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Messages - Redlinelies

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41
Game Help / Re: Help me About Maps Please!
« on: June 21, 2016, 04:57:52 pm »
Either the map was not made properly and do not have a portal added to cape before it was exported.

Or

You didn't look closely enough, as the first maps you add to the game are just around the corner of the walls where the slope starts and the texture of the portals are a bit faint and blend in with the dark environment. Do look very closely just behind the fluorite crystal wall.

42
Game Help / Re: FeralHeart 1.15 Stops Working?
« on: June 21, 2016, 04:47:53 pm »
If you make a clean install onto another location on your computer and not where your old FH is located, it cannot really give you a crash upon startup unless it's due to the rendering mode selected being wrong, or that your computer itself cannot handle the game(Which shouldn't be the case if you have a computer from the recent 6 years and all drivers installed for it).

-Install FH to another location on your computer and not C:\FeralHeart which is the default.

-Do not install any modifications(mods) what so ever

-Start the game, and if it crashes, change the rendering mode inside ogre.cfg, it's the top line and can either be Direct3D9 or OpenGL Rendering Subsystem. Be sure to save the config after made changes, and also do make sure you edit the text file correctly(There's tutorials on doing this I believe)

Your game should then run as you install it to a location that has had no FH related files in it before, and you install it with the same installer everyone else uses.

43
Game Help / Re: Connection problems again
« on: June 21, 2016, 03:05:16 pm »
All I can say is that the game and site must have matching ones, and if they do not it will not allow you on.

If there's different IP's it should mean that you are either using proxies or some software that might be hiding/changing your true IP, or possibly that your ISP has something to do with it.

44
Game Discussion / Re: How would you describe FH in one word?
« on: June 21, 2016, 12:58:46 pm »
I changed your thread subject to your actual question as it leaves more room for discussion for the rest to join in on, rather than that you got 100 posts on the forum as it's not a game related discussion. Congratz never the less on your first 100 posts.

Maybe you should elaborate "why" you picked the word unique as well? Not only would it make it more interesting, but it would encourage discussion further and avoid short one word replies when possible aye?

45
Game Discussion / Re: Some things I noticed
« on: June 21, 2016, 12:49:45 pm »
As these maps are rather new, and there's quite some change there's not really a "default" place for Lion King roleplays or roleplayers, and same most likely goes for other common types that had their default hang out places.

What made the bonfire den and cliff the spot for Lion King related roleplays had to do with not only that it was the one place that could by "some stretch of imagination" look like pride rock, and that it used to be the old spawn map with tons of players in it, but mostly because once the snowball got rolling people knew that's where to look for Lion King roleplays. Even if no lion king characters were on, it would just take one or two and shortly after more people would show as everyone knew that's where they're at.

Right now people are still adapting and don't know where to look as there is no location like this "yet". Not to mention that a good majority of the users who did roleplay TLK in bonfire are people just introduced to roleplaying or of young age, trying to organize a TLK roleplay is most likely a daunting task for some of them as advertising such a roleplay will get the edgiest of edges to shun them if they do it next to the "wrong" people as they might not live up to the same standards. Many of you know how mate centers got the cold shoulder when just showing up in Fluorite, and it's basically the same idea here. Opinions aside about mate centers, they don't really have a default spot just yet either hence the lack there of. A mate center needs users interested in their activities and if users don't know where to find said mate center there's no dice. I've seen some mate centers try, but nothing that really got the ball rolling yet.

I'd give this some time and we'll most likely see them pop up in certain spots or maybe even discover new ways that people locate and find their activities.

Regarding the recruiter accounts, I do not know when you joined but I've seen them on and off for as long as I can remember. Granted the first months in the game I cannot say they were common but neither were the default advertising spots as we got used to. It's a thing people do really, but the downsides are many unless there's only 1 user running the recruiter account. I know some people made the account to share it with some higher ups within the roleplay to share the work of advertising and boost member count in an easier way, but as it might be simple way to get recruiting done it can become problematic if someone steps over the game rules and gets in trouble, because of the notices regarding account sharing and what not.

46
Game Help / Re: Can't Log In
« on: June 21, 2016, 12:29:56 pm »
Did you change your password on the forum, here by clicking profile settings.

Or did you actually try to change the game password by using the yellow box next to the banner on the home page, clicking "user details"? Changing the forum password will not affect your game password.

If you have another account, I'd try to play the game with that to ensure that it's actually the account you speak of that is being the problem and not your actual connection to the game.

47
Game Help / Re: Connection problems again
« on: June 21, 2016, 12:24:04 pm »
Did you run the tool raz made to check if your IP's differ?
http://www.feral-heart.com/smf/index.php?topic=54268.msg779817#msg779817

If it does, you're pretty much connecting to the site on one IP, while trying to play on the other, and the game will not work that way as it must match.

48
Game Help / Re: Map-making question
« on: June 21, 2016, 12:20:16 pm »
Gimp uses a toolbox as a separate windows, 1 for workspace 1 for tools, tab key should open it I believe otherwise it's usually under preferences or view tab on windows, but as you're running the mac version Tab might open it?

Do make sure you also have the correct image preferences when saving the image if it's your first time as it will otherwise crash your map upon loading the heightmap.

49
Site/Forum Help / Re: Forum Name
« on: June 21, 2016, 10:21:10 am »
As this is a help thread and it has already been answered I will go ahead and lock it.

We will see what happens, I think the aim is to possibly put display name option back but we cannot guarantee anything. We'd have to do some testing and see if smf 2.0 handles display names any better than 1.1 did.

We will see what happens.

50
Site/Forum Help / Re: Not letting me log in
« on: June 21, 2016, 10:14:19 am »
There's no account named "Gasoline14" when I look it up, so chances are it has been deleted off the server.

It is true that inactivity can do things to accounts, but even more so if they do not go through activation correctly. I know that we had to clean out old non activated forum accounts before we made the move, and if your account was one of them it will more than likely not come back or can be recovered.

There's been this problem(most likely due to the old registration system) that let users go in game and play sometimes even though they never activated their account properly, this more often than not lead to the accounts being wiped from the server, by the server. Wouldn't be surprising if this is what happened, or that your account was one of those listed as pending activation, which would mean it would get deleted in due time no matter what.

There's not much that can be done about your account I'm afraid, as it most likely belongs to the "internet void" now.

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