Mhmm. This is the guideline for what to edit in the material files.
Note: where there is [] around something, that's where your code should vary a little. Other than that, this is pretty self explanatory.
material preset_[#1-10]_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture [FILENAME].[FILE-EXTENSION: png, jpg]
}
}
}
}
material preset_[#1-10]_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture [FILENAME].[FILE-EXTENSION: png, jpg]
}
}
}
}
material preset_[#1-10]_headMatL
{
technique
{
pass
{
texture_unit
{
texture [FILENAME].[FILE-EXTENSION: png, jpg]
}
}
}
}
material preset_[#1-10]_headMatR
{
technique
{
pass
{
texture_unit
{
texture [FILENAME].[FILE-EXTENSION: png, jpg]
}
}
}
}
material preset_[#1-10]_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture [FILENAME].[FILE-EXTENSION: png, jpg]
}
}
}
}
material preset_[#1-10]_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture [FILENAME].[FILE-EXTENSION: png, jpg]
}
}
}
}
material preset_[#1-10]_tailMat
{
technique
{
pass
{
texture_unit
{
texture [FILENAME].[FILE-EXTENSION: png, jpg]
}
}
}
}
material preset_[#1-10]_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture [FILENAME].[FILE-EXTENSION: png, jpg]
}
}
}
}
As an example, here's the material file for my preset that I'm making with png files, in preset folder 8.
material preset_8_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture preset_8body.jpg
}
}
}
}
material preset_8_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture preset_8body.jpg
}
}
}
}
material preset_8_headMatL
{
technique
{
pass
{
texture_unit
{
texture zanicoronihead.png
}
}
}
}
material preset_8_headMatR
{
technique
{
pass
{
texture_unit
{
texture zanicoronihead.png
}
}
}
}
material preset_8_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture Zanicoronieye.png
}
}
}
}
material preset_8_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture Zanicoronieye.png
}
}
}
}
material preset_8_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_8tail.jpg
}
}
}
}
material preset_8_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_8mane.png
}
}
}
}
I've only done the head/eyes so far, but you get the drift.