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Messages - MementoMors

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11
Game Help / Re: More preset problems...
« on: August 30, 2017, 04:44:45 pm »
I tried looking at it in different lighting, but the eyelid stays on the left eye no matter what.

Then I changed 'alpha_blend' to 'add' for the eyes, and while I like the glow better that way, you can see the other eyelid now...


12
Game Help / Re: More preset problems...
« on: August 30, 2017, 05:34:22 am »
Yeah, I really don't know what's going on...

Thanks for trying to help, though. I really appreciate it!

13
Game Help / Re: More preset problems...
« on: August 30, 2017, 05:14:30 am »
Alright, I moved everything to a different folder and changed the code. I also renamed everything to be 'preset_9' instead of 'squid'.
So now, the images are like this:



And the code is like this:

Code: [Select]
material preset_9_bodyMatL
{
 technique
 {
  pass
  {
   ambient 0.5 0.5 0.5 1.0
   texture_unit
   {
    texture preset_9body.png
   }
  }
  pass
  {
   emissive 1.0 1.0 1.0 1.0
   scene_blend alpha_blend
   texture_unit
   {
    texture preset_9bodyglow.png
   }
  }
 }
}
material preset_9_bodyMatR
{
 technique
 {
  pass
  {
   ambient 0.5 0.5 0.5 1.0
   texture_unit
   {
    texture preset_9body.png
   }
  }
  pass
  {
   emissive 1.0 1.0 1.0 1.0
   scene_blend alpha_blend
   texture_unit
   {
    texture preset_9bodyglow.png
   }
  }
 }
}
material preset_9_headMatL
{
 technique
 {
  pass
  {
   ambient 0.5 0.5 0.5 1.0
   texture_unit
   {
    texture preset_9head.png
   }
  }
  pass
  {
   emissive 1.0 1.0 1.0 1.0
   scene_blend alpha_blend
   texture_unit
   {
    texture preset_9headglow.png
   }
  }
 }
}
material preset_9_headMatR
{
 technique
 {
  pass
  {
   ambient 0.5 0.5 0.5 1.0
   texture_unit
   {
    texture preset_9head.png
   }
  }
  pass
  {
   emissive 1.0 1.0 1.0 1.0
   scene_blend alpha_blend
   texture_unit
   {
    texture preset_9headglow.png
   }
  }
 }
}
material preset_9_eyeMatL
{
 technique
 {
  pass
  {
   alpha_rejection greater_equal 128
   ambient 0.5 0.5 0.5 1.0
   texture_unit
   {
    texture preset_9eye.png
   }
  }
  pass
  {
   emissive 1.0 1.0 1.0 1.0
   scene_blend alpha_blend
   texture_unit
   {
    texture preset_9eyeglow.png
   }
  }
 }
}
material preset_9_eyeMatR
{
 technique
 {
  pass
  {
   alpha_rejection greater_equal 128
   ambient 0.5 0.5 0.5 1.0
   texture_unit
   {
    texture preset_9eye.png
   }
  }
  pass
  {
   emissive 1.0 1.0 1.0 1.0
   scene_blend alpha_blend
   texture_unit
   {
    texture preset_9eyeglow.png
   }
  }
 }
}
material preset_9_tailMat
{
 technique
 {
  pass
  {
   ambient 0.5 0.5 0.5 1.0
   texture_unit
   {
    texture preset_9tail.png
   }
  }
  pass
  {
   emissive 1.0 1.0 1.0 1.0
   scene_blend alpha_blend
   texture_unit
   {
    texture preset_9tailglow.png
   }
  }
 }
}
material preset_9_maneMat
{
 technique
 {
  pass
  {
   cull_hardware none
   cull_software none
   alpha_rejection greater_equal 128
   texture_unit
   {
    texture preset_9mane.png
   }
  }
  pass
  {
   emissive 1.0 1.0 1.0 1.0
   scene_blend alpha_blend
   texture_unit
   {
    texture preset_9maneglow.png
   }
  }
 }
}
material preset_9_equipMatL
{
 technique
 {
  pass
  {
   ambient 0.5 0.5 0.5 1.0
   texture_unit
   {
    texture preset_9equip.png
   }
  }
  pass
  {
   emissive 1.0 1.0 1.0 1.0
   scene_blend alpha_blend
   texture_unit
   {
    texture preset_9equipglow.png
   }
  }
 }
}
material preset_9_equipMatR
{
 technique
 {
  pass
  {
   ambient 0.5 0.5 0.5 1.0
   texture_unit
   {
    texture preset_9equip.png
   }
  }
  pass
  {
   emissive 1.0 1.0 1.0 1.0
   scene_blend alpha_blend
   texture_unit
   {
    texture preset_9equipglow.png
   }
  }
 }
}

And the problem is still there.

14
Game Help / Re: More preset problems...
« on: August 30, 2017, 04:37:54 am »
That didn't help either.

15
Game Help / Re: More preset problems...
« on: August 30, 2017, 04:20:16 am »
Okay. I added a one to the eye image, in the code and in the folder, but it didn't help so I changed it back.

