Author Topic: The revival of a mini-game idea.  (Read 1235 times)

Offline Panzram

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The revival of a mini-game idea.
« on: September 01, 2015, 03:43:33 am »
Please move this thread to the correct board if it isn't already.

I doubt if anyone remembers this particular thread, as it was created back in 2013. It was an idea of mine for a possible unofficial community event, and I have received some positive feedback on it way back then. I somewhat want to revive the idea and see how members feel about it. Here is the original post:


Yar, I've had an idea that's been bothering me for quite a while now. I've seen plenty of other Feralheart mini-games thought up by fellow floofs. Ah, and by "mini-games", I mean those small events or games within a map to socialize with other floofs and, overall, just have fun. I had the thought that, why not... I'll contribute my ideas as well, perhaps.

I've come up with everything:
- The game, and its name.
- Guidelines / Rules.
- Map.
- ... Uhm... other.. things.. Like I said.... I gotz everything planned out... BU


Anyhow, the only thing I'm waiting for is feedback and opinions regarding the overall perspective on it... deciding whether or not it should be a fun game for floofs to partake in, it becoming an event that can occur every so often, ways to bond with other people and gain a teamwork trust. Let me explain a bit of the game, shall I? I'm waiting to put it into its own separate thread to explain more, until I get approval. c:




The game is called "Parkour Legions", the name saying it all. It is a parkour-based map with many obstacles to overcome, and I will let you know that it will be no easy ride. For those who don't understand what "parkour" means:

Parkour: the sport of moving along a route, trying to get around or through various obstacles in the quickest and most efficient manner possible, as by jumping, climbing, or running.

Note: You've been to Ascension Island, perhaps? That is parkour, endless jumping to reach to the top... with a few difficulties in your path. That's an example of how parkour truly is, of course.

Now, even if the definition states it, there will be no climbing, for you can't in Feralheart, eh? It will be about agility and clever-thinking, as well as the pressure put upon you by the other teams trying to reach the goal. This is another thing. At the center of the map is the goal you must reach {a portal to the second map}. There are four paths you can take, however, there will be four teams. One will cover each path, and it is treated like a race of never-ending jumping and perfect timing actions... as well as a bit of patience.

You guys are fond of the "Set Home" technique, right? You are NOT allowed to do that, under any circumstances. There will be checkpoints, and only on those checkpoints are you allowed to set home. You have only five lives, meaning if you have fallen a maximum of five times, you are out of the game. You are free to add wings to your character and spectate the others. ~ {Another thing, you may not have wings while participating in the game. ~}

Now, you may think, "Wouldn't it be easier to have no teams... and just have individual people take the each path?" NEIN. With this, not many people would be able to play... and the reason there are teams is because (1) it is great to communicate with each another, forming trusts and gains, contemplating with one another your plans and form great friendships, and (2) having no teams will defeat the whole purpose of the term "legions". As well, now, many people make mistakes and fall to their defeat. Those who surely do reach the goal will be able to participate in the next map... so there will still be a sort of "team" if perhaps seven or eight per team are able to make it through.

The next map will be slightly harder than the first, to surely deduct the size of each team for the final map, which is the most difficult. The team that reaches the center before all else are deemed "True Parkour Legends", and added to my Parkour Hall of Fame. I haven't figured out what to do with the rewards yet, perhaps you guys can help me out here? The reward system however is...

Example:
Team:
1st to reach the center:
2nd to reach:
3rd to reach:


It may look confusing, but what it actually is, is which team has reached the center first. Who in that team reached the goal first, who reached it second, and who reached it third. They will be rewarded with wonderful things (still need to figure that out...), and the rest of them team will gain smaller prizes for their effort. The remaining teams will have next time to redeem their worthy parkour skills... and perhaps be the lucky ones next time to gain their prizes.

Now the maps, I'm working on them. I don't have screenshots as of now, but I will once I get around to it. The rules I have planned out. Now there will be an FAQ guide on the actual thread, for I know there are questions left unanswered. The thread will, indeed, explain much more so you can get a better understanding.




Now, what do you guys think? Is it good, perhaps...? Possibly..? Maybe.. I'd love some opinions and feedback, as well as some suggestions for rewards? I will also accept some suggestions to make the game more enjoyable. c:

I wanted to make a few changes to it, thus the reason why the original post was placed in a spoiler and serves only as a reference of some sort. The name Parkour Legions is subject to change, unless you'd rather keep it. I am open for any suggestions and will be discussing the changes later on. I just want feedback at the moment, because the event itself, if approved, most likely won't take place for quite a while.


In-game user: Panzramic

Offline Mea_WolfenX

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Re: The revival of a mini-game idea.
« Reply #1 on: September 01, 2015, 10:27:24 am »
I Personally Like This Game, It Would Be Cool If Staff Or Mods Did Host Mini Games Here And There Just For The Fun Of It :) 
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