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Messages - NightShade.

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1
Forum Discussion / Re: ACTA, SOPA, PIPA, Lawful Access...
« on: January 28, 2012, 06:07:23 am »
*Sees 43 people that agree with SOPA, ACTA and PIPA*



I have to say, even though that was a late post, I don't support sopa, acta or pipa because it's a chain reaction. Meaning if there was a foreign site that was linked to google, it would be shut down, along with it's brother sites that support it... err... Nevermind.. No that was just based off a video... good day.

-whistle-

2
This is wonderful.

3
Finished Maps / Re: .:FH ONLY:. Paradise Islands Map. (Tropical!)
« on: January 11, 2012, 11:46:41 pm »
Thanks Thierry!

4
Finished Maps / Re: .:FH ONLY:. Paradise Islands Map. (Tropical!)
« on: January 06, 2012, 12:14:26 am »
I rushed on the map, and I keep on forgetting that not all players have no wings, and the winged players can't press 'e' in the water to dash. So that's why the map portal is in the corner.

Also, the reason why I didn't put much collision, and only put a few collision palms next to the rock... bay... thing is because of people with the laggiest computers in the world. There's a load of those players, so I wanted to make it a little less laggy.... Also coulda sworn they did have collision, just a few feet off from the trees.

5
Forum Games / Re: Slap Your Keyboard :D
« on: December 29, 2011, 09:32:23 am »
 mmmmmmmnm
Monkeys mining mr mylittlepony's money, munching mini muffins


Second try

er
elephant rant

How do you guys get these long combinations by slapping your keyboard?

6
News Archives / Re: Happy Holidays
« on: December 29, 2011, 04:45:16 am »
Happy Holidays!
Late... Holidays...

7
Finished Maps / .:FH ONLY:. Paradise Islands Map. (Tropical!)
« on: December 28, 2011, 08:41:13 am »
Paradise Islands is based off most pictures on Google of islands and various places that match the word 'paradise'. It has about 4 colonies of lionmade civilizations (Abandoned), dens to role-play in, A nice tangerine colored sky, 3 islands in the shape of animals, awesomesauce plants that grow in mainly tropical areas and.. WATERMELONS oyus.
        I'm not copying that other paradise map, Since this was started 12/17/2011 A few weeks or days before that one. Just to water down a flame war in the horizon. Anyway, here is my map!

The map is also a remake of this map I made that EVERYONE was like "HOLY!! I WANT THAT MAP SO GLORIOUS OMONMONOM!" It could not upload and it was created like when FH first started, so it's an old fart. It was ALSO created on my brother's account, that he left so now I occupy his namesnipe account, Nyan Cat. (Lol namesnipe) Image of the map that got abandoned:

THAT IS NOT THE PARADISE ISLANDS MAP.

Paradise Islands Map:

This was when it first started, see how fail it is? lol.

And now, the final Paradise Islands map: -just a snip of it-


There is MUCH more to the map, so I'm telling you, you MUST explore all of it, cause it's pretty awesome in my opinion. but, haters gonna hate.

The size of this map is 20000 with a height of 450 and an ocean with the height of 150. May you take relaxing beach screenshots of watching the sunset oyus! (Sorry I'm new to making map threads, it's a bit short)

Feel free to occupy, roleplay and chat all you want in this! Also mods, tell me if I need to add more.
Enjoy!
Download:
http://www.mediafire.com/?oiws34pviphg92g

8
Game Help / Re: Particle Help?
« on: December 28, 2011, 07:12:44 am »
Have you put the extension .particle at the end? Cause that usually fixes it for me.

9
Game Help / Re: IT WORKS
« on: December 28, 2011, 07:07:56 am »
You could have just posted that on your thread, then wait for it to be locked. No need to post another thread, since that'll be locked too.

Not trying to minimod or anything...

10
Presets & Markings / Re: Nightshade's Presets
« on: December 28, 2011, 07:02:23 am »
Take a closer look at the wings ;] You see that they aren't really textured into the preset.

This is my code for the wings though, doesn't work, but maybe next patch it will.
Code: [Select]
material preset_1_wingMatL
{
receive_shadows on
technique
{

pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture Preset_1body.png
tex_address_mode wrap
filtering trilinear
colour_op replace
scroll_anim 0.0 0.1
}
texture_unit
{
texture PresetBody.png
tex_address_mode wrap
filtering trilinear
colour_op alpha_blend
}

}

}
}

material preset_1_wingMatR
{
receive_shadows on
technique
{

pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture Preset_1body.png
tex_address_mode wrap
filtering trilinear
colour_op replace
scroll_anim 0.0 0.1
}
texture_unit
{
texture PresetBody.png
tex_address_mode wrap
filtering trilinear
colour_op alpha_blend
}

}

}
}
material preset_1_wingMatL
{
receive_shadows on
technique
{

pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture Preset_1body.png
tex_address_mode wrap
filtering trilinear
colour_op replace
scroll_anim 0.0 0.1
}
texture_unit
{
texture PresetBody.png
tex_address_mode wrap
filtering trilinear
colour_op alpha_blend
}

}

}
}

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