body.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material preset_4_bodyMatR
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture preset_4bodyR.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material preset_4_headMatL
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture preset_4head.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material preset_4_headMatR
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture preset_4head.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material preset_4_eyeMatL
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture preset_4eye.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material preset_4_eyeMatR
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture preset_4eyes.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material preset_4_tailMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture preset_4tail.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material preset_4_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture Preset_4Mane.png
}
}
}
}

8
Game Help / Re: Preset help? Please?
« on: July 16, 2018, 09:29:55 pm »
I just tried that, and sadly it did not work. Dx
You can also try using this code ^^

Code: [Select]
material preset_#_bodyMatR
{
technique
{
pass
{
alpha_rejection greater_equal 128
texture_unit
{
texture preset_#body.png
}
}
}
}

9
Game Help / Re: Preset help? Please?
« on: July 16, 2018, 09:24:10 pm »
Sure! I hope this helps!
Code: [Select]
material preset_4_bodyMatL
{
      receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture preset_4body.png
                         tex_address_mode wrap
                         filtering trilinear
         }
      }
   }
}
texture_unit
{
texture preset_4body.png
}
}
}
}
material preset_4_bodyMatR
{
receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture preset_4bodyR.png
                         tex_address_mode wrap
                         filtering trilinear
}
texture preset_4body.png
}
}
}
}
material preset_4_headMatL
{
    receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture preset_4head.png
                         tex_address_mode wrap
                         filtering trilinear
}
texture preset_4head.png
}
}
}
}
material preset_4_headMatR
{

    receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture preset_4head.png
                         tex_address_mode wrap
                         filtering trilinear
}
texture preset_4head.png
}
}
}
}
material preset_4_eyeMatL
{ receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture preset_4eye.png
                         tex_address_mode wrap
                         filtering trilinear
}
texture preset_4eye.png
}
}
}
}
material preset_4_eyeMatR
{
receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture preset_4eyes.png
                         tex_address_mode wrap
                         filtering trilinear
}
texture preset_4eyes.png
}
}
}
}
material preset_4_tailMat
{
receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture preset_4tail.png
                         tex_address_mode wrap
                         filtering trilinear
         }
texture preset_4tail.png
}
}
}
}
material preset_4_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture Preset_4Mane.png
}
}
}
}



10
Game Help / Preset help? Please?
« on: July 16, 2018, 08:38:48 pm »
Okay, so I made this preset a little while ago, and I just edited it to have an invisible leg. I went to try the preset, never noticed the error until I exported it. I have sence checked the invisibility coding, and from what I can tell it is fine. But this error is still present. Any advice?

https://gyazo.com/8b74ac9c607a0d2d4dbeaa05ce9fe229
https://gyazo.com/79963babb7da9be23aa6fede035420b0
https://gyazo.com/a8ad436badcfaf47911d7175587c8dc3
https://gyazo.com/8650dccc2f8f62ecaf601a57896028ab
https://gyazo.com/5526bf5869a3ea9822b3110277ac5157
Sorry for all the pictures.

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