Is it possible to make a preset with see-through (but still visible; semi-transparent) legs that gradually become solid, with the body solid, like a gradient (the body would be solid but give way to ghostly legs)? I've seen it on a galaxy-like preset before, I don't know where it is now... This is the best that I could find, but I would like the effect to be gradual, and the body will be normal (not neon/super glowy):
http://divine-angel-heroine.deviantart.com/art/My-best-preset-Updating-it-later-329876576?q=gallery%3Aferalheart-stuff%2F39293806&qo=1I've been saving as .png, but I don't know what the correct coding would be. Please keep in mind that I have some glowing parts on the preset. Here's my code:
material preset_1_bodyMatL
{
technique
{
pass
{
ambient 0.5 0.5 0.5
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture preset_1body.png
}
}
pass
{
emissive 2.0 2.0 2.0
scene_blend alpha_blend
texture_unit
{
texture preset_1bodyGlow.png
}
}
}
}
material preset_1_bodyMatR
{
technique
{
pass
{
ambient 0.5 0.5 0.5
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture preset_1body.png
}
}
pass
{
emissive 2.0 2.0 2.0
scene_blend alpha_blend
texture_unit
{
texture preset_1bodyGlow.png
}
}
}
}
material preset_1_headMatL
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture preset_1head.png
}
}
pass
{
emissive 2.0 2.0 2.0
scene_blend alpha_blend
texture_unit
{
texture preset_1headGlow.png
}
}
}
}
material preset_1_headMatR
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture preset_1head.png
}
}
pass
{
emissive 2.0 2.0 2.0
scene_blend alpha_blend
texture_unit
{
texture preset_1headGlow.png
}
}
}
}
material preset_1_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
ambient 0.5 0.5 0.5
texture_unit
{
texture preset_1eye.png
}
}
pass
{
emissive 2.0 2.0 2.0
scene_blend alpha_blend
texture_unit
{
texture preset_1eyeGlow.png
}
}
}
}
material preset_1_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
ambient 0.5 0.5 0.5
texture_unit
{
texture preset_1eye.png
}
}
pass
{
emissive 2.0 2.0 2.0
scene_blend alpha_blend
texture_unit
{
texture preset_1eyeGlow.png
}
}
}
}
material preset_1_tailMat
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture preset_1tail.png
}
}
pass
{
emissive 2.0 2.0 2.0
scene_blend alpha_blend
texture_unit
{
texture preset_1tailGlow.png
}
}
}
}
material preset_1_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_1mane.png
}
}
}
}
material preset_1_equipMatL
{
technique
{
pass
{
alpha_rejection greater_equal 128
texture_unit
{
texture preset_1equipInvisible.png
}
}
}
}
material preset_1_equipMatR
{
technique
{
pass
{
alpha_rejection greater_equal 128
texture_unit
{
texture preset_1equipInvisible.png
}
}
}
}
I've already tried a few codes, but none of them work for me, really...
Thankees in advance.