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Messages - LiesUnderOath

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1
News Archives / Re: RIP General
« on: June 26, 2013, 03:14:55 am »
For the record, I'm still against the removal of the chat, though I have seen some really good points from both sides.

The one idea that keeps coming up to bug me, however, is the idea that removing Gen-chat will get rid of trolls, drama, arguments, etc. Every single chat in the game would have to be removed before just the arguments and drama stopped, and even then sparkle-trolls would still be around. Bad behavior isn't going to suddenly decrease because a chat was removed (in fact, I think it's gone up in the past week. Dunno.) Even if or when General has been gone for quite a long time, people are still going to find ways to make everyone around them miserable. It's an inevitability that doesn't go away just because General has.

2
News Archives / Re: RIP General
« on: June 19, 2013, 04:40:53 pm »
Okay, I'm going to be outright about this: It hardly stops the trolling issue.
What was so wrong with having the option to simply turn it off? If the chat was overflowing, you either turned it off, or lived with the fact of it. For those using General, if the topic descends into madness, there were options for deleting their annoyances: Block them, or send a report for a ban. Done with.
Now, with no option to quiet the trolls (except a lengthy search-and-block thing), and with everybody lagging over to the popular advertising places, trolling will increase, I believe. And with everybody dog-piling each other in one area, it will be harder to find the one group you want, because with all the "Firestar's" at Cape, you may go with the wrong one, and thus, the rp you didn't want.
I know many people who don't come to this game to roleplay. It's even been brought up in a topic here on the forum, about those who only come to chat. Sure, Party is an option, but that involves all the locating and clicking on people that I've mentioned above. And like I said in my earlier post, General allowed for more people to get in on a conversation. Let's say someone has a group. They open a party chat for that group, to interview potential members. What are they supposed to do then, if they have a friend across the map, and wish to talk to them, or advertise to the greater FH population without hassle? Whisper everybody? Ho'boy.
I know that removing this chat solves a lot of problems that were happening (though I am wondering what the particular offense was that made you all to decide completely removing the chat was the best option). It's been about...four day, right?...since the chat was closed down. For those of us who have been in-game quite often since then, I think we've given it a long enough chance to get a basic idea about how we're going to feel about this in the long run.


And on one final note before I depart:

Quote
Behave In The Chats
The chats are a big part of FeralHeart and it's a place everyone shares TOGETHER. Any sort of spamming(chat spam, movie spam, caps spam, mod spam) is discouraged and might result in warnings/kicks and even bans if it's excessive or done repeatedly. Constant "Trolling" and encouraging others to break the rules is just as punishable as well. When it comes to "General Chat" in Feralheart you must show respect to all the other users that might be inside the very same map since it shows for everyone. English only is encouraged since we want as many as possible to understand each other, and Roleplaying in general in a public map is discouraged due to the simple fact that it's the chat everyone shares but also because the existence of Local, party, group and even whisper that could work for the same purpose. If you cause havoc or unnecessary drama within the chats, you might get warned/kicked or even banned for repetitive abuse.

Quote
Why are we here?

 

The main principle is still the same; we are here to have fun, make friends and have a taste of the good life outside reality! You could see FeralHeart as a big 3D-chat, roleplaygame or just adventure.

3
News Archives / Re: RIP General
« on: June 18, 2013, 01:49:05 am »
So after going online to see the new changes and to see if I could get used to them, I come back now to say:
No. I'm not fond of them.

The maps are too quiet without General users rambling off about something or another, and as long as they weren't spamming or arguing, what was wrong with a little rowdy conversation every so often? Those who went over them line ether had the option of realizing their mistake and apologizing, or being kicked or banned.
I'm already seeing problems with this. Not everyone can activate others' movies (unless that's just me), so no mater how much a group spams the chat with a short video-ad, they may lose players who might've been interested in joining their RP. Add to that the fact that Cape and Stone Bridge are overcrowded as is. Just how many users can the game tolerate in one place, before every map lags like Bonfire, with every user crowded into one small space looking for a group?
Not everyone uses private maps to hang out in with their friends. Quite a few actually like to use the public General chat to converse with their friends, which also giving others the option of joining in (thus, making new friends). And again, as long as the conversation isn't too random or hurtful, what's wrong with that?

I hope you reconsider removing General chat. The game will be weird without it. I suppose I can try "being open-minded and giving it another chance", but I don't think my opinion will change much after. For now though, I guess I better prepare my "E" key for speed-run spam, as I look for an RP.

4
Game Discussion / Re: What do you think about TLK players?
« on: April 27, 2013, 03:57:32 pm »
I've roleplayed as TLK myself a couple times. :P
I don't think they're all that bad, or annoying, unless there's more than one of a certain character on at the same time. This is when the fighting and powerplaying starts.

