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Game Help / Re: dark mane
« on: November 05, 2018, 08:22:11 pm »
I see the giant mohawk, which is already in game.
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material CmaneMat
{
transparency_casts_shadows off
receive_shadows off
technique 1
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
fragment_program_ref Mane_PS
{
param_named_auto colorMod1 custom 1
}
texture_unit
{
texture fmaneMask.png
tex_coord_set 0
tex_address_mode clamp
filtering trilinear
}
texture_unit
{
texture fmaneShade.jpg
tex_coord_set 1
}
texture_unit
{
texture fmaneLight.jpg
tex_coord_set 2
}
}
}
technique 2
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
lighting off
texture_unit
{
texture fmaneMask.png
tex_address_mode clamp
filtering trilinear
colour_op_ex source1 src_manual src_manual 1 0 0 1
}
texture_unit
{
texture fmaneShade.jpg
colour_op modulate
}
}
pass
{
cull_hardware none
cull_software none
scene_blend add
depth_func equal
lighting off
texture_unit
{
texture fmaneLight.jpg
}
}
}
}
material CmaneMat2
{
technique 1
{
pass
{
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
fragment_program_ref Mane2_PS
{
param_named_auto colorMod1 custom 1
}
texture_unit
{
texture fmaneMask2.png
tex_coord_set 0
tex_address_mode clamp
filtering trilinear
}
texture_unit
{
texture fmaneShade.jpg
tex_coord_set 1
}
texture_unit
{
texture fmaneLight.jpg
tex_coord_set 2
}
}
}
technique 2
{
pass
{
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
lighting off
texture_unit
{
texture fmaneMask2.png
tex_address_mode clamp
filtering trilinear
colour_op_ex source1 src_manual src_manual 1 0 0 1
}
}
}
}
Now, there are two separate instances here, CmaneMat and CmaneMat2. Paste and replace over both of those, if appropriate.I don't play any other servers but I was interested in Primitive Call for a while. I played a little bit of Cereal Soup as well. I am not sure if PC is still active or not but giving them a look up might be an option! As for any others, I have never played.Primitive Call is still in development. ^w^