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Messages - Glave

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21
Request/Find Meshes / Re: Country Meshes Needed :3
« on: August 27, 2012, 01:49:55 am »
Just got the bales up.
And no, I don't have any horse jump meshes. I know someone has made some but they were not public. I have a 'barrier' in my city meshes which might be what they saw. However, they should be easy enough to make in the object maker. Exactly what kind of jumps are you looking for?

22
Lucky: Thanks, I will keep that in mind ;)

Dark: Hmm, I checked over the zip and everything seems to be in order. Its very possible that it is clashing with other items in your object files. For example, I had downloaded some other meshes from someone which had a 'sofa' in it. Now even thierry's sofas now become the same exact sofa. The issue lies in the nameing of the meshes. You may have to head in there and change some names around. Easiest way to do this is to change all the object names in the file. You may also need to change the image names/texture names. If your not sure how to do that, I can get something together for you, just let me know!

23
Request/Find Meshes / Re: Country Meshes Needed :3
« on: August 26, 2012, 10:50:55 pm »
More good news. I will have my hay bales up by the end of the day!
DA Link for image: http://glavethealbino.deviantart.com/#/d5cnjbc

24
Kieva: You are saying you want like a red smoke? I could do red smoke, but coming out of a tree how?

rain: The only thing I can do like that would be something that would fly across the sky way high up in the air. Kind of like if you are seeing the dragon from far below as it glides overhead. It wouldn't flap its wings or swish its tail or move its head or anything though which is why I am reluctant to do any kinds of meshes that require too many complicated movements.

25
@Balto: Its just a screenshot that I took in Tranquility and just cropped it so it fit across the bottom. Nothing fancy.

26
Cookiez: that is very possible. Hope I helped.

Kitkat: Thank you! Glad you like them :)

UPDATE: Finally got out the dripping rain I have been promising as well as that LavaDrip that has been sitting around. I threw in a twinkle area effect for good measure and just because I felt bad keeping you all waiting :O Enjoy!

ALSO: Slowly updating the front page so that the images for items in one bundle will all be on one picture instead of several. Hopefully this keeps the page load time down as well as free up some text space to make room for new particles and their images!

and one more thing! I have a couple hay meshes that I will put on my main creations page in the mesh section soon, hope you like them!

27
Other Mods/Creations / Re: For bored Converters :]
« on: August 22, 2012, 07:42:33 pm »
Since I needed a Gingerbread man, I went ahead and converted it.
Link: http://www.mediafire.com/?3p72mps78e6z7jb

28
Meshes / Re: Glaves Textures and Converted Meshes {Hey! City Stuff!}
« on: August 22, 2012, 06:57:36 pm »
@Dysteria and Nala: Thanks!

@alorah: Sorry about no link for those. I think someone asked for them before and I forgot to get them up. I am so busy things tend to slip my mind. I will check on the frozen fall and see if something might be missing, that is the only thing that might cause crashing.

29
Humm. Did you sent them the right .obj file after you exported?
Also, disappearing items can happen if you are putting these items in the normal object lists. For example, if you saved the Eruption under 'Miscellaneous' and then sent that .obj file to them, but their base Miscellaneous group does not have it, they wont see it on the maps.
To fix this, always put your new objects in your own groups. As in, put 'Eruptions' under a new object list, like MilksMiscellaneous.
<Acceptions include when someone makes an object file <like DreksObjects> and asks that you not sort them in your own tabs. But also, this means you don't want to put any other objects in this category so that anyone else getting a Dreksobjects.obj wont have any issues.>

That was long winded....but the basic rule is, new meshes should go under new object groups unless otherwise noted by the creator!

30
@MilkandCookiez: hmm, most of the particles are seen since all the items needed are placed in the particles folder. If there is a chance that the .png for the particle got placed somewhere else other than the particle folder might be why your having that issue. Are you meaning the lava eruption? Do they see the particle with just basewhite squares? or do they not see it at all? And is everyone who downloaded your map or just one or two?

@Sahale: I have issues sometimes with weather not showing at first. Are you loading them in the weather maker? Try adding this to your FH>Media>Sky folder

[GLFog]
ps=Weather/GLFog
rate=5
skybot=1 0.746296 0.490741 1
offset=-1 0 0

<put it in there in a note like the other stuff> Then go and check your weather maker again and try loading GLFog. See if that works at all.

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