Other that that, the only thing that bugs me is when they abuse the characters. For example, making a char named 'Kiara's bestfriend', or 'Kovu's sister'. Those characters weren't in the movies, or the books, and it just kills the roleplay for me. If the character was theorized to be in the movie (like Dotty and Spotty, or Kopa), that doesn't effect much, but taking a lion and adding all the tags just to be included in a TLK roleplay seems kind of ridiculous to me. .-.

5
Game Discussion / Re: 'Rules' Of FeralHeart
« on: April 10, 2013, 09:42:13 pm »
Adding on to the 'unborns' and 'general-ranting' idea:

-It's perfectly normal for unborns to...er...escape...and wreak havoc on anyone who goes against them.
-This game is your psychiatrist, your doctor, your teacher, and your dating site, all wrapped up nicely in one. Feel free to abuse it. /shot

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Game Discussion / Re: 'Rules' Of FeralHeart
« on: April 10, 2013, 03:17:34 am »
Lol, this. x3

-General is not dead, the coffee just ran out. It's sleeping, so let it be.
-If you are rejected from a group, it's cool to make an alternate user to troll said group.
-If you aren't a black/grey/white wolf, you aren't worth my time.
-If your name doesn't end with an 'M' or 'F' tag, you aren't worth my time.
-All the neon-winged-blinding-purple-cat-things get all the love.
-If you're not a warrior cat, or lion, you're a made-up species.
-Just having a 'Full Mane' on your character doesn't qualify you as a male, unless you have the "M Lion' tag to go with it.

7
Game Help / Re: I WON'T STOP GETTING BAD TOKENS!!! D:
« on: January 07, 2013, 12:35:38 am »
One of the reasons may be dependant on how detailed the map is.
The more meshes, items, etc there are in the map may lead to how often bad tokens happen.

You could try removing water reflection and changing the view distance, or changing the rendering system. That may make it easier to enter any highly detailed maps you've got, without it lagging and leading to numerous bad tokens.

8
I play fh to get away from judgemental people irl but lately i have been finding fh start to become just the same way
Let's face it, people, no one is 100% perfect. When it comes to typing on a computer, every now and then a typo will happen. It's no big deal, right? But there are some who just blow it out of proportion by saying, "Your grammar is horrible". Do you think that goes a little too far?

I hate it how "illiteracy" has become like some big, reprehensible thing in FH.

Someone misses some punctuation, or some capitalization, and they get their butts chewed off by their group, who then mention it in General. Then General becomes a big lecturing ground for other little things involving grammar. I especially hate when someone who made a mistake is compared to a much younger child, like a six year old.
"Oh, my son is six, and he could type better than you." Not only is that a big lie, but it's degrading to whoever you've just said that to. It's unneccesary. Instead of ripping into them for a small mistake, you could ignore it...or give some advice, if you must...and just move on with the roleplay. There you go, it's over and done with in a matter of seconds, and no one is upset over it. -_-

I don't give a rats behind how you type, or what symbols you use when roleplaying. I couldn't care less how 'grammatically correct' your wording is, as long as I can read it enough to give a decent reply.

9
Game Discussion / Re: When I first joined I.....
« on: January 04, 2013, 12:54:50 am »
1. Was deafened by the login screen music.
2. Spent an hour making my first character, a simple white lioness.
3. Appeared in Bonfire, in the middle of a sparklewolf danceline.
4. Used my mouse buttons to run around, instead of WSAD.
5. Followed random people around, not saying a word.
6. Didn't understand what 'roleplaying' was until a week had passed.
7. Took almost a year to figure out how to use the print-screen glitches.
8. Made a duplicate of my character every time one stopped working.
9. Took a day or two to learn what emotes (like :3, :I, xP, and others) stood for.

10
Game Discussion / Re: Map Claimers -_-
« on: December 09, 2012, 06:03:50 pm »
It's always a good idea to make sure they're actually map-claiming, and not simply roleplaying that you're an intruder in their pack/pride/clan territory. That's happened to me more often than true map-claimers, though that can be annoying too.

It's more common for lions to shun me. ;D
I actually like to hang out in Bonfire (it's fun to watch the silliness), but unfortunately for me that means all the lions in the cave caps-spamming me for sitting there, just because my main chara happens to look somewhat like a hyena. ::)

Map claimers don't bug me so much as they amuse me, when they try to roleplay you out of "their territory" with everything they've got, before finally turning around and ranting about how mean you're being. I still tell them that it shouldn't be done though, and nothing will come of any report they make, because sharing a cave isn't aganist the rules..~

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