These are the images in my folder right now:



The code is the same as it was when i first posted it.

16
Game Help / Re: More preset problems...
« on: August 30, 2017, 03:56:56 am »
I'm not sure what you mean. I made copies of the eye files and renamed them, then changed the code to match. The eyes ended up with the black and yellow missing texture. Also, resetting the game doesn't help.

17
Game Help / More preset problems...
« on: August 30, 2017, 03:22:35 am »
I'm making a preset with transparent eyelids, but the left eyelid is still visible.



The code for both eyes looks exactly the same to me, so I'm not sure what's wrong.

Code: [Select]
material preset_10_bodyMatL
{
 technique
 {
  pass
  {
   ambient 0.5 0.5 0.5 1.0
   texture_unit
   {
    texture squidbody.png
   }
  }
  pass
  {
   emissive 1.0 1.0 1.0 1.0
   scene_blend alpha_blend
   texture_unit
   {
    texture squidglow1.png
   }
  }
 }
}
material preset_10_bodyMatR
{
 technique
 {
  pass
  {
   ambient 0.5 0.5 0.5 1.0
   texture_unit
   {
    texture squidbody.png
   }
  }
  pass
  {
   emissive 1.0 1.0 1.0 1.0
   scene_blend alpha_blend
   texture_unit
   {
    texture squidglow1.png
   }
  }
 }
}
material preset_10_headMatL
{
 technique
 {
  pass
  {
   ambient 0.5 0.5 0.5 1.0
   texture_unit
   {
    texture squidhead.png
   }
  }
  pass
  {
   emissive 1.0 1.0 1.0 1.0
   scene_blend alpha_blend
   texture_unit
   {
    texture squidglow4.png
   }
  }
 }
}
material preset_10_headMatR
{
 technique
 {
  pass
  {
   ambient 0.5 0.5 0.5 1.0
   texture_unit
   {
    texture squidhead.png
   }
  }
  pass
  {
   emissive 1.0 1.0 1.0 1.0
   scene_blend alpha_blend
   texture_unit
   {
    texture squidglow4.png
   }
  }
 }
}
material preset_10_eyeMatL
{
 technique
 {
  pass
  {
   alpha_rejection greater_equal 128
   ambient 0.5 0.5 0.5 1.0
   texture_unit
   {
    texture squideye.png
   }
  }
  pass
  {
   emissive 1.0 1.0 1.0 1.0
   scene_blend alpha_blend
   texture_unit
   {
    texture squidglow3.png
   }
  }
 }
}
material preset_10_eyeMatR
{
 technique
 {
  pass
  {
   alpha_rejection greater_equal 128
   ambient 0.5 0.5 0.5 1.0
   texture_unit
   {
    texture squideye.png
   }
  }
  pass
  {
   emissive 1.0 1.0 1.0 1.0
   scene_blend alpha_blend
   texture_unit
   {
    texture squidglow3.png
   }
  }
 }
}
material preset_10_tailMat
{
 technique
 {
  pass
  {
   ambient 0.5 0.5 0.5 1.0
   texture_unit
   {
    texture preset_10tail.png
   }
  }
  pass
  {
   emissive 1.0 1.0 1.0 1.0
   scene_blend alpha_blend
   texture_unit
   {
    texture preset_10tailglow.png
   }
  }
 }
}
material preset_10_maneMat
{
 technique
 {
  pass
  {
   cull_hardware none
   cull_software none
   alpha_rejection greater_equal 128
   texture_unit
   {
    texture preset_10mane.png
   }
  }
  pass
  {
   emissive 1.0 1.0 1.0 1.0
   scene_blend alpha_blend
   texture_unit
   {
    texture preset_10maneglow.png
   }
  }
 }
}
material preset_10_equipMatL
{
 technique
 {
  pass
  {
   ambient 0.5 0.5 0.5 1.0
   texture_unit
   {
    texture squidequip.png
   }
  }
  pass
  {
   emissive 1.0 1.0 1.0 1.0
   scene_blend alpha_blend
   texture_unit
   {
    texture squidglow2.png
   }
  }
 }
}
material preset_10_equipMatR
{
 technique
 {
  pass
  {
   ambient 0.5 0.5 0.5 1.0
   texture_unit
   {
    texture squidequip.png
   }
  }
  pass
  {
   emissive 1.0 1.0 1.0 1.0
   scene_blend alpha_blend
   texture_unit
   {
    texture squidglow2.png
   }
  }
 }
}

18
Game Help / Re: A question about presets
« on: August 30, 2017, 02:43:48 am »
Alright. Thanks for the help!

19
Game Help / Re: A question about presets
« on: August 30, 2017, 02:20:12 am »
I dunno... looking at the wings in-game and comparing it to the textures, it seems like it just uses the entire texture on both sides.

20
Game Help / A question about presets
« on: August 30, 2017, 01:34:53 am »
I'm making a preset with wings, and I want the top of the wings to have a different texture than the underside. Is this possible, and if so, how can I do it?

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